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chore: move the go code into a subfolder
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98
apps/api/internal/feature/level_enumer.go
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98
apps/api/internal/feature/level_enumer.go
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@@ -0,0 +1,98 @@
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// Code generated by "enumer -type Level -transform snake -trimprefix Level"; DO NOT EDIT.
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package feature
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import (
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"fmt"
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"strings"
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)
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const _LevelName = "unspecifiedsysteminstanceorgprojectappuser"
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var _LevelIndex = [...]uint8{0, 11, 17, 25, 28, 35, 38, 42}
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const _LevelLowerName = "unspecifiedsysteminstanceorgprojectappuser"
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func (i Level) String() string {
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if i < 0 || i >= Level(len(_LevelIndex)-1) {
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return fmt.Sprintf("Level(%d)", i)
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}
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return _LevelName[_LevelIndex[i]:_LevelIndex[i+1]]
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}
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// An "invalid array index" compiler error signifies that the constant values have changed.
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// Re-run the stringer command to generate them again.
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func _LevelNoOp() {
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var x [1]struct{}
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_ = x[LevelUnspecified-(0)]
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_ = x[LevelSystem-(1)]
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_ = x[LevelInstance-(2)]
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_ = x[LevelOrg-(3)]
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_ = x[LevelProject-(4)]
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_ = x[LevelApp-(5)]
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_ = x[LevelUser-(6)]
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}
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var _LevelValues = []Level{LevelUnspecified, LevelSystem, LevelInstance, LevelOrg, LevelProject, LevelApp, LevelUser}
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var _LevelNameToValueMap = map[string]Level{
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_LevelName[0:11]: LevelUnspecified,
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_LevelLowerName[0:11]: LevelUnspecified,
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_LevelName[11:17]: LevelSystem,
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_LevelLowerName[11:17]: LevelSystem,
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_LevelName[17:25]: LevelInstance,
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_LevelLowerName[17:25]: LevelInstance,
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_LevelName[25:28]: LevelOrg,
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_LevelLowerName[25:28]: LevelOrg,
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_LevelName[28:35]: LevelProject,
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_LevelLowerName[28:35]: LevelProject,
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_LevelName[35:38]: LevelApp,
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_LevelLowerName[35:38]: LevelApp,
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_LevelName[38:42]: LevelUser,
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_LevelLowerName[38:42]: LevelUser,
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}
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var _LevelNames = []string{
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_LevelName[0:11],
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_LevelName[11:17],
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_LevelName[17:25],
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_LevelName[25:28],
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_LevelName[28:35],
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_LevelName[35:38],
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_LevelName[38:42],
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}
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// LevelString retrieves an enum value from the enum constants string name.
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// Throws an error if the param is not part of the enum.
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func LevelString(s string) (Level, error) {
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if val, ok := _LevelNameToValueMap[s]; ok {
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return val, nil
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}
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if val, ok := _LevelNameToValueMap[strings.ToLower(s)]; ok {
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return val, nil
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}
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return 0, fmt.Errorf("%s does not belong to Level values", s)
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}
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// LevelValues returns all values of the enum
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func LevelValues() []Level {
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return _LevelValues
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}
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// LevelStrings returns a slice of all String values of the enum
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func LevelStrings() []string {
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strs := make([]string, len(_LevelNames))
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copy(strs, _LevelNames)
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return strs
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}
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// IsALevel returns "true" if the value is listed in the enum definition. "false" otherwise
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func (i Level) IsALevel() bool {
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for _, v := range _LevelValues {
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if i == v {
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return true
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}
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}
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return false
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}
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