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Tetris: Combined cpp files. Helper files into hpp. Dark mode. Encoder on. (#2587)
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/*
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* Copyright (C) 2024 Mark Thompson
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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// dummy include file to avoid changing original source
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#ifndef __UI_Arial12x12_H__
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#define __UI_Arial12x12_H__
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#define Arial12x12 (0)
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#endif /*__UI_Arial12x12_H__*/
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@ -1,110 +0,0 @@
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/*
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* Copyright (C) 2024 Mark Thompson
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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// "HAL" display layer for Tetris code to run on PortaPack without its original ILI9341 functions
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#ifndef __UI_SPI_TFT_ILI9341_H__
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#define __UI_SPI_TFT_ILI9341_H__
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ui::Painter painter;
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static int x_pos{0};
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static int y_pos{0};
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static int fg_color;
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static int bg_color;
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enum {
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White,
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Blue,
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Yellow,
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Purple,
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Green,
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Red,
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Maroon,
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Orange,
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Black,
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};
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// pp_colors must be in same order as enums above
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static const Color pp_colors[] = {
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Color::white(),
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Color::blue(),
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Color::yellow(),
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Color::purple(),
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Color::green(),
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Color::red(),
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Color::magenta(),
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Color::orange(),
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Color::black(),
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};
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// NB: ELIMINATED SPI_TFT_ILI9341 DISPLAY CLASS DUE TO GLOBAL OBJECT INITIALIZATION ISSUE WITH EXTERNAL APPS
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static void claim(__FILE* x) {
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(void)x;
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};
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static void cls() {
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painter.fill_rectangle({0, 0, portapack::display.width(), portapack::display.height()}, Color::black());
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};
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static void background(int color) {
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bg_color = color;
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};
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static void foreground(int color) {
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fg_color = color;
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};
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static void locate(int x, int y) {
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x_pos = x;
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y_pos = y;
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};
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static void set_orientation(int x) {
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(void)x;
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};
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static void set_font(unsigned char* x) {
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(void)x;
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};
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static void fillrect(int x1, int y1, int x2, int y2, int color) {
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painter.fill_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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};
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static void rect(int x1, int y1, int x2, int y2, int color) {
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painter.draw_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
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};
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static void printf(std::string str) {
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auto style = (fg_color == White) ? *ui::Theme::getInstance()->bg_darkest : *ui::Theme::getInstance()->bg_lightest;
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painter.draw_string({x_pos, y_pos - 1}, style, str);
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};
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static void printf(std::string str, int v) {
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if (str.find_first_of("%") != std::string::npos) {
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str.resize(str.find_first_of("%")); // remove %d from end of string
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}
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printf(str + to_string_dec_uint(v));
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};
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#endif /*__UI_SPI_TFT_ILI9341_H__*/
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220
firmware/application/external/tetris/mbed.h
vendored
220
firmware/application/external/tetris/mbed.h
vendored
@ -1,220 +0,0 @@
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/*
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* Copyright (C) 2024 Mark Thompson
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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// "HAL" layer for Tetris code to run on PortaPack without its original mbed OS
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// (the dream here was to avoid modifying the original code)
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#ifndef __UI_mbed_H__
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#define __UI_mbed_H__
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using Callback = void (*)(void);
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#define wait_us(x) (void)0
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#define wait(x) chThdSleepMilliseconds(x * 1000)
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#define PullUp 1
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enum {
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dp0,
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dp1,
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dp2,
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dp3,
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dp4,
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dp5,
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dp6,
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dp7,
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dp8,
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dp9,
