zitadel/internal/static/storage.go
Livio Amstutz 4a0d61d75a
feat: store assets in database (#3290)
* feat: use database as asset storage

* being only uploading assets if allowed

* tests

* fixes

* cleanup after merge

* renaming

* various fixes

* fix: change to repository event types and removed unused code

* feat: set default features

* error handling

* error handling and naming

* fix tests

* fix tests

* fix merge

* rename
2022-04-06 06:13:40 +00:00

38 lines
1.0 KiB
Go

package static
import (
"context"
"database/sql"
"io"
"time"
)
type CreateStorage func(client *sql.DB, rawConfig map[string]interface{}) (Storage, error)
type Storage interface {
PutObject(ctx context.Context, instanceID, location, resourceOwner, name, contentType string, objectType ObjectType, object io.Reader, objectSize int64) (*Asset, error)
GetObject(ctx context.Context, instanceID, resourceOwner, name string) ([]byte, func() (*Asset, error), error)
GetObjectInfo(ctx context.Context, instanceID, resourceOwner, name string) (*Asset, error)
RemoveObject(ctx context.Context, instanceID, resourceOwner, name string) error
RemoveObjects(ctx context.Context, instanceID, resourceOwner string, objectType ObjectType) error
//TODO: add functionality to move asset location
}
type ObjectType int32
const (
ObjectTypeUserAvatar = iota
ObjectTypeStyling
)
type Asset struct {
InstanceID string
ResourceOwner string
Name string
Hash string
Size int64
LastModified time.Time
Location string
ContentType string
}