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Extending "ghost interf. signal" c/m to Replay App
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@ -26,7 +26,7 @@
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#include "ui_fileman.hpp"
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#include "io_file.hpp"
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#include "cpld_update.hpp"
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#include "baseband_api.hpp"
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#include "portapack.hpp"
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#include "portapack_persistent_memory.hpp"
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@ -258,7 +258,12 @@ ReplayAppView::ReplayAppView(
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ReplayAppView::~ReplayAppView() {
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radio::disable();
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baseband::shutdown();
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display.fill_rectangle({ 0,0,240, 320 },Color::black()); //Solving sometimes visible bottom waterfall artifacts, clearing all LCD pixels.
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chThdSleepMilliseconds(40); // (that happened sometimes if we interrupt the waterfall play at the beggining of the play around 25% and exit )
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hackrf::cpld::load_sram_no_verify(); // to leave all RX reception ok, without "ghost interference signal problem" at the exit .
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baseband::shutdown(); // better this function at the end, after load_sram(). If not , sometimes produced hang up (now not , it is ok).
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}
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void ReplayAppView::on_hide() {
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