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package repository
//Asset represents all information about a asset (img)
type Asset struct {
// ID is to refer to the asset
ID string
//Asset is the actual image
Asset []byte
//Action defines if asset should be added or removed
Action AssetAction
}
type AssetAction int32
const (
AssetAdded AssetAction = iota
AssetRemoved
assetCount
)
func (f AssetAction) Valid() bool {
return f >= 0 && f < assetCount
}