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dp10,
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dp11,
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dp12,
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dp13,
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dp14,
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dp15,
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dp16,
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dp17,
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dp18,
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dp19,
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dp20,
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dp21,
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dp22,
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dp23,
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dp24,
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dp25,
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};
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static bool but_RIGHT;
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static bool but_LEFT;
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static bool but_UP;
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static bool but_DOWN;
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static bool but_SELECT;
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//
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// AnalogIn Class -- DID NOT WORK DUE TO GLOBAL OBJECT INITIALIZER ISSUE WITH EXTERNAL APPS -- hacked original code module instead
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//
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// dp9 = joystick rotate button --> select button
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// dp10 = joystick y --> up & down buttons
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// dp11 = joystick x --> left & right buttons
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// dp13 = random number generator
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//
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//
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// class AnalogIn {
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// public:
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// AnalogIn(uint32_t analog_input) {
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// // FIXME - THIS CODE NEVER GETS EXECUTED!
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// analog_input_ = analog_input;
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// };
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//
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// // Tetris code only uses this function for dp13 - supposed to be a random number
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// uint16_t read_u16() {
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// return std::rand();
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// };
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//
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// // Tetris code uses read() function for direction buttons only
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// float read() {
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// float retval = 0.5;
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// switch (analog_input_) {
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// case dp11:
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// if (but_LEFT)
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// retval = 0.0;
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// else if (but_RIGHT)
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// retval = 1.0;
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// break;
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//
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// case dp10:
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// if (but_UP)
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// retval = 0.0;
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// else if (but_DOWN)
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// retval = 1.0;
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// break;
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// }
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// return retval;
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// };
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//
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// operator float() {
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// return read();
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// };
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//
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// private:
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// uint32_t analog_input_{INT_MAX};
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// };
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//
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// Timer Class
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// (Timer object was used for unneeded button debouncing, so just returning 1000ms to indicate we've waited long enough)
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//
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class Timer {
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public:
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// NOTE: INITIALIZER CODE WON'T RUN
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Timer() { (void)0; };
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void reset() { (void)0; };
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void start() { (void)0; }
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uint32_t read_ms() { return 1000; };
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private:
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};
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//
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// Ticker Class
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// (Ticker is timed callback, used for checking "joystick" directional switches and when time to move piece down a row)
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//
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// NB: Only one callback is supported per Ticker class instantiation
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static Callback fall_timer_callback;
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static uint32_t fall_timer_timeout;
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static uint32_t fall_timer_counter;
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static Callback dir_button_callback;
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static void check_fall_timer() {
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if (fall_timer_callback) {
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if (++fall_timer_counter >= fall_timer_timeout) {
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fall_timer_counter = 0;
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fall_timer_callback();
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}
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}
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}
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class Ticker {
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public:
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// NOTE: INITIALIZER CODE WON'T RUN
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Ticker() { (void)0; };
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void attach(Callback func, double delay_sec) {
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// 0.3 sec is requested only for button check -- kludge to use on_key callback for this one instead of timer
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if (delay_sec == 0.3) {
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dir_button_callback = func;
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} else {
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fall_timer_callback = func;
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fall_timer_timeout = delay_sec * 60; // timer interrupts at 60 Hz
