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Merge pull request #2 from loki-project/friend-request-handling
Friend Request Handling V2
This commit is contained in:
commit
4374a902be
@ -2716,11 +2716,11 @@ public class ConversationActivity extends PassphraseRequiredActionBarActivity
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String contactID = DatabaseFactory.getThreadDatabase(this).getRecipientForThreadId(this.threadId).getAddress().toString();
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SignalServiceMessageSender messageSender = ApplicationContext.getInstance(this).communicationModule.provideSignalMessageSender();
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SignalServiceAddress address = new SignalServiceAddress(contactID);
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SignalServiceDataMessage message = new SignalServiceDataMessage(System.currentTimeMillis(), "");
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SignalServiceDataMessage message = new SignalServiceDataMessage(System.currentTimeMillis(), null);
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try {
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messageSender.sendMessage(0, address, Optional.absent(), message); // The message ID doesn't matter
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} catch (Exception e) {
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Log.d("Loki", "Failed to send empty message to: " + contactID + ".");
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Log.d("Loki", "Failed to send background message to: " + contactID + ".");
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}
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}
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@ -257,6 +257,9 @@ public class PushDecryptJob extends BaseJob implements InjectableType {
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return;
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}
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// Loki - Handle friend request acceptance if needed
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acceptFriendRequestIfNeeded(envelope, content);
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// Loki - Store pre key bundle if needed
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if (content.lokiMessage.isPresent()) {
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LokiServiceMessage lokiMessage = content.lokiMessage.get();
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@ -302,8 +305,8 @@ public class PushDecryptJob extends BaseJob implements InjectableType {
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handleNeedsDeliveryReceipt(content, message);
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}
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// Loki - Handle friend request logic
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handleFriendRequestIfNeeded(envelope, content, message);
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// Loki - Handle friend request logic if needed
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updateFriendRequestStatusIfNeeded(envelope, content, message);
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} else if (content.getSyncMessage().isPresent()) {
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TextSecurePreferences.setMultiDevice(context, true);
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@ -347,11 +350,10 @@ public class PushDecryptJob extends BaseJob implements InjectableType {
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} catch (ProtocolInvalidVersionException e) {
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Log.w(TAG, e);
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handleInvalidVersionMessage(e.getSender(), e.getSenderDevice(), envelope.getTimestamp(), smsMessageId);
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} catch (ProtocolInvalidMessageException e) {
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} catch (ProtocolInvalidMessageException e) {
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Log.w(TAG, e);
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handleCorruptMessage(e.getSender(), e.getSenderDevice(), envelope.getTimestamp(), smsMessageId);
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}
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catch (ProtocolInvalidKeyIdException | ProtocolInvalidKeyException | ProtocolUntrustedIdentityException e) {
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} catch (ProtocolInvalidKeyIdException | ProtocolInvalidKeyException | ProtocolUntrustedIdentityException e) {
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Log.w(TAG, e);
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handleCorruptMessage(e.getSender(), e.getSenderDevice(), envelope.getTimestamp(), smsMessageId);
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} catch (StorageFailedException e) {
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@ -489,11 +491,11 @@ public class PushDecryptJob extends BaseJob implements InjectableType {
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String contactID = DatabaseFactory.getThreadDatabase(context).getRecipientForThreadId(threadId).getAddress().toString();
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SignalServiceMessageSender messageSender = ApplicationContext.getInstance(context).communicationModule.provideSignalMessageSender();
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SignalServiceAddress address = new SignalServiceAddress(contactID);
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SignalServiceDataMessage message = new SignalServiceDataMessage(System.currentTimeMillis(), "");
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SignalServiceDataMessage message = new SignalServiceDataMessage(System.currentTimeMillis(), null);
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try {
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messageSender.sendMessage(0, address, Optional.absent(), message); // The message ID doesn't matter
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} catch (Exception e) {
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Log.d("Loki", "Failed to send empty message to: " + contactID + ".");
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Log.d("Loki", "Failed to send background message to: " + contactID + ".");
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}
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SecurityEvent.broadcastSecurityUpdateEvent(context);
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@ -860,59 +862,69 @@ public class PushDecryptJob extends BaseJob implements InjectableType {
