mirror of
https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-13 03:34:35 +00:00
added overlay to system view
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parent
0acf7ec2c2
commit
812f0f8211
@ -230,6 +230,7 @@ set(CPPSRC
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apps/ui_nrf_rx.cpp
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apps/ui_aprs_tx.cpp
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apps/ui_bht_tx.cpp
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apps/ui_dfu_menu.cpp
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apps/ui_coasterp.cpp
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apps/ui_debug.cpp
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apps/ui_encoders.cpp
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46
firmware/application/apps/ui_dfu_menu.cpp
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46
firmware/application/apps/ui_dfu_menu.cpp
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@ -0,0 +1,46 @@
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/*
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* Copyright (C) 2023 Bernd Herzog
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#include "ui_dfu_menu.hpp"
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#include "portapack_shared_memory.hpp"
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namespace ui {
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DfuMenu::DfuMenu(NavigationView& nav) : nav_ (nav) {
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add_children({
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&text_info,
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&progress,
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&dummy,
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});
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}
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void DfuMenu::focus() {
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dummy.focus();
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}
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void DfuMenu::paint(Painter& painter) {
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painter.fill_rectangle(
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{{50,50} , {50 , 50}},
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ui::Color::blue()
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);
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}
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} /* namespace ui */
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63
firmware/application/apps/ui_dfu_menu.hpp
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63
firmware/application/apps/ui_dfu_menu.hpp
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@ -0,0 +1,63 @@
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/*
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* Copyright (C) 2023 Bernd Herzog
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*
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* This file is part of PortaPack.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __UI_DFU_MENU_H__
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#define __UI_DFU_MENU_H__
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#include <cstdint>
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#include "ui_widget.hpp"
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#include "event_m0.hpp"
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namespace ui {
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class NavigationView;
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class DfuMenu : public View {
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public:
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DfuMenu(NavigationView& nav);
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~DfuMenu() = default;
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void focus() override;
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void paint(Painter& painter) override;
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std::string title() const override { return "DFU Menu"; };
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private:
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NavigationView& nav_;
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Text text_info {
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{ 10 * 8, 16 * 8, 10 * 8, 16 },
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"Working..."
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};
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ProgressBar progress {
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{ 2 * 8, 19 * 8, 26 * 8, 24 }
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};
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Button dummy {
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{ 240, 0, 0, 0 },
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""
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};
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};
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} /* namespace ui */
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#endif/*__UI_DFU_MENU_H__*/
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@ -43,6 +43,7 @@ using namespace lpc43xx;
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#include <array>
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#include "ui_font_fixed_8x16.hpp"
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#include "ui_navigation.hpp"
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extern "C" {
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@ -262,6 +263,8 @@ void EventDispatcher::on_touch_event(ui::TouchEvent event) {
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void EventDispatcher::handle_lcd_frame_sync() {
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DisplayFrameSyncMessage message;
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message_map.send(&message);
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static_cast<ui::SystemView *>(top_widget)->paint_overlay();
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painter.paint_widget_tree(top_widget);
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portapack::backlight()->on();
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@ -304,7 +307,12 @@ void EventDispatcher::handle_switches() {
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if( switches_state[i] ) {
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const auto event = static_cast<ui::KeyEvent>(i);
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if( !event_bubble_key(event) ) {
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context.focus_manager().update(top_widget, event);
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if (switches_state[(size_t)ui::KeyEvent::Dfu]) {
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static_cast<ui::SystemView *>(top_widget)->toggle_overlay();
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}
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else {
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context.focus_manager().update(top_widget, event);
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}
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}
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in_key_event = true;
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@ -748,6 +748,24 @@ Context& SystemView::context() const {
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return context_;
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}
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void SystemView::toggle_overlay() {
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if (overlay_active){
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this->remove_child(&this->overlay);
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this->set_dirty();
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}
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else{
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this->add_child(&this->overlay);
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this->set_dirty();
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}
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overlay_active = !overlay_active;
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}
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void SystemView::paint_overlay() {
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if (overlay_active){
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this->overlay.set_dirty();
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}
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}
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/* ***********************************************************************/
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void BMPView::focus() {
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@ -33,6 +33,7 @@
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#include "ui_channel.hpp"
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#include "ui_audio.hpp"
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#include "ui_sd_card_status_view.hpp"
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#include "ui_dfu_menu.hpp"
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#include "bitmap.hpp"
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#include "ff.h"
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@ -290,10 +291,15 @@ namespace ui
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const Rect parent_rect);
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Context &context() const override;
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void toggle_overlay();
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void paint_overlay();
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private:
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bool overlay_active {false};
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SystemStatusView status_view{navigation_view};
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InformationView info_view{navigation_view};
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DfuMenu overlay{navigation_view};
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NavigationView navigation_view{};
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Context &context_;
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};
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