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79 lines
2.2 KiB
Go
79 lines
2.2 KiB
Go
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// Code generated by "enumer -type instanceIndex"; DO NOT EDIT.
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package query
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import (
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"fmt"
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"strings"
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)
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const _instanceIndexName = "instanceIndexByIDinstanceIndexByHost"
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var _instanceIndexIndex = [...]uint8{0, 17, 36}
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const _instanceIndexLowerName = "instanceindexbyidinstanceindexbyhost"
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func (i instanceIndex) String() string {
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if i < 0 || i >= instanceIndex(len(_instanceIndexIndex)-1) {
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return fmt.Sprintf("instanceIndex(%d)", i)
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}
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return _instanceIndexName[_instanceIndexIndex[i]:_instanceIndexIndex[i+1]]
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}
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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func _instanceIndexNoOp() {
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var x [1]struct{}
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_ = x[instanceIndexByID-(0)]
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_ = x[instanceIndexByHost-(1)]
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}
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var _instanceIndexValues = []instanceIndex{instanceIndexByID, instanceIndexByHost}
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var _instanceIndexNameToValueMap = map[string]instanceIndex{
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_instanceIndexName[0:17]: instanceIndexByID,
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_instanceIndexLowerName[0:17]: instanceIndexByID,
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_instanceIndexName[17:36]: instanceIndexByHost,
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_instanceIndexLowerName[17:36]: instanceIndexByHost,
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}
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var _instanceIndexNames = []string{
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_instanceIndexName[0:17],
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_instanceIndexName[17:36],
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}
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// instanceIndexString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func instanceIndexString(s string) (instanceIndex, error) {
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if val, ok := _instanceIndexNameToValueMap[s]; ok {
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return val, nil
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}
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if val, ok := _instanceIndexNameToValueMap[strings.ToLower(s)]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to instanceIndex values", s)
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}
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// instanceIndexValues returns all values of the enum
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func instanceIndexValues() []instanceIndex {
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return _instanceIndexValues
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}
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// instanceIndexStrings returns a slice of all String values of the enum
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func instanceIndexStrings() []string {
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strs := make([]string, len(_instanceIndexNames))
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copy(strs, _instanceIndexNames)
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return strs
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}
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// IsAinstanceIndex returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i instanceIndex) IsAinstanceIndex() bool {
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for _, v := range _instanceIndexValues {
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if i == v {
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return true
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}
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}
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return false
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}
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