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Auto accept friend requests if we're friends with the primary device.
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@ -113,6 +113,7 @@ import org.whispersystems.signalservice.api.messages.shared.SharedContact;
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import org.whispersystems.signalservice.api.push.SignalServiceAddress;
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import org.whispersystems.signalservice.loki.api.LokiDeviceLinkingSession;
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import org.whispersystems.signalservice.loki.api.LokiPairingAuthorisation;
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import org.whispersystems.signalservice.loki.api.LokiStorageAPI;
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import org.whispersystems.signalservice.loki.crypto.LokiServiceCipher;
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import org.whispersystems.signalservice.loki.messaging.LokiMessageFriendRequestStatus;
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import org.whispersystems.signalservice.loki.messaging.LokiServiceMessage;
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@ -128,6 +129,7 @@ import java.util.List;
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import javax.inject.Inject;
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import kotlin.Unit;
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import network.loki.messenger.R;
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public class PushDecryptJob extends BaseJob implements InjectableType {
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@ -1112,21 +1114,54 @@ public class PushDecryptJob extends BaseJob implements InjectableType {
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}
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private void acceptFriendRequestIfNeeded(@NonNull SignalServiceEnvelope envelope, @NonNull SignalServiceContent content) {
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// If we get anything other than a friend request, we can assume that we have a session with the other user
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if (envelope.isFriendRequest()) { return; }
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Recipient contactID = Recipient.from(context, Address.fromSerialized(content.getSender()), false);
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LokiThreadDatabase lokiThreadDatabase = DatabaseFactory.getLokiThreadDatabase(context);
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long threadID = DatabaseFactory.getThreadDatabase(context).getThreadIdIfExistsFor(contactID);
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if (envelope.isFriendRequest()) {
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// If we get a friend request then we need to check if the sender is a secondary device.
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// If it is then we need to check if we have its primary device as our friend
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// If so then we add them automatically as a friend
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LokiStorageAPI.Companion.getShared().getPrimaryDevice(content.getSender()).success(primaryDevicePubKey -> {
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// Make sure we have a primary device
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if (primaryDevicePubKey == null) { return Unit.INSTANCE; }
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// If we have a thread then the id will be >= 0
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Recipient primaryDevice = Recipient.from(context, Address.fromSerialized(primaryDevicePubKey), false);
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long threadID = DatabaseFactory.getThreadDatabase(context).getThreadIdIfExistsFor(primaryDevice);
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if (threadID < 0) { return Unit.INSTANCE; }
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// Check that we're friends with the primary device, if we are then auto accept
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if (lokiThreadDatabase.getFriendRequestStatus(threadID) == LokiThreadFriendRequestStatus.FRIENDS) {
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becomeFriendsWithContact(content.getSender(), false);
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}
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return Unit.INSTANCE;
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});
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} else {
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// If we get anything other than a friend request, we can assume that we have a session with the other user
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becomeFriendsWithContact(content.getSender(), true);
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}
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}
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private void becomeFriendsWithContact(String pubKey, boolean updateLastMessage) {
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LokiThreadDatabase lokiThreadDatabase = DatabaseFactory.getLokiThreadDatabase(context);
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Recipient contactID = Recipient.from(context, Address.fromSerialized(pubKey), false);
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long threadID = DatabaseFactory.getThreadDatabase(context).getThreadIdFor(contactID);
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LokiThreadFriendRequestStatus threadFriendRequestStatus = lokiThreadDatabase.getFriendRequestStatus(threadID);
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if (threadFriendRequestStatus == LokiThreadFriendRequestStatus.FRIENDS) { return; }
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SmsDatabase messageDatabase = DatabaseFactory.getSmsDatabase(context);
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LokiMessageDatabase lokiMessageDatabase = DatabaseFactory.getLokiMessageDatabase(context);
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int messageCount = messageDatabase.getMessageCountForThread(threadID);
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// If the thread's friend request status is not `FRIENDS`, but we're receiving a message,
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// it must be a friend request accepted message. Declining a friend request doesn't send a message.
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lokiThreadDatabase.setFriendRequestStatus(threadID, LokiThreadFriendRequestStatus.FRIENDS);
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long messageID = messageDatabase.getIDForMessageAtIndex(threadID, messageCount - 1);
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lokiMessageDatabase.setFriendRequestStatus(messageID, LokiMessageFriendRequestStatus.REQUEST_ACCEPTED);
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// Update the last message if needed
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if (updateLastMessage) {
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SmsDatabase messageDatabase = DatabaseFactory.getSmsDatabase(context);
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LokiMessageDatabase lokiMessageDatabase = DatabaseFactory.getLokiMessageDatabase(context);
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int messageCount = messageDatabase.getMessageCountForThread(threadID);
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long messageID = messageDatabase.getIDForMessageAtIndex(threadID, messageCount - 1);
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lokiMessageDatabase.setFriendRequestStatus(messageID, LokiMessageFriendRequestStatus.REQUEST_ACCEPTED);
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}
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}
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private void updateFriendRequestStatusIfNeeded(@NonNull SignalServiceEnvelope envelope, @NonNull SignalServiceContent content, @NonNull SignalServiceDataMessage message) {
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