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3cd3a238c2
* fix: all enums same style * fix: rename process to reduce * add some missing enum renaming Co-authored-by: Livio Amstutz <livio.a@gmail.com>
56 lines
1.1 KiB
Go
56 lines
1.1 KiB
Go
package model
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import es_models "github.com/caos/zitadel/internal/eventstore/models"
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type UserGrant struct {
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es_models.ObjectRoot
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State UserGrantState
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UserID string
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ProjectID string
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RoleKeys []string
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}
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type UserGrantState int32
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const (
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UserGrantStateActive UserGrantState = iota
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UserGrantStateInactive
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UserGrantStateRemoved
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)
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func (u *UserGrant) IsValid() bool {
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return u.ProjectID != "" && u.UserID != ""
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}
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func (u *UserGrant) IsActive() bool {
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return u.State == UserGrantStateActive
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}
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func (u *UserGrant) IsInactive() bool {
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return u.State == UserGrantStateInactive
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}
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func (u *UserGrant) RemoveRoleKeyIfExisting(key string) bool {
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for i, role := range u.RoleKeys {
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if role == key {
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u.RoleKeys[i] = u.RoleKeys[len(u.RoleKeys)-1]
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u.RoleKeys[len(u.RoleKeys)-1] = ""
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u.RoleKeys = u.RoleKeys[:len(u.RoleKeys)-1]
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return true
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}
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}
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return false
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}
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func (u *UserGrant) RemoveRoleKeysIfExisting(keys []string) bool {
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exists := false
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for _, key := range keys {
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keyExists := u.RemoveRoleKeyIfExisting(key)
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if keyExists {
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exists = true
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}
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}
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return exists
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}
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