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}
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}
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private void handleFriendRequestIfNeeded(@NonNull SignalServiceEnvelope envelope, @NonNull SignalServiceContent content, @NonNull SignalServiceDataMessage message) {
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Recipient contactID = getMessageDestination(content, message);
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LokiThreadDatabase lokiThreadDatabase = DatabaseFactory.getLokiThreadDatabase(context);
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private void acceptFriendRequestIfNeeded(@NonNull SignalServiceEnvelope envelope, @NonNull SignalServiceContent content) {
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// If we get anything other than a friend request, we can assume that we have a session with the other user
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if (envelope.isFriendRequest()) { return; }
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Recipient contactID = Recipient.from(context, Address.fromSerialized(content.getSender()), false);
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LokiThreadDatabase threadDatabase = DatabaseFactory.getLokiThreadDatabase(context);
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long threadID = DatabaseFactory.getThreadDatabase(context).getThreadIdIfExistsFor(contactID);
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LokiThreadFriendRequestStatus threadFriendRequestStatus = lokiThreadDatabase.getFriendRequestStatus(threadID);
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LokiThreadFriendRequestStatus threadFriendRequestStatus = threadDatabase.getFriendRequestStatus(threadID);
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if (threadFriendRequestStatus == LokiThreadFriendRequestStatus.FRIENDS) { return; }
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SmsDatabase messageDatabase = DatabaseFactory.getSmsDatabase(context);
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LokiMessageFriendRequestDatabase messageFriendRequestDatabase = DatabaseFactory.getLokiMessageFriendRequestDatabase(context);
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int messageCount = messageDatabase.getMessageCountForThread(threadID);
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if (envelope.isFriendRequest()) {
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if (threadFriendRequestStatus == LokiThreadFriendRequestStatus.REQUEST_SENT) {
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// This can happen if Alice sent Bob a friend request, Bob declined, but then Bob changed his
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// mind and sent a friend request to Alice. In this case we want Alice to auto-accept the request
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// and send a friend request accepted message back to Bob. We don't check that sending the
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// friend request accepted message succeeded. Even if it doesn't, the thread's current friend
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// request status will be set to `FRIENDS` for Alice making it possible
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// for Alice to send messages to Bob. When Bob receives a message, his thread's friend request status
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// will then be set to `FRIENDS`. If we do check for a successful send
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// before updating Alice's thread's friend request status to `FRIENDS`,
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// we can end up in a deadlock where both users' threads' friend request statuses are
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// `REQUEST_SENT`.
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lokiThreadDatabase.setFriendRequestStatus(threadID, LokiThreadFriendRequestStatus.FRIENDS);
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long messageID = messageDatabase.getIDForMessageAtIndex(threadID, messageCount - 2); // The message before the one that was just received
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messageFriendRequestDatabase.setFriendRequestStatus(messageID, LokiMessageFriendRequestStatus.REQUEST_ACCEPTED);
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// Accept the friend request
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sendEmptyMessage(envelope.getSource());
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} else if (threadFriendRequestStatus != LokiThreadFriendRequestStatus.FRIENDS) {
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// Checking that the sender of the message isn't already a friend is necessary because otherwise
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// the following situation can occur: Alice and Bob are friends. Bob loses his database and his
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// friend request status is reset to `NONE`. Bob now sends Alice a friend
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// request. Alice's thread's friend request status is reset to
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// `REQUEST_RECEIVED`.
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lokiThreadDatabase.setFriendRequestStatus(threadID, LokiThreadFriendRequestStatus.REQUEST_RECEIVED);
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long messageID = messageDatabase.getIDForMessageAtIndex(threadID, messageCount - 1); // The message that was just received
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messageFriendRequestDatabase.setFriendRequestStatus(messageID, LokiMessageFriendRequestStatus.REQUEST_PENDING);
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}
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} else if (threadFriendRequestStatus != LokiThreadFriendRequestStatus.FRIENDS) {
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// If the thread's friend request status is not `FRIENDS`, but we're receiving a message,
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// it must be a friend request accepted message. Declining a friend request doesn't send a message.
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lokiThreadDatabase.setFriendRequestStatus(threadID, LokiThreadFriendRequestStatus.FRIENDS);
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// If the thread's friend request status is not `FRIENDS`, but we're receiving a message,
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// it must be a friend request accepted message. Declining a friend request doesn't send a message.
