Auto accept friend requests if we're friends with the primary device.

This commit is contained in:
Mikunj Varsani 2019-09-24 15:02:23 +10:00
parent d51c62ecaf
commit 8acc0bcff9

View File

@ -113,6 +113,7 @@ import org.whispersystems.signalservice.api.messages.shared.SharedContact;
import org.whispersystems.signalservice.api.push.SignalServiceAddress;
import org.whispersystems.signalservice.loki.api.LokiDeviceLinkingSession;
import org.whispersystems.signalservice.loki.api.LokiPairingAuthorisation;
import org.whispersystems.signalservice.loki.api.LokiStorageAPI;
import org.whispersystems.signalservice.loki.crypto.LokiServiceCipher;
import org.whispersystems.signalservice.loki.messaging.LokiMessageFriendRequestStatus;
import org.whispersystems.signalservice.loki.messaging.LokiServiceMessage;
@ -128,6 +129,7 @@ import java.util.List;
import javax.inject.Inject;
import kotlin.Unit;
import network.loki.messenger.R;
public class PushDecryptJob extends BaseJob implements InjectableType {
@ -1112,21 +1114,54 @@ public class PushDecryptJob extends BaseJob implements InjectableType {
}
private void acceptFriendRequestIfNeeded(@NonNull SignalServiceEnvelope envelope, @NonNull SignalServiceContent content) {
// If we get anything other than a friend request, we can assume that we have a session with the other user
if (envelope.isFriendRequest()) { return; }
Recipient contactID = Recipient.from(context, Address.fromSerialized(content.getSender()), false);
LokiThreadDatabase lokiThreadDatabase = DatabaseFactory.getLokiThreadDatabase(context);
long threadID = DatabaseFactory.getThreadDatabase(context).getThreadIdIfExistsFor(contactID);
if (envelope.isFriendRequest()) {
// If we get a friend request then we need to check if the sender is a secondary device.
// If it is then we need to check if we have its primary device as our friend
// If so then we add them automatically as a friend
LokiStorageAPI.Companion.getShared().getPrimaryDevice(content.getSender()).success(primaryDevicePubKey -> {
// Make sure we have a primary device
if (primaryDevicePubKey == null) { return Unit.INSTANCE; }
// If we have a thread then the id will be >= 0
Recipient primaryDevice = Recipient.from(context, Address.fromSerialized(primaryDevicePubKey), false);
long threadID = DatabaseFactory.getThreadDatabase(context).getThreadIdIfExistsFor(primaryDevice);
if (threadID < 0) { return Unit.INSTANCE; }
// Check that we're friends with the primary device, if we are then auto accept
if (lokiThreadDatabase.getFriendRequestStatus(threadID) == LokiThreadFriendRequestStatus.FRIENDS) {
becomeFriendsWithContact(content.getSender(), false);
}
return Unit.INSTANCE;
});
} else {
// If we get anything other than a friend request, we can assume that we have a session with the other user
becomeFriendsWithContact(content.getSender(), true);
}
}
private void becomeFriendsWithContact(String pubKey, boolean updateLastMessage) {
LokiThreadDatabase lokiThreadDatabase = DatabaseFactory.getLokiThreadDatabase(context);
Recipient contactID = Recipient.from(context, Address.fromSerialized(pubKey), false);
long threadID = DatabaseFactory.getThreadDatabase(context).getThreadIdFor(contactID);
LokiThreadFriendRequestStatus threadFriendRequestStatus = lokiThreadDatabase.getFriendRequestStatus(threadID);
if (threadFriendRequestStatus == LokiThreadFriendRequestStatus.FRIENDS) { return; }
SmsDatabase messageDatabase = DatabaseFactory.getSmsDatabase(context);
LokiMessageDatabase lokiMessageDatabase = DatabaseFactory.getLokiMessageDatabase(context);
int messageCount = messageDatabase.getMessageCountForThread(threadID);
// If the thread's friend request status is not `FRIENDS`, but we're receiving a message,
// it must be a friend request accepted message. Declining a friend request doesn't send a message.
lokiThreadDatabase.setFriendRequestStatus(threadID, LokiThreadFriendRequestStatus.FRIENDS);
long messageID = messageDatabase.getIDForMessageAtIndex(threadID, messageCount - 1);
lokiMessageDatabase.setFriendRequestStatus(messageID, LokiMessageFriendRequestStatus.REQUEST_ACCEPTED);
// Update the last message if needed
if (updateLastMessage) {
SmsDatabase messageDatabase = DatabaseFactory.getSmsDatabase(context);
LokiMessageDatabase lokiMessageDatabase = DatabaseFactory.getLokiMessageDatabase(context);
int messageCount = messageDatabase.getMessageCountForThread(threadID);
long messageID = messageDatabase.getIDForMessageAtIndex(threadID, messageCount - 1);
lokiMessageDatabase.setFriendRequestStatus(messageID, LokiMessageFriendRequestStatus.REQUEST_ACCEPTED);
}
}
private void updateFriendRequestStatusIfNeeded(@NonNull SignalServiceEnvelope envelope, @NonNull SignalServiceContent content, @NonNull SignalServiceDataMessage message) {