fix: all enums same style (#262)

* fix: all enums same style

* fix: rename process to reduce

* add some missing enum renaming

Co-authored-by: Livio Amstutz <livio.a@gmail.com>
This commit is contained in:
Fabi
2020-06-23 14:47:47 +02:00
committed by GitHub
parent c376b92315
commit 3cd3a238c2
152 changed files with 1026 additions and 1024 deletions

View File

@@ -180,9 +180,9 @@ func (u *User) AppendEvent(event *es_models.Event) (err error) {
func (u *User) ComputeObject() {
if u.State == 0 {
if u.Email != nil && u.IsEmailVerified {
u.State = int32(model.USERSTATE_ACTIVE)
u.State = int32(model.UserStateActive)
} else {
u.State = int32(model.USERSTATE_INITIAL)
u.State = int32(model.UserStateInitial)
}
}
if u.Password != nil && u.Password.ObjectRoot.IsZero() {
@@ -211,19 +211,19 @@ func (u *User) setData(event *es_models.Event) error {
}
func (u *User) appendDeactivatedEvent() {
u.State = int32(model.USERSTATE_INACTIVE)
u.State = int32(model.UserStateInactive)
}
func (u *User) appendReactivatedEvent() {
u.State = int32(model.USERSTATE_ACTIVE)
u.State = int32(model.UserStateActive)
}
func (u *User) appendLockedEvent() {
u.State = int32(model.USERSTATE_LOCKED)
u.State = int32(model.UserStateLocked)
}
func (u *User) appendUnlockedEvent() {
u.State = int32(model.USERSTATE_ACTIVE)
u.State = int32(model.UserStateActive)
}
func (u *User) appendInitUsercodeCreatedEvent(event *es_models.Event) error {