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https://github.com/portapack-mayhem/mayhem-firmware.git
synced 2024-12-04 23:45:26 +00:00
Touch fix bl timeout (#1108)
* Touch debug from kallanreed
* Revert "init commit for fix touchscreen bad corner (#1071)"
This reverts commit 53fcdedb88
.
* increase touch sensitivity by lowering the threshold
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Co-authored-by: Eisenberger Tamas <e.tamas@iwstudio.hu>
This commit is contained in:
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28319652c1
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@ -253,7 +253,7 @@ bool ControlsSwitchesWidget::on_key(const KeyEvent key) {
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void ControlsSwitchesWidget::paint(Painter& painter) {
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const auto pos = screen_pos();
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const std::array<Rect, 8> button_rects{{
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const std::array<Rect, 9> button_rects{{
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{64, 32, 16, 16}, // Right
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{0, 32, 16, 16}, // Left
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{32, 64, 16, 16}, // Down
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@ -262,12 +262,16 @@ void ControlsSwitchesWidget::paint(Painter& painter) {
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{16, 96, 16, 16}, // Encoder phase 0
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{48, 96, 16, 16}, // Encoder phase 1
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{96, 0, 16, 16}, // Dfu
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{96, 64, 16, 16}, // Touch
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}};
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for (const auto r : button_rects) {
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painter.fill_rectangle(r + pos, Color::blue());
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}
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if (get_touch_frame().touch)
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painter.fill_rectangle(button_rects[8] + pos, Color::yellow());
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const std::array<Rect, 8> raw_rects{{
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{64 + 1, 32 + 1, 16 - 2, 16 - 2}, // Right
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{0 + 1, 32 + 1, 16 - 2, 16 - 2}, // Left
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@ -71,10 +71,10 @@ Samples get() {
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const auto yp_reg = LPC_ADC0->DR[portapack::adc0_touch_yp_input];
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const auto yn_reg = LPC_ADC0->DR[portapack::adc0_touch_yn_input];
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return {
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((xp_reg >> 6) & 0x3ff) * 16,
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((xn_reg >> 6) & 0x3ff) * 16,
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((yp_reg >> 6) & 0x3ff) * 16,
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((yn_reg >> 6) & 0x3ff) * 16,
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(xp_reg >> 6) & 0x3ff,
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(xn_reg >> 6) & 0x3ff,
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(yp_reg >> 6) & 0x3ff,
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(yn_reg >> 6) & 0x3ff,
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};
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}
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@ -34,16 +34,16 @@ Metrics calculate_metrics(const Frame& frame) {
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* fast *enough*?), so maybe leave it alone at least for now.
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*/
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const auto x_max = frame.x.xp / 16;
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const auto x_min = frame.x.xn / 16;
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const auto x_max = frame.x.xp;
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const auto x_min = frame.x.xn;
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const auto x_range = x_max - x_min;
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const float x_position = (frame.x.yp / 16 + frame.x.yn / 16) * 0.5f;
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const float x_position = (frame.x.yp + frame.x.yn) * 0.5f;
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const float x_norm = (x_position - x_min) / x_range;
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const auto y_max = frame.y.yn / 16;
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const auto y_min = frame.y.yp / 16;
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const auto y_max = frame.y.yn;
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const auto y_min = frame.y.yp;
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const auto y_range = y_max - y_min;
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const float y_position = (frame.y.xp / 16 + frame.y.xn / 16) * 0.5f;
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const float y_position = (frame.y.xp + frame.y.xn) * 0.5f;
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const float y_norm = (y_position - y_min) / y_range;
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const auto z_max = frame.pressure.yp;
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@ -38,7 +38,7 @@ using sample_t = uint16_t;
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constexpr sample_t sample_max = 1023;
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constexpr sample_t touch_threshold = sample_max / 5;
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constexpr sample_t touch_threshold = sample_max / 16;
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struct Samples {
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sample_t xp;
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