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feat: asset storage (#1696)
* feat: remove assets * feat: minio implementation * fix: remove assets from tests * feat: minio implementation * feat: Env vars * fix: sprintf * fix: sprintf * Update internal/eventstore/repository/repository.go Co-authored-by: Livio Amstutz <livio.a@gmail.com> * fix: error handling Co-authored-by: Livio Amstutz <livio.a@gmail.com>
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@@ -47,10 +47,6 @@ func (e *RoleAddedEvent) UniqueConstraints() []*eventstore.EventUniqueConstraint
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return []*eventstore.EventUniqueConstraint{NewAddProjectRoleUniqueConstraint(e.Key, e.Aggregate().ID)}
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}
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func (e *RoleAddedEvent) Assets() []*eventstore.Asset {
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return nil
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}
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func NewRoleAddedEvent(
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ctx context.Context,
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aggregate *eventstore.Aggregate,
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@@ -99,10 +95,6 @@ func (e *RoleChangedEvent) UniqueConstraints() []*eventstore.EventUniqueConstrai
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return nil
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}
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func (e *RoleChangedEvent) Assets() []*eventstore.Asset {
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return nil
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}
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func NewRoleChangedEvent(
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ctx context.Context,
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aggregate *eventstore.Aggregate,
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@@ -172,10 +164,6 @@ func (e *RoleRemovedEvent) UniqueConstraints() []*eventstore.EventUniqueConstrai
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return []*eventstore.EventUniqueConstraint{NewRemoveProjectRoleUniqueConstraint(e.Key, e.Aggregate().ID)}
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}
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func (e *RoleRemovedEvent) Assets() []*eventstore.Asset {
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return nil
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}
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func NewRoleRemovedEvent(
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ctx context.Context,
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aggregate *eventstore.Aggregate,
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