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}
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}
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void detach() {
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// shouldn't detach both, but don't know how to tell which object is which
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dir_button_callback = nullptr;
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fall_timer_callback = nullptr;
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}
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private:
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};
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//
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// InterruptIn Class
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// (just used for the Select button)
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//
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static Callback sel_button_callback;
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static bool check_encoder(const EncoderEvent delta) {
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(void)delta;
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// TODO: consider adding ability to rotate Tetronimo via encoder too
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return false;
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}
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static bool check_key(const KeyEvent key) {
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auto switches_debounced = get_switches_state().to_ulong();
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but_RIGHT = (switches_debounced & 0x01) != 0;
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but_LEFT = (switches_debounced & 0x02) != 0;
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but_DOWN = (switches_debounced & 0x04) != 0;
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but_UP = (switches_debounced & 0x08) != 0;
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but_SELECT = (switches_debounced & 0x10) != 0;
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if (key == KeyEvent::Select) {
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if (sel_button_callback)
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sel_button_callback();
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} else {
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if (dir_button_callback)
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dir_button_callback();
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}
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return true;
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}
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class InterruptIn {
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public:
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InterruptIn(int reg) {
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// NOTE: INITIALIZER CODE WON'T RUN
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(void)reg;
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};
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void fall(Callback func) { sel_button_callback = func; };
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void mode(int v) { (void)v; };
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private:
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};
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#endif /*__UI_mbed_H__*/
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firmware/application/external/tetris/tetris.cpp
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548
firmware/application/external/tetris/tetris.cpp
vendored
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// Projekat Tetris
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// by Vrnjak Lamija & Selimović Denis
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// Elektrotehnički fakultet Sarajevo
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// clang-format off
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//////// HACKED FOR PORTAPACK -- CHANGES HIGHLIGHTED
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int main();
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void pause_game();
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void Initialize(unsigned char c);
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void DeleteFigure();
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void DrawFigure();
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bool InCollisionDown(char delta);
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bool InCollisionLeft();
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bool InCollisionRight();
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//////// PORTAPACK
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#include "mbed.h"
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#include "SPI_TFT_ILI9341.h"
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#include "Arial12x12.h"
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#define dp23 P0_0
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//////// PORTAPACK - DISABLED MOST CLASSES DUE TO GLOBAL OBJECT INITIALIZER ISSUE WITH EXTERNAL APPS:
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//deklaracija display-a
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//SPI_TFT_ILI9341 display(dp2, dp1, dp6, dp24, dp23, dp25, "TFT");
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//
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//analogni ulazi za joystick
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// AnalogIn VRx(dp11);
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// AnalogIn VRy(dp10);
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//
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// AnalogIn random(dp13); //analogni ulaz za generisanje random vrijednosti
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//////// PORTAPACK
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//taster na joysticku za rotaciju
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InterruptIn taster(dp9);
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//ticker za spustanje figure
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//timer za debouncing tastera na joysticku
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Ticker game, joystick;
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Timer debounceTaster;
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unsigned char level = 0; //mora biti tipa usigned char jer inače se može desiti da level bude manji od 0, a i da ne trošimo memoriju
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const float delays[4] = {1.2, 0.7, 0.4, 0.25}; //svakih koliko se spusti jedan red, ovo provjeriti da li je presporo ili prebrzo, ovisi o levelu
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//////// PORTAPACK - DELETED UNNEEDED JOYSTICK HYSTERESIS VARIABLES
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//char leftBoundary = 1, rightBoundary = 5, downBoundary = 1, upBoundary = 5;// sada je ovo tipa char
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//////// PORTAPACK
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unsigned int score = 0; //stavio sam ovo unsigned int za veći opseg, mada je jako teško da se i int premaši, ali nmvz
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bool firstTime = true; //ako je prvi put, figura se crta u Tickeru
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bool gameStarted = false;
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unsigned char nextFigure = 1; //ovo je sad globalna varijabla, da bi mogli unaprijed generisati sljedeću figuru radi prikaza
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//white - no figure
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//I - BLUE
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//O - YELLOW
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//T - PURPLE
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//S - GREEN
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//Z - RED
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//J - MAROON
