66 lines
1.6 KiB
Go

package yggdrasil
// These are misc. utility functions that didn't really fit anywhere else
import "runtime"
//import "sync"
// A wrapper around runtime.Gosched() so it doesn't need to be imported elsewhere.
func util_yield() {
runtime.Gosched()
}
// A wrapper around runtime.LockOSThread() so it doesn't need to be imported elsewhere.
func util_lockthread() {
runtime.LockOSThread()
}
// A wrapper around runtime.UnlockOSThread() so it doesn't need to be imported elsewhere.
func util_unlockthread() {
runtime.UnlockOSThread()
}
/* Used previously, but removed because casting to an interface{} allocates...
var byteStore sync.Pool = sync.Pool{
New: func () interface{} { return []byte(nil) },
}
func util_getBytes() []byte {
return byteStore.Get().([]byte)[:0]
}
func util_putBytes(bs []byte) {
byteStore.Put(bs) // This is the part that allocates
}
*/
// This is used to buffer recently used slices of bytes, to prevent allocations in the hot loops.
// It's used like a sync.Pool, but with a fixed size and typechecked without type casts to/from interface{} (which were making the profiles look ugly).
var byteStore chan []byte
// Initializes the byteStore
func util_initByteStore() {
if byteStore == nil {
byteStore = make(chan []byte, 32)
}
}
// Gets an empty slice from the byte store, if one is available, or else returns a new nil slice.
func util_getBytes() []byte {
select {
case bs := <-byteStore:
return bs[:0]
default:
return nil
}
}
// Puts a slice in the store, if there's room, or else returns and lets the slice get collected.
func util_putBytes(bs []byte) {
select {
case byteStore <- bs:
default:
}
}