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Merge pull request #945 from bernd-herzog/touchscreen_multiinput_fix
fixed touch handling issue causing multiple inputs
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commit
91675e26cb
@ -81,16 +81,21 @@ void Manager::feed(const Frame& frame) {
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const auto touch_raw = frame.touch;
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//const auto touch_stable = touch_debounce.state();
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const auto touch_stable = frame.touch;
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bool touch_pressure = false;
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bool touch_down_pressure = false;
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bool touch_up_pressure = false;
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// Only feed coordinate averaging if there's a touch.
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// TODO: Separate threshold to gate coordinates for filtering?
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if( touch_raw ) {
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const auto metrics = calculate_metrics(frame);
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// TODO: Add touch pressure hysteresis?
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touch_pressure = (metrics.r < r_touch_threshold);
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if( touch_pressure ) {
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constexpr float r_touch_down_threshold = 3200.0f;
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constexpr float r_touch_up_threshold = r_touch_down_threshold * 2.0f;
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touch_down_pressure = (metrics.r < r_touch_down_threshold);
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touch_up_pressure = (metrics.r < r_touch_up_threshold);
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if( touch_down_pressure ) {
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filter_x.feed(metrics.x * 1024);
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filter_y.feed(metrics.y * 1024);
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}
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@ -101,7 +106,7 @@ void Manager::feed(const Frame& frame) {
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switch(state) {
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case State::NoTouch:
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if( touch_stable && touch_pressure && !persistent_memory::disable_touchscreen()) {
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if( touch_stable && touch_down_pressure && !persistent_memory::disable_touchscreen()) {
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if( point_stable() ) {
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state = State::TouchDetected;
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touch_started();
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@ -110,7 +115,7 @@ void Manager::feed(const Frame& frame) {
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break;
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case State::TouchDetected:
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if( touch_stable && touch_pressure ) {
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if( touch_stable && touch_up_pressure ) {
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touch_moved();
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} else {
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state = State::NoTouch;
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@ -219,7 +219,6 @@ private:
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TouchDetected,
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};
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static constexpr float r_touch_threshold = 640;
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static constexpr size_t touch_count_threshold { 3 };
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static constexpr uint32_t touch_stable_bound { 8 };
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