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//L - ORANGE
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const int colors[8] = {White, Blue, Yellow, Purple, Green, Red, Maroon, Orange};
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const short DIMENSION = 16;
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const short DIMENSION_NEXT = 12;
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short board[20][10] = {0}; //matrica boja, 0 - 7 indeksi boja
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short figuresX[7][4] = {{0,0,0,0}, {0,0,1,1}, {0,1,1,1}, {1,1,0,0}, {0,1,0,1}, {1,1,1,0}, {1,1,1,0}};
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short figuresY[7][4] = {{0,1,2,3}, {1,0,0,1}, {1,1,2,0}, {0,1,1,2}, {0,1,1,2}, {2,1,0,0}, {0,1,2,2}};
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unsigned int GenerateRandomSeed() {
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//////// PORTAPACK - USE RTC FOR SEED
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return LPC_RTC->CTIME0;
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//////// PORTAPACK
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}
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void Init() {
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//ovo su zajedničke osobine za sve prikaze na display-u
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//nikad se ne mijenjaju i pozvat ćemo je jednom prije petlje
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claim(stdout);
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set_orientation(2); // 2 ili 0, zavisi kako okrenemo display, provjerit ćemo na labu kako nam je najlakše povezat
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set_font((unsigned char*) Arial12x12);
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}
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void ShowScore() {
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//pomocna funkcija za prikazivanje score-a
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fillrect(165, 20, 235, 50, White); //popunimo pravugaonik da obrišemo stari score
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locate(200, 35); //valjda je na sredini pravougaonika
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printf("%d", score);
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}
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void ShowNextFigure() {
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//prikaz sljedeće figure koristeći pomoćnu varijablu nextFigure
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fillrect(165, 70, 235, 120, White);
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int upperLeftX = 176, upperLeftY = 83;
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for(int i = 0; i < 4; i++) {
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int x = upperLeftX + DIMENSION_NEXT * figuresY[nextFigure - 1][i], y = upperLeftY + DIMENSION_NEXT * figuresX[nextFigure - 1][i];
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fillrect(x, y, x + DIMENSION_NEXT, y + DIMENSION_NEXT, colors[nextFigure]);
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rect(x, y, x + DIMENSION_NEXT, y + DIMENSION_NEXT, Black);
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}
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}
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//funkcija za crtanje cursora za odabir levela
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void DrawCursor(int color, unsigned char lev) {
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fillrect(60, lev * 70 + 50, 72, lev * 70 + 50 + 12, color);
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}
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// PORTAPACK - ADDED EXTRA LEVEL:
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void ShowLevelMenu() {
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//ovdje inicijalizujemo display
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cls(); // brišemo prethodno
|
||||
background(Black);
|
||||
foreground(White);
|
||||
locate(80, 50);
|
||||
printf("LEVEL 1");
|
||||
locate(80, 120);
|
||||
printf("LEVEL 2");
|
||||
locate(80, 190);
|
||||
printf("LEVEL 3");
|
||||
locate(80, 260);
|
||||
printf("LEVEL 4");
|
||||
DrawCursor(White, level);
|
||||
}
|
||||
//////// PORTAPACK
|
||||
|
||||
//////// PORTAPACK - USE BUTTONS VS JOYSTICK:
|
||||
void ReadJoystickForLevel(){
|
||||
unsigned char old = level;
|
||||
if(but_UP){
|
||||
(level == 0) ? level = 3 : level--;
|
||||
}
|
||||
else if(but_DOWN){
|
||||
//ne radi ona prethodna varijanta jer % vraća i negastivni rezultat
|
||||
//to što ne koristimo unsigned tip ne pomaže jer će doći do overflow-a
|
||||
level = (level + 1) % 4;
|
||||
}
|
||||
DrawCursor(Black, old); //na prethodni level popunimo bojom pozadine
|
||||
DrawCursor(White, level); //na novi level popunimo bijelom bojom - pozadina je crna
|
||||
//koristio sam fillrect, jer njega svakako moramo koristiti, jer možda budemo morali da brišemo fillcircle iz biblioteke
|
||||
}
|
||||
//////// PORTAPACK
|
||||
|
||||
void EndPlay() {
|
||||
joystick.detach();
|
||||
score = 0;
|
||||
firstTime = true;
|
||||
gameStarted = false;
|
||||
for(int i = 0; i < 20; i++) {
|
||||
for(int j = 0; j < 10; j++) {
|
||||
board[i][j] = 0;
|
||||
}
|
||||
}
|
||||
//////// PORTAPACK - FIX TO REINITIALIZE SCREEN
|
||||
// ShowLevelMenu();
|
||||
// joystick.attach(&ReadJoystickForLevel, 0.3);
|
||||
main();
|
||||
//////// PORTAPACK
|
||||
}
|
||||
|
||||
void StartGame()
|
||||
{
|
||||
cls(); // brišemo ShowLevelMenu
|
||||
background(White);
|
||||
foreground(Black);
|
||||
fillrect(0, 0, 160, 320, White);
|
||||
fillrect(160, 0, 240, 320, Black); //dio za prikazivanje rezultata će biti crni pravougaonik, a tabla je bijeli
|
||||
ShowScore();
|
||||
}
|
||||
|
||||
void copyCoordinates(short X[], short Y[], unsigned char index)
|
||||
{
|
||||
//umjesto one prošle metode za kopiranje, ova prima index, čisto da nam olakša život
|
||||
for(int i = 0; i < 4; i++) {
|
||||
X[i] = figuresX[index][i];
|
||||
Y[i] = figuresY[index][i];
|
||||
}
|
||||
}
|
||||
|
||||
bool BottomEdge(int x){
|
||||
return x > 19;
|
||||
}
|
||||
|
||||
bool LeftEdge(int y){
|
||||
return y < 0;
|
||||
}
|
||||
|
||||
bool RightEdge(int y){
|
||||
return y > 9;
|
||||
}
|
||||
|
||||
bool OutOfBounds(int y, int x){
|
||||
return y < 0 || y > 9 || x > 19;
|
||||
}
|
||||
|
||||
void PutBorders(short x, short y) {
|
||||
for(int i = x - 1; i <= x + 1; i++) {
|
||||
for(int j = y - 1; j <= y + 1; j++) {
|
||||
if(i < 0 || i > 9 || j < 0 || j > 19 || board[j][i] == 0) continue;
|
||||
rect(i * DIMENSION, j * DIMENSION, (i + 1) * DIMENSION, (j + 1) * DIMENSION, Black);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////// PORTAPACK - ELIMINATED CLASSES DUE TO GLOBAL OBJECT INITIALIZATION ISSUE WITH EXTERNAL APPS:
|
||||
//class Tetromino{
|
||||
//private:
|
||||
short X[4];
|
||||
short Y[4];
|
||||
short boardX, boardY;
|
||||
unsigned char colorIndex;//dodao sam colorIndex zasad, jer nema drugog načina da popunimo matricu sa indeksima boja
|
||||
//ovo je najbezbolnija varijanta što se memorije tiče
|
||||
//public:
|
||||
// Tetromino(){
|
||||
// unsigned char r = rand() % 7 + 1;
|
||||
// Initialize(r);
|
||||
// }
|
||||
|
||||
void Tetromino(unsigned char c) {
|
||||
Initialize(c);
|
||||
}
|
||||
|
||||
void Initialize(unsigned char c) {
|
||||
colorIndex = c;
|
||||
boardX = 0;
|
||||
boardY = 4; //3,4 ili 5 najbolje da vidimo kad imamo display
|
||||
copyCoordinates(X, Y, c - 1);
|
||||
}
|
||||
|
||||
void Rotate(){
|
||||
short pivotX = X[1], pivotY = Y[1];
|
||||
//prvi elemnti u matrici su pivoti oko koje rotiramo
|
||||
|
||||
short newX[4]; //pozicije blokova nakon rotiranja ako sve bude ok
|
||||
short newY[4];
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
short tmp = X[i], tmp2 = Y[i];
|
||||
newX[i] = pivotX + pivotY - tmp2;
|
||||
newY[i] = tmp + pivotX - pivotY;
|
||||
|
||||
if(OutOfBounds(boardY + newY[i], boardX + newX[i]) || board[boardX + newX[i]][boardY + newY[i]] != 0) return;
|
||||
}
|
||||
DeleteFigure();
|
||||
for(int i = 0; i < 4; i++){
|
||||
X[i] = newX[i];
|
||||
Y[i] = newY[i];
|
||||
}
|
||||
DrawFigure();
|
||||
}
|
||||
|
||||
void DrawFigure() {
|
||||
for(int i = 0; i < 4; i++) {
|
||||