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threadDatabase.setFriendRequestStatus(threadID, LokiThreadFriendRequestStatus.FRIENDS);
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long messageID = messageDatabase.getIDForMessageAtIndex(threadID, messageCount - 1);
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messageFriendRequestDatabase.setFriendRequestStatus(messageID, LokiMessageFriendRequestStatus.REQUEST_ACCEPTED);
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}
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private void updateFriendRequestStatusIfNeeded(@NonNull SignalServiceEnvelope envelope, @NonNull SignalServiceContent content, @NonNull SignalServiceDataMessage message) {
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if (!envelope.isFriendRequest()) { return; }
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Recipient contactID = getMessageDestination(content, message);
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LokiThreadDatabase threadDatabase = DatabaseFactory.getLokiThreadDatabase(context);
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long threadID = DatabaseFactory.getThreadDatabase(context).getThreadIdIfExistsFor(contactID);
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LokiThreadFriendRequestStatus threadFriendRequestStatus = threadDatabase.getFriendRequestStatus(threadID);
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SmsDatabase messageDatabase = DatabaseFactory.getSmsDatabase(context);
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LokiMessageFriendRequestDatabase messageFriendRequestDatabase = DatabaseFactory.getLokiMessageFriendRequestDatabase(context);
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int messageCount = messageDatabase.getMessageCountForThread(threadID);
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if (threadFriendRequestStatus == LokiThreadFriendRequestStatus.REQUEST_SENT) {
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// This can happen if Alice sent Bob a friend request, Bob declined, but then Bob changed his
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// mind and sent a friend request to Alice. In this case we want Alice to auto-accept the request
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// and send a friend request accepted message back to Bob. We don't check that sending the
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// friend request accepted message succeeded. Even if it doesn't, the thread's current friend
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// request status will be set to `FRIENDS` for Alice making it possible
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// for Alice to send messages to Bob. When Bob receives a message, his thread's friend request status
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// will then be set to `FRIENDS`. If we do check for a successful send
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// before updating Alice's thread's friend request status to `FRIENDS`,
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// we can end up in a deadlock where both users' threads' friend request statuses are
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// `REQUEST_SENT`.
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threadDatabase.setFriendRequestStatus(threadID, LokiThreadFriendRequestStatus.FRIENDS);
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long messageID = messageDatabase.getIDForMessageAtIndex(threadID, messageCount - 2); // The message before the one that was just received
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messageFriendRequestDatabase.setFriendRequestStatus(messageID, LokiMessageFriendRequestStatus.REQUEST_ACCEPTED);
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// TODO: Send p2p details here
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// Accept the friend request
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sendBackgroundMessage(content.getSender());
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} else if (threadFriendRequestStatus != LokiThreadFriendRequestStatus.FRIENDS) {
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// Checking that the sender of the message isn't already a friend is necessary because otherwise
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// the following situation can occur: Alice and Bob are friends. Bob loses his database and his
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// friend request status is reset to `NONE`. Bob now sends Alice a friend
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// request. Alice's thread's friend request status is reset to
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// `REQUEST_RECEIVED`.
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threadDatabase.setFriendRequestStatus(threadID, LokiThreadFriendRequestStatus.REQUEST_RECEIVED);
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long messageID = messageDatabase.getIDForMessageAtIndex(threadID, messageCount - 1); // The message that was just received
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messageFriendRequestDatabase.setFriendRequestStatus(messageID, LokiMessageFriendRequestStatus.REQUEST_PENDING);
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}
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}
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public void sendEmptyMessage(String contactHexEncodedPublicKey) {
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private void sendBackgroundMessage(String contactHexEncodedPublicKey) {
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try {
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SignalServiceAddress address = new SignalServiceAddress(contactHexEncodedPublicKey);
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SignalServiceDataMessage message = new SignalServiceDataMessage(System.currentTimeMillis(), "");
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SignalServiceDataMessage message = new SignalServiceDataMessage(System.currentTimeMillis(), null);
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Optional<UnidentifiedAccessPair> access = Optional.absent();
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messageSender.sendMessage(0, address, access, message); // The message ID doesn't matter
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} catch (Exception e) {
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Log.d("Loki", "Failed to send empty message to: " + contactHexEncodedPublicKey + ".");
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Log.d("Loki", "Failed to send background message to: " + contactHexEncodedPublicKey + ".");
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}
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}
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