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ipn/ipnlocal: make state_test catch the bug fixed by #2445
Updates #2434 Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
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@ -483,7 +483,7 @@ func TestStateMachine(t *testing.T) {
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notifies.expect(1)
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// BUG: the real controlclient sends LoginFinished with every
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// notification while it's in StateAuthenticated, but not StateSynced.
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// We should send it exactly once, or every time we're authenticated,
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// It should send it exactly once, or every time we're authenticated,
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// but the current code is brittle.
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// (ie. I suspect it would be better to change false->true in send()
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// below, and do the same in the real controlclient.)
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@ -543,7 +543,8 @@ func TestStateMachine(t *testing.T) {
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}
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// Test the fast-path frontend reconnection.
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// This one is very finicky, so we have to force State==Running.
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// This one is very finicky, so we have to force State==Running
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// or it won't use the fast path.
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// TODO: actually get to State==Running, rather than cheating.
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// That'll require spinning up a fake DERP server and putting it in
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// the netmap.
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@ -741,9 +742,8 @@ func TestStateMachine(t *testing.T) {
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// on startup, otherwise UIs can't show the node list, login
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// name, etc when in state ipn.Stopped.
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// Arguably they shouldn't try. But they currently do.
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c.Assert([]string{"Shutdown", "unpause", "New", "UpdateEndpoints", "Login", "unpause"}, qt.DeepEquals, cc.getCalls())
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nn := notifies.drain(2)
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c.Assert([]string{"Shutdown", "unpause", "New", "UpdateEndpoints", "Login", "unpause"}, qt.DeepEquals, cc.getCalls())
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c.Assert(cc.getCalls(), qt.HasLen, 0)
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c.Assert(nn[0].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[1].State, qt.Not(qt.IsNil))
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@ -752,6 +752,25 @@ func TestStateMachine(t *testing.T) {
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c.Assert(ipn.Stopped, qt.Equals, *nn[1].State)
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}
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// When logged in but !WantRunning, ipn leaves us unpaused to retrieve
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// the first netmap. Simulate that netmap being received, after which
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// it should pause us, to avoid wasting CPU retrieving unnecessarily
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// additional netmap updates.
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//
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// TODO: really the various GUIs and prefs should be refactored to
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// not require the netmap structure at all when starting while
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// !WantRunning. That would remove the need for this (or contacting
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// the control server at all when stopped).
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t.Logf("\n\nStart4 -> netmap")
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notifies.expect(0)
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cc.send(nil, "", true, &netmap.NetworkMap{
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MachineStatus: tailcfg.MachineAuthorized,
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})
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{
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notifies.drain(0)
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c.Assert([]string{"pause", "pause"}, qt.DeepEquals, cc.getCalls())
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}
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// Request connection.
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// The state machine didn't call Login() earlier, so now it needs to.
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t.Logf("\n\nWantRunning4 -> true")
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@ -778,7 +797,7 @@ func TestStateMachine(t *testing.T) {
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})
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{
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nn := notifies.drain(2)
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c.Assert([]string{"unpause"}, qt.DeepEquals, cc.getCalls())
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c.Assert([]string{"pause"}, qt.DeepEquals, cc.getCalls())
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// BUG: I would expect Prefs to change first, and state after.
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c.Assert(nn[0].State, qt.Not(qt.IsNil))
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c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
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@ -788,25 +807,27 @@ func TestStateMachine(t *testing.T) {
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// We want to try logging in as a different user, while Stopped.
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// First, start the login process (without logging out first).
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t.Logf("\n\nLoginDifferent")
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notifies.expect(2)
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notifies.expect(1)
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b.StartLoginInteractive()
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url3 := "http://localhost:1/3"
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cc.send(nil, url3, false, nil)
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{
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nn := notifies.drain(2)
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nn := notifies.drain(1)
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// It might seem like WantRunning should switch to true here,
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// but that would be risky since we already have a valid
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// user account. It might try to reconnect to the old account
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// before the new one is ready. So no change yet.
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c.Assert([]string{"Login", "unpause"}, qt.DeepEquals, cc.getCalls())
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//
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// Because the login hasn't yet completed, the old login
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// is still valid, so it's correct that we stay paused.
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c.Assert([]string{"Login", "pause"}, qt.DeepEquals, cc.getCalls())
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c.Assert(nn[0].BrowseToURL, qt.Not(qt.IsNil))
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c.Assert(nn[1].State, qt.Not(qt.IsNil))
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c.Assert(*nn[0].BrowseToURL, qt.Equals, url3)
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c.Assert(ipn.NeedsLogin, qt.Equals, *nn[1].State)
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}
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// Now, let's say the interactive login completed, using a different
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// user account than before.
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// Now, let's complete the interactive login, using a different
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// user account than before. WantRunning changes to true after an
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// interactive login, so we end up unpaused.
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t.Logf("\n\nLoginDifferent URL visited")
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notifies.expect(3)
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cc.persist.LoginName = "user3"
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@ -815,7 +836,13 @@ func TestStateMachine(t *testing.T) {
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})
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{
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nn := notifies.drain(3)
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c.Assert([]string{"unpause", "unpause"}, qt.DeepEquals, cc.getCalls())
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// BUG: pause() being called here is a bad sign.
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// It means that either the state machine ran at least once
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// with the old netmap, or it ran with the new login+netmap
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// and !WantRunning. But since it's a fresh and successful
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// new login, WantRunning is true, so there was never a
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// reason to pause().
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c.Assert([]string{"pause", "unpause"}, qt.DeepEquals, cc.getCalls())
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c.Assert(nn[0].LoginFinished, qt.Not(qt.IsNil))
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c.Assert(nn[1].Prefs, qt.Not(qt.IsNil))
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c.Assert(nn[2].State, qt.Not(qt.IsNil))
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