//display je deklarisani display logy iz biblioteke one
|
||||
//računamo gornji lijevi pixel po x i y
|
||||
//donji desni dobijemo kad dodamo DIMENZIJU
|
||||
//stavio sam 16 za početak, možemo se opet skontati na labu
|
||||
//ovo pretpostavlja da nema margina, mogu se lagano dodati uz neku konstantu kao offset
|
||||
int upperLeftX = (boardX + X[i]) * DIMENSION, upperLeftY = (boardY + Y[i]) * DIMENSION;
|
||||
fillrect( upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, colors[colorIndex]);
|
||||
//ovo boji granice blokova u crno, možemo skloniti ako ti se ne sviđa
|
||||
rect( upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, Black);
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteFigure() {
|
||||
for(int i = 0; i < 4; i++) {
|
||||
//ista logika kao u DrawFigure, samo popunjavamo sve blokove sa bijelim pravougaonicima
|
||||
short upperLeftX = (boardX + X[i]) * DIMENSION, upperLeftY = (boardY + Y[i]) * DIMENSION;
|
||||
fillrect( upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, White);
|
||||
PutBorders(upperLeftY, upperLeftX);
|
||||
}
|
||||
}
|
||||
|
||||
void OnAttached() {
|
||||
//metoda se poziva kad figura prestanje da se krece
|
||||
//popunimo matricu indeksom boje
|
||||
for(int i = 0; i < 4; i++) {
|
||||
board[boardX + X[i]][boardY + Y[i]] = colorIndex;
|
||||
//btw board bi mogao biti niz tipa unsigned char, ali to ćemo vidjet kasnije
|
||||
}
|
||||
}
|
||||
|
||||
bool MoveDown(char delta = 1){
|
||||
if(!InCollisionDown(delta)){
|
||||
DeleteFigure();
|
||||
boardX+=delta;
|
||||
DrawFigure();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void MoveLeft(){
|
||||
if(!InCollisionLeft()){
|
||||
DeleteFigure();
|
||||
boardY--;
|
||||
DrawFigure();
|
||||
}
|
||||
}
|
||||
|
||||
void MoveRight(){
|
||||
if(!InCollisionRight()){
|
||||
DeleteFigure();
|
||||
boardY++;
|
||||
DrawFigure();
|
||||
}
|
||||
}
|
||||
|
||||
void SoftDrop() {
|
||||
//ovo je funkcija za soft drop
|
||||
//obrisemo figuru, postavimo novu poziciju dva reda ispod, nacrtamo figuru
|
||||
DeleteFigure();
|
||||
MoveDown(2);
|
||||
DrawFigure();
|
||||
//treba još vidjeti koje izmjene u tickeru trebaju
|
||||
score += 2 * (level +1); //prema igrici koju smo igrali, dobije se 14 poena kad se uradi hard drop
|
||||
ShowScore();
|
||||
}
|
||||
|
||||
|
||||
bool InCollisionDown(char delta = 1){
|
||||
int newX, newY; //da bi bilo citljivije
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
newX = boardX + X[i] + delta;
|
||||
newY = boardY + Y[i];
|
||||
|
||||
if(BottomEdge(newX) || board[newX][newY] != 0){
|
||||
return true;
|
||||
}
|
||||
//jedna figura je u koliziji ako
|
||||
//pozicija na koju zelimo da pomjerimo bilo koji blok dotakne dno ili lijevu ili desnu ivicu ekrana
|
||||
//ili ako je pozicija na koju zelimo da pomjerimo bilo koji od blokova vec zauzeta a da nije dio figure prije pomijeranja
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InCollisionLeft(){
|
||||
int newX, newY;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
newX = boardX + X[i];
|
||||
newY = boardY + Y[i] - 1;
|
||||
|
||||
if(LeftEdge(newY) || board[newX][newY] != 0){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool InCollisionRight(){
|
||||
int newX, newY;
|
||||
|
||||
for(int i = 0; i < 4; i++){
|
||||
newX = boardX + X[i];
|
||||
newY = boardY + Y[i] + 1;
|
||||
|
||||
if(RightEdge(newY) || board[newX][newY] != 0){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
// };
|
||||
|
||||
// Tetromino currentTetromino;
|
||||
|
||||
//////// PORTAPACK - USE BUTTONS VS JOYSTICK, AND ADDED PAUSE FEATURE:
|
||||
void ReadJoystickForFigure() {
|
||||
if(but_LEFT) {
|
||||
MoveLeft();
|
||||
}
|
||||
else if(but_RIGHT) {
|
||||
MoveRight();
|
||||
}
|
||||
else if(but_UP) {
|
||||
pause_game();
|
||||
}
|
||||
else if(but_DOWN) {
|
||||
SoftDrop();
|
||||
}
|
||||
}
|
||||
//////// PORTAPACK
|
||||
|
||||
void CheckLines(short &firstLine, short &numberOfLines)
|
||||
{
|
||||
//vraća preko reference prvu liniju koja je popunjena do kraja, kao i takvih linija
|
||||
firstLine = -1; //postavljen na -1 jer ako nema linija koje treba brisati ispod u UpdateBoard neće se ući u petlju
|
||||
numberOfLines = 0;
|
||||
for(int i = 19; i >= 0; i--) {
|
||||
short temp = 0;
|
||||
for(int j = 0; j < 10; j++) {
|
||||
if(board[i][j] == 0) {
|
||||
if(numberOfLines > 0) return;
|
||||
break;
|
||||
}//ako je makar jedna bijela, prekida se brojanje
|
||||
temp++;
|
||||
}
|
||||
if(temp == 10) { //ako je temo došao do 10, niti jedna bijela - puna linija
|
||||
numberOfLines++;
|
||||
if(firstLine == -1) firstLine = i; //ovo mijenjamo samo prvi put
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int UpdateScore (short numOfLines){
|
||||
unsigned int newIncrement = 0;
|
||||
switch(numOfLines) {
|
||||
case 1 : newIncrement = 40; break;
|
||||
case 2 : newIncrement = 100; break;
|
||||
case 3 : newIncrement = 300; break;
|
||||
case 4 : newIncrement = 1200; break;
|
||||
default : newIncrement = 0; break; //update funkcije za score, još sam vratio ovo na 0
|
||||
}
|
||||
return newIncrement * (level + 1);
|
||||
}
|
||||
|
||||
void UpdateBoard()
|
||||
{
|
||||
short firstLine, numberOfLines;
|
||||
//pozivamo funkciju
|
||||
do {
|
||||
CheckLines(firstLine, numberOfLines);
|
||||
for(int i = firstLine; i >= numberOfLines; i--) {
|
||||
for(int j = 0; j < 10; j++) {
|
||||
board[i][j] = board[i - numberOfLines][j];
|
||||
board[i - numberOfLines][j] = 0;
|
||||
short tmp = i - numberOfLines;
|
||||
fillrect( j * DIMENSION,i * DIMENSION, (j + 1) * DIMENSION , (i + 1) * DIMENSION , colors[board[i][j]]); // bojimo novi blok
|
||||
fillrect( j * DIMENSION, tmp * DIMENSION,(j + 1) * DIMENSION, (tmp + 1) * DIMENSION , White);
|
||||
if(board[i][j] != 0)
|
||||
rect( j * DIMENSION,i * DIMENSION, (j + 1) * DIMENSION , (i + 1) * DIMENSION , Black);
|
||||
}
|
||||
}
|
||||
score += UpdateScore(numberOfLines);
|
||||
}
|
||||
while(numberOfLines != 0); //ovdje se mijenja globalna varijabla score
|
||||
}
|
||||
|
||||
bool IsOver() {
|
||||
for(int i = 0; i < 10; i++) {
|
||||
if(board[0][i] != 0) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ShowGameOverScreen() {
|
||||
//////// PORTAPACK - SKIP CLS
|
||||
// cls();
|
||||
// background(Black);
|
||||
// foreground(White);
|
||||
background(White);
|
||||
foreground(Black);
|
||||
//////// PORTAPACK
|
||||
locate(60, 120);
|
||||
printf("GAME OVER");
|
||||
locate(40, 150);
|
||||
printf("YOUR SCORE IS %d", score);
|
||||
wait(5); //ovaj prikaz traje 3s (možemo mijenjati) a nakon toga se ponovo prikazuje meni sa levelima
|
||||
}
|
||||
|
||||
void InitGame() {
|
||||
if(firstTime) {
|
||||
Tetromino(rand() % 7 + 1);
|
||||
DrawFigure();
|
||||
nextFigure = rand() % 7 + 1;
|
||||
ShowNextFigure();
|
||||
firstTime = false;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayGame(){
|
||||
InitGame();
|
||||
if(!MoveDown()){
|
||||
OnAttached();
|
||||
UpdateBoard();
|
||||
ShowScore();
|
||||
|
||||
Tetromino(nextFigure);
|
||||
DrawFigure();
|
||||
nextFigure = rand() % 7 + 1;
|
||||
ShowNextFigure();
|
||||
if(IsOver()) {
|
||||
//ako je igra završena brišemo sve sa displey-a, prikazujemo poruku i score
|
||||
//takođe moramo dettach-at ticker
|
||||
game.detach();
|
||||
ShowGameOverScreen(); //prikaz da je kraj igre, ima wait od 3s
|
||||
EndPlay();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OnTasterPressed(){
|
||||
if(debounceTaster.read_ms() > 200) {
|
||||
if(gameStarted){
|
||||
Rotate();
|
||||
}
|
||||
else{
|
||||
joystick.detach();
|
||||
gameStarted = true;
|
||||
StartGame(); //pocinje igra, prikazuje se tabla
|
||||
joystick.attach(&ReadJoystickForFigure, 0.3);
|
||||
game.attach(&PlayGame, delays[level]); //svakih nekoliko spusta figuru jedan red nize
|
||||
}
|
||||
debounceTaster.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void SetTaster() {
|
||||
taster.mode(PullUp); //mora se aktivirati pull up otpornik na tasteru joystick-a
|
||||
taster.fall(&OnTasterPressed);
|
||||
debounceTaster.reset();
|
||||
debounceTaster.start();
|
||||
}
|
||||
|
||||
int main() {
|
||||
srand(GenerateRandomSeed());
|
||||
Init();
|
||||
ShowLevelMenu();
|
||||
joystick.attach(&ReadJoystickForLevel, 0.3);
|
||||
SetTaster();
|
||||
|
||||
//////// PORTAPACK: CAN'T HANG HERE IN MAYHEM OR WE WON'T GET ANY CALLBACKS
|
||||
// while(1);
|
||||
return 0;
|
||||
//////// PORTAPACK
|
