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workaround for no-touchscreen device (#2301)
* just return un-consumed * submodule ver * submodule ver * merge from upstram next * revert submodule ver * revert submodule ver
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@ -996,6 +996,7 @@ void BMPView::paint(Painter&) {
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bool BMPView::on_touch(const TouchEvent event) {
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/* the event thing were resolved by HTotoo, talked here https://discord.com/channels/719669764804444213/956561375155589192/1287756910950486027
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* the touch screen policy can be better, talked here https://discord.com/channels/719669764804444213/956561375155589192/1198926225897443328
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* this workaround discussed here: https://discord.com/channels/719669764804444213/1170738202924044338/1295630640158478418
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*/
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if (!nav_.is_valid()) {
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@ -1004,11 +1005,8 @@ bool BMPView::on_touch(const TouchEvent event) {
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switch (event.type) {
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case TouchEvent::Type::Start:
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return true;
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case TouchEvent::Type::End:
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handle_pop();
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return true;
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return false;
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default:
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break;
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2
hackrf
2
hackrf
@ -1 +1 @@
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Subproject commit 22c9ff10f934695065b6f79f4d95b812b0ab8365
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Subproject commit d4ed8474e532ccdbf605ee71c0f1fa0557da19e1
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