Touch fix bl timeout (#1108)

* Touch debug from kallanreed

* Revert "init commit for fix touchscreen bad corner (#1071)"

This reverts commit 53fcdedb88.

* increase touch sensitivity by lowering the threshold

---------

Co-authored-by: Eisenberger Tamas <e.tamas@iwstudio.hu>
This commit is contained in:
E.T 2023-06-04 22:41:55 +02:00 committed by GitHub
parent 28319652c1
commit 9c39061590
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 16 additions and 12 deletions

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@ -253,7 +253,7 @@ bool ControlsSwitchesWidget::on_key(const KeyEvent key) {
void ControlsSwitchesWidget::paint(Painter& painter) {
const auto pos = screen_pos();
const std::array<Rect, 8> button_rects{{
const std::array<Rect, 9> button_rects{{
{64, 32, 16, 16}, // Right
{0, 32, 16, 16}, // Left
{32, 64, 16, 16}, // Down
@ -262,12 +262,16 @@ void ControlsSwitchesWidget::paint(Painter& painter) {
{16, 96, 16, 16}, // Encoder phase 0
{48, 96, 16, 16}, // Encoder phase 1
{96, 0, 16, 16}, // Dfu
{96, 64, 16, 16}, // Touch
}};
for (const auto r : button_rects) {
painter.fill_rectangle(r + pos, Color::blue());
}
if (get_touch_frame().touch)
painter.fill_rectangle(button_rects[8] + pos, Color::yellow());
const std::array<Rect, 8> raw_rects{{
{64 + 1, 32 + 1, 16 - 2, 16 - 2}, // Right
{0 + 1, 32 + 1, 16 - 2, 16 - 2}, // Left

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@ -71,10 +71,10 @@ Samples get() {
const auto yp_reg = LPC_ADC0->DR[portapack::adc0_touch_yp_input];
const auto yn_reg = LPC_ADC0->DR[portapack::adc0_touch_yn_input];
return {
((xp_reg >> 6) & 0x3ff) * 16,
((xn_reg >> 6) & 0x3ff) * 16,
((yp_reg >> 6) & 0x3ff) * 16,
((yn_reg >> 6) & 0x3ff) * 16,
(xp_reg >> 6) & 0x3ff,
(xn_reg >> 6) & 0x3ff,
(yp_reg >> 6) & 0x3ff,
(yn_reg >> 6) & 0x3ff,
};
}

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@ -34,16 +34,16 @@ Metrics calculate_metrics(const Frame& frame) {
* fast *enough*?), so maybe leave it alone at least for now.
*/
const auto x_max = frame.x.xp / 16;
const auto x_min = frame.x.xn / 16;
const auto x_max = frame.x.xp;
const auto x_min = frame.x.xn;
const auto x_range = x_max - x_min;
const float x_position = (frame.x.yp / 16 + frame.x.yn / 16) * 0.5f;
const float x_position = (frame.x.yp + frame.x.yn) * 0.5f;
const float x_norm = (x_position - x_min) / x_range;
const auto y_max = frame.y.yn / 16;
const auto y_min = frame.y.yp / 16;
const auto y_max = frame.y.yn;
const auto y_min = frame.y.yp;
const auto y_range = y_max - y_min;
const float y_position = (frame.y.xp / 16 + frame.y.xn / 16) * 0.5f;
const float y_position = (frame.y.xp + frame.y.xn) * 0.5f;
const float y_norm = (y_position - y_min) / y_range;
const auto z_max = frame.pressure.yp;

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@ -38,7 +38,7 @@ using sample_t = uint16_t;
constexpr sample_t sample_max = 1023;
constexpr sample_t touch_threshold = sample_max / 5;
constexpr sample_t touch_threshold = sample_max / 16;
struct Samples {
sample_t xp;