||||
}
|
||||
|
||||
//////// PORTAPACK - ADDED PAUSE FEATURE:
|
||||
void pause_game() {
|
||||
game.detach();
|
||||
joystick.detach();
|
||||
locate(180, 200);
|
||||
printf("PAUSED");
|
||||
while ((get_switches_state().to_ulong() & 0x10) == 0); // wait for SELECT button to resume
|
||||
printf(" ");
|
||||
joystick.attach(&ReadJoystickForFigure, 0.3);
|
||||
game.attach(&PlayGame, delays[level]); //svakih nekoliko spusta figuru jedan red nize
|
||||
};
|
||||
//////// PORTAPACK
|
562
firmware/application/external/tetris/ui_tetris.cpp
vendored
562
firmware/application/external/tetris/ui_tetris.cpp
vendored
@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2024 Mark Thompson
|
||||
* 2025 updates by RocketGod (https://betaskynet.com/)
|
||||
*
|
||||
* This file is part of PortaPack.
|
||||
*
|
||||
@ -23,23 +24,528 @@
|
||||
|
||||
namespace ui::external_app::tetris {
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
// external code, so ignore warnings
|
||||
#pragma GCC diagnostic ignored "-Weffc++"
|
||||
#include "tetris.cpp"
|
||||
#pragma GCC diagnostic pop
|
||||
Ticker game;
|
||||
Ticker joystick;
|
||||
|
||||
unsigned char level = 0;
|
||||
const float delays[4] = {1.2, 0.7, 0.4, 0.25};
|
||||
unsigned int score = 0;
|
||||
bool firstTime = true;
|
||||
bool gameStarted = false;
|
||||
unsigned char nextFigure = 1;
|
||||
short board[20][10] = {0};
|
||||
const int colors[8] = {White, Blue, Yellow, Purple, Green, Red, Maroon, Orange};
|
||||
const short DIMENSION = 16;
|
||||
const short DIMENSION_NEXT = 12;
|
||||
short figuresX[7][4] = {{0, 0, 0, 0}, {0, 0, 1, 1}, {0, 1, 1, 1}, {1, 1, 0, 0}, {0, 1, 0, 1}, {1, 1, 1, 0}, {1, 1, 1, 0}};
|
||||
short figuresY[7][4] = {{0, 1, 2, 3}, {1, 0, 0, 1}, {1, 1, 2, 0}, {0, 1, 1, 2}, {0, 1, 1, 2}, {2, 1, 0, 0}, {0, 1, 2, 2}};
|
||||
|
||||
const Color pp_colors[] = {
|
||||
Color::white(),
|
||||
Color::blue(),
|
||||
Color::yellow(),
|
||||
Color::purple(),
|
||||
Color::green(),
|
||||
Color::red(),
|
||||
Color::magenta(),
|
||||
Color::orange(),
|
||||
Color::black(),
|
||||
};
|
||||
|
||||
Painter painter;
|
||||
|
||||
bool but_RIGHT = false;
|
||||
bool but_LEFT = false;
|
||||
bool but_UP = false;
|
||||
bool but_DOWN = false;
|
||||
bool but_SELECT = false;
|
||||
|
||||
static int x_pos{0};
|
||||
static int y_pos{0};
|
||||
static int fg_color;
|
||||
static int bg_color;
|
||||
|
||||
static Callback fall_timer_callback = nullptr;
|
||||
static uint32_t fall_timer_timeout = 0;
|
||||
static uint32_t fall_timer_counter = 0;
|
||||
static Callback dir_button_callback = nullptr;
|
||||
|
||||
void cls() {
|
||||
painter.fill_rectangle({0, 0, portapack::display.width(), portapack::display.height()}, Color::black());
|
||||
}
|
||||
|
||||
void background(int color) {
|
||||
bg_color = color;
|
||||
}
|
||||
|
||||
void foreground(int color) {
|
||||
fg_color = color;
|
||||
}
|
||||
|
||||
void locate(int x, int y) {
|
||||
x_pos = x;
|
||||
y_pos = y;
|
||||
}
|
||||
|
||||
void fillrect(int x1, int y1, int x2, int y2, int color) {
|
||||
painter.fill_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
|
||||
}
|
||||
|
||||
void rect(int x1, int y1, int x2, int y2, int color) {
|
||||
painter.draw_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
|
||||
}
|
||||
|
||||
void printf(std::string str) {
|
||||
auto style = (fg_color == White) ? *ui::Theme::getInstance()->bg_darkest : *ui::Theme::getInstance()->fg_light;
|
||||
painter.draw_string({x_pos, y_pos - 1}, style, str);
|
||||
}
|
||||
|
||||
void printf(std::string str, int v) {
|
||||
if (str.find_first_of("%") != std::string::npos) {
|
||||
str.resize(str.find_first_of("%"));
|
||||
}
|
||||
printf(str + to_string_dec_uint(v));
|
||||
}
|
||||
|
||||
void check_fall_timer() {
|
||||
if (fall_timer_callback) {
|
||||
if (++fall_timer_counter >= fall_timer_timeout) {
|
||||
fall_timer_counter = 0;
|
||||
fall_timer_callback();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Ticker::attach(Callback func, double delay_sec) {
|
||||
if (delay_sec == 0.3) {
|
||||
dir_button_callback = func;
|
||||
} else {
|
||||
fall_timer_callback = func;
|
||||
fall_timer_timeout = delay_sec * 60;
|
||||
}
|
||||
}
|
||||
|
||||
void Ticker::detach() {
|
||||
dir_button_callback = nullptr;
|
||||
fall_timer_callback = nullptr;
|
||||
}
|
||||
|
||||
unsigned int GenerateRandomSeed() {
|
||||
return LPC_RTC->CTIME0;
|
||||
}
|
||||
|
||||
void Init() {
|
||||
}
|
||||
|
||||
void ShowScore() {
|
||||
fillrect(165, 10, 235, 60, Black);
|
||||
rect(165, 10, 235, 60, White);
|
||||
locate(200, 35);
|
||||
printf("%d", score);
|
||||
}
|
||||
|
||||
void ShowNextFigure() {
|
||||
fillrect(165, 70, 235, 130, Black);
|
||||
rect(165, 70, 235, 130, White);
|
||||
int upperLeftX = 176, upperLeftY = 83;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
int x = upperLeftX + DIMENSION_NEXT * figuresY[nextFigure - 1][i], y = upperLeftY + DIMENSION_NEXT * figuresX[nextFigure - 1][i];
|
||||
fillrect(x, y, x + DIMENSION_NEXT, y + DIMENSION_NEXT, colors[nextFigure]);
|
||||
rect(x, y, x + DIMENSION_NEXT, y + DIMENSION_NEXT, Black);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawCursor(int color, unsigned char lev) {
|
||||
fillrect(60, lev * 70 + 50, 72, lev * 70 + 50 + 12, color);
|
||||
}
|
||||
|
||||
void ShowLevelMenu() {
|
||||
cls();
|
||||
background(Black);
|
||||
foreground(White);
|
||||
locate(80, 50);
|
||||
printf("LEVEL 1");
|
||||
locate(80, 120);
|
||||
printf("LEVEL 2");
|
||||
locate(80, 190);
|
||||
printf("LEVEL 3");
|
||||
locate(80, 260);
|
||||
printf("LEVEL 4");
|
||||
DrawCursor(White, level);
|
||||
}
|
||||
|
||||
void ReadJoystickForLevel() {
|
||||
unsigned char old = level;
|
||||
if (but_UP) {
|
||||
(level == 0) ? level = 3 : level--;
|
||||
} else if (but_DOWN) {
|
||||
level = (level + 1) % 4;
|
||||
}
|
||||
if (old != level) {
|
||||
DrawCursor(Black, old);
|
||||
DrawCursor(White, level);
|
||||
}
|
||||
}
|
||||
|
||||
void EndPlay() {
|
||||
joystick.detach();
|
||||
game.detach();
|
||||
score = 0;
|
||||
firstTime = true;
|
||||
gameStarted = false;
|
||||
for (int i = 0; i < 20; i++) {
|
||||
for (int j = 0; j < 10; j++) {
|
||||
board[i][j] = 0;
|
||||
}
|
||||
}
|
||||
ShowLevelMenu();
|
||||
joystick.attach(&ReadJoystickForLevel, 0.3);
|
||||
}
|
||||
|
||||
void StartGame() {
|
||||
cls();
|
||||
background(Black);
|
||||
foreground(White);
|
||||
fillrect(0, 0, 162, 320, Black);
|
||||
rect(162, 0, 164, 320, White);
|
||||
fillrect(164, 0, 240, 320, Black);
|
||||
ShowScore();
|
||||
ShowNextFigure();
|
||||
}
|
||||
|
||||
void copyCoordinates(short X[], short Y[], unsigned char index) {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
X[i] = figuresX[index][i];
|
||||
Y[i] = figuresY[index][i];
|
||||
}
|
||||
}
|
||||
|
||||
bool BottomEdge(int x) {
|
||||
return x > 19;
|
||||
}
|
||||
|
||||
bool LeftEdge(int y) {
|
||||
return y < 0;
|
||||
}
|
||||
|
||||
bool RightEdge(int y) {
|
||||
return y > 9;
|
||||
}
|
||||
|
||||
bool OutOfBounds(int y, int x) {
|
||||
return y < 0 || y > 9 || x > 19;
|
||||
}
|
||||
|
||||
void PutBorders(short x, short y) {
|
||||
for (int i = x - 1; i <= x + 1; i++) {
|
||||
for (int j = y - 1; j <= y + 1; j++) {
|
||||
if (i < 0 || i > 9 || j < 0 || j > 19 || board[j][i] == 0) continue;
|
||||
rect(i * DIMENSION, j * DIMENSION, (i + 1) * DIMENSION, (j + 1) * DIMENSION, Black);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
short X[4];
|
||||
short Y[4];
|
||||
short boardX, boardY;
|
||||
unsigned char colorIndex;
|
||||
|
||||
void Tetromino(unsigned char c) {
|
||||
Initialize(c);
|
||||
}
|
||||
|
||||
void Initialize(unsigned char c) {
|
||||
colorIndex = c;
|
||||
boardX = 0;
|
||||
boardY = 4;
|
||||
copyCoordinates(X, Y, c - 1);
|
||||
}
|
||||
|
||||
void Rotate() {
|
||||
short pivotX = X[1];
|
||||
short pivotY = Y[1];
|
||||
short newX[4];
|
||||
short newY[4];
|
||||
for (int i = 0; i < 4; i++) {
|
||||
short tmp = X[i], tmp2 = Y[i];
|
||||
newX[i] = pivotX + pivotY - tmp2;
|
||||
newY[i] = tmp + pivotX - pivotY;
|
||||
if (OutOfBounds(boardY + newY[i], boardX + newX[i]) || board[boardX + newX[i]][boardY + newY[i]] != 0) return;
|
||||
}
|
||||
DeleteFigure();
|
||||
for (int i = 0; i < 4; i++) {
|
||||
X[i] = newX[i];
|
||||
Y[i] = newY[i];
|
||||
}
|
||||
DrawFigure();
|
||||
}
|
||||
|
||||
void DrawFigure() {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
