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// Copyright (c) Tailscale Inc & AUTHORS
// SPDX-License-Identifier: BSD-3-Clause
//go:build cgo || !darwin
package main
import (
"bytes"
"context"
"image"
"image/color"
"image/png"
"sync"
"time"
"fyne.io/systray"
"github.com/fogleman/gg"
)
// tsLogo represents the Tailscale logo displayed as the systray icon.
type tsLogo struct {
// dots represents the state of the 3x3 dot grid in the logo.
// A 0 represents a gray dot, any other value is a white dot.
dots [9]byte
// dotMask returns an image mask to be used when rendering the logo dots.
dotMask func(dc *gg.Context, borderUnits int, radius int) *image.Alpha
// overlay is called after the dots are rendered to draw an additional overlay.
overlay func(dc *gg.Context, borderUnits int, radius int)
}
var (
// disconnected is all gray dots
disconnected = tsLogo{dots: [9]byte{
0, 0, 0,
0, 0, 0,
0, 0, 0,
}}
// connected is the normal Tailscale logo
connected = tsLogo{dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 1, 0,
}}
// loading is a special tsLogo value that is not meant to be rendered directly,
// but indicates that the loading animation should be shown.
loading = tsLogo{dots: [9]byte{'l', 'o', 'a', 'd', 'i', 'n', 'g'}}
// loadingIcons are shown in sequence as an animated loading icon.
loadingLogos = []tsLogo{
{dots: [9]byte{
0, 1, 1,
1, 0, 1,
0, 0, 1,
}},
{dots: [9]byte{
0, 1, 1,
0, 0, 1,
0, 1, 0,
}},
{dots: [9]byte{
0, 1, 1,
0, 0, 0,
0, 0, 1,
}},
{dots: [9]byte{
0, 0, 1,
0, 1, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 1, 0,
0, 0, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 1,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 1,
0, 0, 0,
0, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 0,
1, 0, 0,
}},
{dots: [9]byte{
0, 0, 0,
0, 0, 0,
1, 1, 0,
}},
{dots: [9]byte{
0, 0, 0,
1, 0, 0,
1, 1, 0,
}},
{dots: [9]byte{
0, 0, 0,
1, 1, 0,
0, 1, 0,
}},
{dots: [9]byte{
0, 0, 0,
1, 1, 0,
0, 1, 1,
}},
{dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 0, 1,
}},
{dots: [9]byte{
0, 1, 0,
0, 1, 1,
1, 0, 1,
}},
}
// exitNodeOnline is the Tailscale logo with an additional arrow overlay in the corner.
exitNodeOnline = tsLogo{
dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 1, 0,
},
dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
bu, r := float64(borderUnits), float64(radius)
x1 := r * (bu + 3.5)
y := r * (bu + 7)
x2 := x1 + (r * 5)
mc := gg.NewContext(dc.Width(), dc.Height())
mc.DrawLine(x1, y, x2, y)
mc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y)
mc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y)
mc.SetLineWidth(r * 3)
mc.Stroke()
return mc.AsMask()
},
overlay: func(dc *gg.Context, borderUnits int, radius int) {
bu, r := float64(borderUnits), float64(radius)
x1 := r * (bu + 3.5)
y := r * (bu + 7)
x2 := x1 + (r * 5)
dc.DrawLine(x1, y, x2, y)
dc.DrawLine(x2-(1.5*r), y-(1.5*r), x2, y)
dc.DrawLine(x2-(1.5*r), y+(1.5*r), x2, y)
dc.SetColor(fg)
dc.SetLineWidth(r)
dc.Stroke()
},
}
// exitNodeOffline is the Tailscale logo with a red "x" in the corner.
exitNodeOffline = tsLogo{
dots: [9]byte{
0, 0, 0,
1, 1, 1,
0, 1, 0,
},
dotMask: func(dc *gg.Context, borderUnits int, radius int) *image.Alpha {
bu, r := float64(borderUnits), float64(radius)
x := r * (bu + 3)
mc := gg.NewContext(dc.Width(), dc.Height())
mc.DrawRectangle(x, x, r*6, r*6)
mc.Fill()
return mc.AsMask()
},
overlay: func(dc *gg.Context, borderUnits int, radius int) {
bu, r := float64(borderUnits), float64(radius)
x1 := r * (bu + 4)
x2 := x1 + (r * 3.5)
dc.DrawLine(x1, x1, x2, x2)
dc.DrawLine(x1, x2, x2, x1)
dc.SetColor(red)
dc.SetLineWidth(r)
dc.Stroke()
},
}
)
var (
bg = color.NRGBA{0, 0, 0, 255}
fg = color.NRGBA{255, 255, 255, 255}
gray = color.NRGBA{255, 255, 255, 102}
red = color.NRGBA{229, 111, 74, 255}
)
// render returns a PNG image of the logo.
func (logo tsLogo) render() *bytes.Buffer {
const borderUnits = 1
return logo.renderWithBorder(borderUnits)
}
// renderWithBorder returns a PNG image of the logo with the specified border width.
// One border unit is equal to the radius of a tailscale logo dot.
func (logo tsLogo) renderWithBorder(borderUnits int) *bytes.Buffer {
const radius = 25
dim := radius * (8 + borderUnits*2)
dc := gg.NewContext(dim, dim)
dc.DrawRectangle(0, 0, float64(dim), float64(dim))
dc.SetColor(bg)
dc.Fill()
if logo.dotMask != nil {
mask := logo.dotMask(dc, borderUnits, radius)
dc.SetMask(mask)
dc.InvertMask()
}
for y := 0; y < 3; y++ {
for x := 0; x < 3; x++ {
px := (borderUnits + 1 + 3*x) * radius
py := (borderUnits + 1 + 3*y) * radius
col := fg
if logo.dots[y*3+x] == 0 {
col = gray
}
dc.DrawCircle(float64(px), float64(py), radius)
dc.SetColor(col)
dc.Fill()
}
}
if logo.overlay != nil {
dc.ResetClip()
logo.overlay(dc, borderUnits, radius)
}
b := bytes.NewBuffer(nil)
png.Encode(b, dc.Image())
return b
}
// setAppIcon renders logo and sets it as the systray icon.
func setAppIcon(icon tsLogo) {
if icon.dots == loading.dots {
startLoadingAnimation()
} else {
stopLoadingAnimation()
systray.SetIcon(icon.render().Bytes())
}
}
var (
loadingMu sync.Mutex // protects loadingCancel
// loadingCancel stops the loading animation in the systray icon.
// This is nil if the animation is not currently active.
loadingCancel func()
)
// startLoadingAnimation starts the animated loading icon in the system tray.
// The animation continues until [stopLoadingAnimation] is called.
// If the loading animation is already active, this func does nothing.
func startLoadingAnimation() {
loadingMu.Lock()
defer loadingMu.Unlock()
if loadingCancel != nil {
// loading icon already displayed
return
}
ctx := context.Background()
ctx, loadingCancel = context.WithCancel(ctx)
go func() {
t := time.NewTicker(500 * time.Millisecond)
var i int
for {
select {
case <-ctx.Done():
return
case <-t.C:
systray.SetIcon(loadingLogos[i].render().Bytes())
i++
if i >= len(loadingLogos) {
i = 0
}
}
}
}()
}
// stopLoadingAnimation stops the animated loading icon in the system tray.
// If the loading animation is not currently active, this func does nothing.
func stopLoadingAnimation() {
loadingMu.Lock()
defer loadingMu.Unlock()
if loadingCancel != nil {
loadingCancel()
loadingCancel = nil
}
}