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POCSAG clock detection 🐋 improvement(?) (#1442)
* WIP convergence * Tighter code, allow for sample nudges during clock discovery.
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@ -127,41 +127,26 @@ uint32_t BitQueue::data() const {
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void BitExtractor::extract_bits(const buffer_f32_t& audio) {
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// Assumes input has been normalized +/- 1.0f.
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// Positive == 0, Negative == 1.
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for (size_t i = 0; i < audio.count; ++i) {
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auto sample = audio.p[i];
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samples_until_next_ -= 1;
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if (!current_rate_) {
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// Feed the known rate queues for clock detection.
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if (current_rate_) {
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if (current_rate_->handle_sample(sample)) {
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auto value = (current_rate_->bits.data() & 1) == 1;
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bits_.push(value);
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}
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} else {
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// Feed sample to all known rates for clock detection.
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for (auto& rate : known_rates_) {
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if (handle_sample(rate, sample) &&
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diff_bit_count(rate.bits.data(), clock_magic_number) <= 2) {
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// Clock detected.
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// NB: This block should only happen on the second sample of a pulse.
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// samples_until_next_ to start sampling the *next* pulse.
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if (rate.handle_sample(sample) &&
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diff_bit_count(rate.bits.data(), clock_magic_number) <= 3) {
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// Clock detected, continue with this rate.
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rate.is_stable = true;
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current_rate_ = &rate;
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samples_until_next_ = rate.sample_interval;
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ready_to_send_ = false;
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}
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}
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}
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// Have a clock rate and it's time to process the next sample.
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if (current_rate_ && samples_until_next_ <= 0) {
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// TODO: It seems like it would be possible to combine this
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// code with handle_sample. Nearly the same work.
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// Only send on the second sample of a bit.
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// Sampling twice helps mitigate noisy audio data.
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if (ready_to_send_) {
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auto value = (prev_sample_ + sample) / 2;
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bits_.push(signbit(value)); // NB: negative == '1'
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}
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ready_to_send_ = !ready_to_send_;
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prev_sample_ = sample;
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samples_until_next_ += current_rate_->sample_interval;
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}
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}
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}
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@ -177,39 +162,60 @@ void BitExtractor::configure(uint32_t sample_rate) {
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void BitExtractor::reset() {
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current_rate_ = nullptr;
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samples_until_next_ = 0.0;
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prev_sample_ = 0.0;
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ready_to_send_ = false;
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for (auto& rate : known_rates_) {
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rate.samples_until_next = 0.0;
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rate.last_sample = 0.0;
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rate.bits.reset();
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}
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for (auto& rate : known_rates_)
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rate.reset();
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}
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uint16_t BitExtractor::baud_rate() const {
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return current_rate_ ? current_rate_->baud_rate : 0;
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}
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bool BitExtractor::handle_sample(RateInfo& rate, float sample) {
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// TODO: Still getting some clock misses at the start of messages.
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rate.samples_until_next -= 1;
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bool BitExtractor::RateInfo::handle_sample(float sample) {
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samples_until_next -= 1;
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// Not time to process a sample yet.
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if (rate.samples_until_next > 0)
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// Time to process a sample?
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if (samples_until_next > 0)
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return false;
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// Sample signs are the same, both samples are in the same bit pulse.
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auto has_new_bit = signbit(sample) == signbit(rate.last_sample);
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if (has_new_bit)
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rate.bits.push(signbit(sample)); // NB: negative == '1'
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bool value = signbit(sample); // NB: negative == '1'
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bool bit_pushed = false;
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switch (state) {
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case State::WaitForSample:
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// Just need to wait for the first sample of the bit.
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state = State::ReadyToSend;
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break;
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case State::ReadyToSend:
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if (!is_stable && prev_value != value) {
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// Still looking for the clock signal but found a transition.
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// Nudge the next sample a bit to try avoiding pulse edges.
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samples_until_next += (sample_interval / 8.0);
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} else {
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// Either the clock has been found or both samples were
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// (probably) in the same pulse. Send the bit.
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// TODO: Wider/more samples for noise reduction?
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state = State::WaitForSample;
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bit_pushed = true;
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bits.push(value);
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}
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break;
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}
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// How long until the next sample?
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rate.samples_until_next += rate.sample_interval;
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rate.last_sample = sample;
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samples_until_next += sample_interval;
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prev_value = value;
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return has_new_bit;
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return bit_pushed;
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}
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void BitExtractor::RateInfo::reset() {
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state = State::WaitForSample;
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samples_until_next = 0.0;
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prev_value = false;
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is_stable = false;
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bits.reset();
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}
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/* CodewordExtractor *************************************/
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@ -91,17 +91,25 @@ class BitExtractor {
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static constexpr uint32_t clock_magic_number = 0xAAAAAAAA;
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struct RateInfo {
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enum class State : uint8_t {
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WaitForSample,
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ReadyToSend
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};
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const int16_t baud_rate = 0;
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float sample_interval = 0.0;
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State state = State::WaitForSample;
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float samples_until_next = 0.0;
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float last_sample = 0.0;
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bool prev_value = false;
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bool is_stable = false;
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BitQueue bits{};
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};
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/* Updates a rate info with the given sample.
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* Returns true if the rate info has a new bit in its queue. */
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bool handle_sample(RateInfo& rate, float sample);
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/* Updates a rate info with the given sample.
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* Returns true if the rate info has a new bit in its queue. */
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bool handle_sample(float sample);
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void reset();
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};
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std::array<RateInfo, 3> known_rates_{
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RateInfo{512},
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@ -112,10 +120,6 @@ class BitExtractor {
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uint32_t sample_rate_ = 0;
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RateInfo* current_rate_ = nullptr;
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float samples_until_next_ = 0.0;
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float prev_sample_ = 0.0;
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bool ready_to_send_ = false;
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};
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/* Extracts codeword batches from the BitQueue. */
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