int upperLeftX = (boardX + X[i]) * DIMENSION, upperLeftY = (boardY + Y[i]) * DIMENSION;
|
||||
fillrect(upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, colors[colorIndex]);
|
||||
rect(upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, Black);
|
||||
}
|
||||
}
|
||||
|
||||
void DeleteFigure() {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
short upperLeftX = (boardX + X[i]) * DIMENSION, upperLeftY = (boardY + Y[i]) * DIMENSION;
|
||||
fillrect(upperLeftY, upperLeftX, upperLeftY + DIMENSION, upperLeftX + DIMENSION, Black);
|
||||
PutBorders(upperLeftY, upperLeftX);
|
||||
}
|
||||
}
|
||||
|
||||
void OnAttached() {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
board[boardX + X[i]][boardY + Y[i]] = colorIndex;
|
||||
}
|
||||
}
|
||||
|
||||
bool MoveDown(char delta) {
|
||||
if (!InCollisionDown(delta)) {
|
||||
DeleteFigure();
|
||||
boardX += delta;
|
||||
DrawFigure();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void MoveLeft() {
|
||||
if (!InCollisionLeft()) {
|
||||
DeleteFigure();
|
||||
boardY--;
|
||||
DrawFigure();
|
||||
}
|
||||
}
|
||||
|
||||
void MoveRight() {
|
||||
if (!InCollisionRight()) {
|
||||
DeleteFigure();
|
||||
boardY++;
|
||||
DrawFigure();
|
||||
}
|
||||
}
|
||||
|
||||
void SoftDrop() {
|
||||
DeleteFigure();
|
||||
MoveDown(2);
|
||||
DrawFigure();
|
||||
score += 2 * (level + 1);
|
||||
ShowScore();
|
||||
}
|
||||
|
||||
bool InCollisionDown(char delta) {
|
||||
int newX, newY;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
newX = boardX + X[i] + delta;
|
||||
newY = boardY + Y[i];
|
||||
if (BottomEdge(newX) || board[newX][newY] != 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InCollisionLeft() {
|
||||
int newX, newY;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
newX = boardX + X[i];
|
||||
newY = boardY + Y[i] - 1;
|
||||
if (LeftEdge(newY) || board[newX][newY] != 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InCollisionRight() {
|
||||
int newX, newY;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
newX = boardX + X[i];
|
||||
newY = boardY + Y[i] + 1;
|
||||
if (RightEdge(newY) || board[newX][newY] != 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ReadJoystickForFigure() {
|
||||
if (but_LEFT) {
|
||||
MoveLeft();
|
||||
} else if (but_RIGHT) {
|
||||
MoveRight();
|
||||
} else if (but_UP) {
|
||||
pause_game();
|
||||
} else if (but_DOWN) {
|
||||
SoftDrop();
|
||||
} else if (but_SELECT) {
|
||||
Rotate();
|
||||
}
|
||||
}
|
||||
|
||||
void CheckLines(short& firstLine, short& numberOfLines) {
|
||||
firstLine = -1;
|
||||
numberOfLines = 0;
|
||||
for (int i = 19; i >= 0; i--) {
|
||||
short temp = 0;
|
||||
for (int j = 0; j < 10; j++) {
|
||||
if (board[i][j] == 0) {
|
||||
if (numberOfLines > 0) return;
|
||||
break;
|
||||
}
|
||||
temp++;
|
||||
}
|
||||
if (temp == 10) {
|
||||
numberOfLines++;
|
||||
if (firstLine == -1) firstLine = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int UpdateScore(short numOfLines) {
|
||||
unsigned int newIncrement = 0;
|
||||
switch (numOfLines) {
|
||||
case 1:
|
||||
newIncrement = 40;
|
||||
break;
|
||||
case 2:
|
||||
newIncrement = 100;
|
||||
break;
|
||||
case 3:
|
||||
newIncrement = 300;
|
||||
break;
|
||||
case 4:
|
||||
newIncrement = 1200;
|
||||
break;
|
||||
default:
|
||||
newIncrement = 0;
|
||||
break;
|
||||
}
|
||||
return newIncrement * (level + 1);
|
||||
}
|
||||
|
||||
void UpdateBoard() {
|
||||
short firstLine, numberOfLines;
|
||||
do {
|
||||
CheckLines(firstLine, numberOfLines);
|
||||
for (int i = firstLine; i >= numberOfLines; i--) {
|
||||
for (int j = 0; j < 10; j++) {
|
||||
board[i][j] = board[i - numberOfLines][j];
|
||||
board[i - numberOfLines][j] = 0;
|
||||
}
|
||||
}
|
||||
fillrect(0, 0, 162, 320, Black);
|
||||
for (int i = 0; i < 20; i++) {
|
||||
for (int j = 0; j < 10; j++) {
|
||||
if (board[i][j] != 0) {
|
||||
fillrect(j * DIMENSION, i * DIMENSION, (j + 1) * DIMENSION, (i + 1) * DIMENSION, colors[board[i][j]]);
|
||||
rect(j * DIMENSION, i * DIMENSION, (j + 1) * DIMENSION, (i + 1) * DIMENSION, Black);
|
||||
}
|
||||
}
|
||||
}
|
||||
score += UpdateScore(numberOfLines);
|
||||
DrawFigure();
|
||||
} while (numberOfLines != 0);
|
||||
}
|
||||
|
||||
bool IsOver() {
|
||||
for (int i = 0; i < 10; i++) {
|
||||
if (board[0][i] != 0) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void ShowGameOverScreen() {
|
||||
background(Black);
|
||||
foreground(White);
|
||||
locate(60, 120);
|
||||
printf("GAME OVER");
|
||||
locate(40, 150);
|
||||
printf("YOUR SCORE IS %d", score);
|
||||
wait(5);
|
||||
}
|
||||
|
||||
void InitGame() {
|
||||
if (firstTime) {
|
||||
Tetromino(rand() % 7 + 1);
|
||||
DrawFigure();
|
||||
nextFigure = rand() % 7 + 1;
|
||||
ShowNextFigure();
|
||||
firstTime = false;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayGame() {
|
||||
InitGame();
|
||||
if (!MoveDown(1)) {
|
||||
OnAttached();
|
||||
UpdateBoard();
|
||||
ShowScore();
|
||||
Tetromino(nextFigure);
|
||||
DrawFigure();
|
||||
nextFigure = rand() % 7 + 1;
|
||||
ShowNextFigure();
|
||||
if (IsOver()) {
|
||||
game.detach();
|
||||
ShowGameOverScreen();
|
||||
EndPlay();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnTasterPressed() {
|
||||
static uint32_t debounce_counter = 0;
|
||||
const uint32_t debounce_threshold = 12;
|
||||
|
||||
if (debounce_counter == 0) {
|
||||
if (!gameStarted) {
|
||||
joystick.detach();
|
||||
gameStarted = true;
|
||||
StartGame();
|
||||
joystick.attach(&ReadJoystickForFigure, 0.3);
|
||||
game.attach(&PlayGame, delays[level]);
|
||||
}
|
||||
debounce_counter = debounce_threshold;
|
||||
} else if (debounce_counter > 0) {
|
||||
debounce_counter--;
|
||||
}
|
||||
}
|
||||
|
||||
void pause_game() {
|
||||
game.detach();
|
||||
joystick.detach();
|
||||
locate(180, 200);
|
||||
printf("PAUSED");
|
||||
while ((get_switches_state().to_ulong() & 0x10) == 0)
|
||||
;
|
||||
printf(" ");
|
||||
joystick.attach(&ReadJoystickForFigure, 0.3);
|
||||
game.attach(&PlayGame, delays[level]);
|
||||
}
|
||||
|
||||
int main() {
|
||||
std::srand(GenerateRandomSeed());
|
||||
Init();
|
||||
ShowLevelMenu();
|
||||
joystick.attach(&ReadJoystickForLevel, 0.3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
TetrisView::TetrisView(NavigationView& nav)
|
||||
: nav_(nav) {
|
||||
: nav_{nav} {
|
||||
add_children({&dummy});
|
||||
}
|
||||
|
||||
void TetrisView::on_show() {
|
||||
}
|
||||
|
||||
void TetrisView::paint(Painter& painter) {
|
||||
(void)painter;
|
||||
|
||||
if (!initialized) {
|
||||
initialized = true;
|
||||
std::srand(LPC_RTC->CTIME0);
|
||||
main();
|
||||
}
|
||||
}
|
||||
@ -50,11 +556,45 @@ void TetrisView::frame_sync() {
|
||||
}
|
||||
|
||||
bool TetrisView::on_encoder(const EncoderEvent delta) {
|
||||
return check_encoder(delta);
|
||||
if (!gameStarted) {
|
||||
unsigned char old = level;
|
||||
if (delta > 0) {
|
||||
level = (level + 1) % 4;
|
||||
} else if (delta < 0) {
|
||||
(level == 0) ? level = 3 : level--;
|
||||
}
|
||||
if (old != level) {
|
||||
DrawCursor(Black, old);
|
||||
DrawCursor(White, level);
|
||||
}
|
||||
} else if (gameStarted && delta != 0) {
|
||||
Rotate();
|
||||
}
|
||||
set_dirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TetrisView::on_key(const KeyEvent key) {
|
||||
return check_key(key);
|
||||
auto switches_debounced = get_switches_state().to_ulong();
|
||||
but_RIGHT = (switches_debounced & 0x01) != 0;
|
||||
but_LEFT = (switches_debounced & 0x02) != 0;
|
||||
but_DOWN = (switches_debounced & 0x04) != 0;
|
||||
but_UP = (switches_debounced & 0x08) != 0;
|
||||
but_SELECT = (switches_debounced & 0x10) != 0;
|
||||
|
||||
if (key == KeyEvent::Select) {
|
||||
if (!gameStarted) {
|
||||
OnTasterPressed();
|
||||
} else {
|
||||
Rotate();
|
||||
}
|
||||
} else if (gameStarted) {
|
||||
ReadJoystickForFigure();
|
||||
} else {
|
||||
ReadJoystickForLevel();
|
||||
}
|
||||
set_dirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace ui::external_app::tetris
|
||||
} // namespace ui::external_app::tetris
|
105
firmware/application/external/tetris/ui_tetris.hpp
vendored
105
firmware/application/external/tetris/ui_tetris.hpp
vendored
@ -1,5 +1,6 @@
|
||||
/*
|
||||
* Copyright (C) 2024 Mark Thompson
|
||||
* 2025 updates by RocketGod (https://betaskynet.com/)
|
||||
*
|
||||
* This file is part of PortaPack.
|
||||
*
|
||||
@ -22,6 +23,7 @@
|
||||
#ifndef __UI_TETRIS_H__
|
||||
#define __UI_TETRIS_H__
|
||||
|
||||
#include "ui.hpp"
|
||||
#include "ui_navigation.hpp"
|
||||
#include "event_m0.hpp"
|
||||
#include "message.hpp"
|
||||
@ -29,16 +31,113 @@
|
||||
#include "random.hpp"
|
||||
#include "lpc43xx_cpp.hpp"
|
||||
#include "limits.h"
|
||||
#include "ui_widget.hpp"
|
||||
|
||||
namespace ui::external_app::tetris {
|
||||
|
||||
enum {
|
||||
White,
|
||||
Blue,
|
||||
Yellow,
|
||||
Purple,
|
||||
Green,
|
||||
Red,
|
||||
Maroon,
|
||||
Orange,
|
||||
Black,
|
||||
};
|
||||
|
||||
extern const Color pp_colors[];
|
||||
extern Painter painter;
|
||||
extern bool but_RIGHT;
|
||||
extern bool but_LEFT;
|
||||
extern bool but_UP;
|
||||
extern bool but_DOWN;
|
||||
extern bool but_SELECT;
|
||||
|
||||
void cls();
|
||||
void background(int color);
|
||||
void foreground(int color);
|
||||
void locate(int x, int y);
|
||||
void fillrect(int x1, int y1, int x2, int y2, int color);
|
||||
void rect(int x1, int y1, int x2, int y2, int color);
|
||||
void printf(std::string str);
|
||||
void printf(std::string str, int v);
|
||||
|
||||
#define wait(x) chThdSleepMilliseconds(x * 1000)
|
||||
|
||||
using Callback = void (*)(void);
|
||||
|
||||
class Ticker {
|
||||
public:
|
||||
Ticker() = default;
|
||||
void attach(Callback func, double delay_sec);
|
||||
void detach();
|
||||
};
|
||||
|
||||
extern Ticker game;
|
||||
extern Ticker joystick;
|
||||
|
||||
extern unsigned char level;
|
||||
extern const float delays[4];
|
||||
extern unsigned int score;
|
||||
extern bool firstTime;
|
||||
extern bool gameStarted;
|
||||
extern unsigned char nextFigure;
|
||||
extern short board[20][10];
|
||||
extern const int colors[8];
|
||||
extern const short DIMENSION;
|
||||
extern const short DIMENSION_NEXT;
|
||||
extern short figuresX[7][4];
|
||||
extern short figuresY[7][4];
|
||||
|
||||
unsigned int GenerateRandomSeed();
|
||||
void Init();
|
||||
void ShowScore();
|
||||
void ShowNextFigure();
|
||||
void DrawCursor(int color, unsigned char lev);
|
||||
void ShowLevelMenu();
|
||||
void ReadJoystickForLevel();
|
||||
void EndPlay();
|
||||
void StartGame();
|
||||
void copyCoordinates(short X[], short Y[], unsigned char index);
|
||||
bool BottomEdge(int x);
|
||||
bool LeftEdge(int y);
|
||||
bool RightEdge(int y);
|
||||
bool OutOfBounds(int y, int x);
|
||||
void PutBorders(short x, short y);
|
||||
void Tetromino(unsigned char c);
|
||||
void Initialize(unsigned char c);
|
||||
void Rotate();
|
||||
void DrawFigure();
|
||||
void DeleteFigure();
|
||||
void OnAttached();
|
||||
bool MoveDown(char delta);
|
||||
void MoveLeft();
|
||||
void MoveRight();
|
||||
void SoftDrop();
|
||||
bool InCollisionDown(char delta);
|
||||
bool InCollisionLeft();
|
||||
bool InCollisionRight();
|
||||
void ReadJoystickForFigure();
|
||||
void CheckLines(short& firstLine, short& numberOfLines);
|
||||
unsigned int UpdateScore(short numOfLines);
|
||||
void UpdateBoard();
|
||||
bool IsOver();
|
||||
void ShowGameOverScreen();
|
||||
void InitGame();
|
||||
void PlayGame();
|
||||
void OnTasterPressed();
|
||||
void pause_game();
|
||||
|
||||
class TetrisView : public View {
|
||||
public:
|
||||
TetrisView(NavigationView& nav);
|
||||
void on_show() override;
|
||||
|
||||
std::string title() const override { return "Tetris"; };
|
||||
std::string title() const override { return "Tetris"; }
|
||||
|
||||
void focus() override { dummy.focus(); };
|
||||
void focus() override { dummy.focus(); }
|
||||
void paint(Painter& painter) override;
|
||||
void frame_sync();
|
||||
bool on_encoder(const EncoderEvent event) override;
|
||||
@ -61,4 +160,4 @@ class TetrisView : public View {
|
||||
|
||||
} // namespace ui::external_app::tetris
|
||||
|
||||
#endif /*__UI_TETRIS_H__*/
|
||||
#endif /* __UI_TETRIS_H__ */
|
Loading…
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Reference in New Issue
Block a user