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derp: support client->server ping (and server->client pong)
In prep for a future change to have client ping derp connections when their state is questionable, rather than aggressively tearing them down and doing a heavy reconnect when their state is unknown. We already support ping/pong in the other direction (servers probing clients) so we already had the two frame types, but I'd never finished this direction. Updates #3619 Change-Id: I024b815d9db1bc57c20f82f80f95fb55fc9e2fcc Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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@ -261,10 +261,18 @@ func (c *Client) ForwardPacket(srcKey, dstKey key.NodePublic, pkt []byte) (err e
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func (c *Client) writeTimeoutFired() { c.nc.Close() }
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func (c *Client) SendPing(data [8]byte) error {
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return c.sendPingOrPong(framePing, data)
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}
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func (c *Client) SendPong(data [8]byte) error {
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return c.sendPingOrPong(framePong, data)
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}
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func (c *Client) sendPingOrPong(typ frameType, data [8]byte) error {
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c.wmu.Lock()
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defer c.wmu.Unlock()
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if err := writeFrameHeader(c.bw, framePong, 8); err != nil {
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if err := writeFrameHeader(c.bw, typ, 8); err != nil {
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return err
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}
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if _, err := c.bw.Write(data[:]); err != nil {
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@ -375,6 +383,12 @@ func (ServerInfoMessage) msg() {}
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func (PingMessage) msg() {}
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// PongMessage is a reply to a PingMessage from a client or server
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// with the payload sent previously in a PingMessage.
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type PongMessage [8]byte
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func (PongMessage) msg() {}
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// KeepAliveMessage is a one-way empty message from server to client, just to
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// keep the connection alive. It's like a PingMessage, but doesn't solicit
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// a reply from the client.
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@ -536,6 +550,15 @@ func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err erro
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copy(pm[:], b[:])
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return pm, nil
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case framePong:
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var pm PongMessage
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if n < 8 {
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c.logf("[unexpected] dropping short ping frame")
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continue
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}
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copy(pm[:], b[:])
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return pm, nil
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case frameHealth:
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return HealthMessage{Problem: string(b[:])}, nil
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@ -662,6 +662,7 @@ func (s *Server) accept(nc Conn, brw *bufio.ReadWriter, remoteAddr string, connN
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connectedAt: time.Now(),
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sendQueue: make(chan pkt, perClientSendQueueDepth),
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discoSendQueue: make(chan pkt, perClientSendQueueDepth),
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sendPongCh: make(chan [8]byte, 1),
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peerGone: make(chan key.NodePublic),
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canMesh: clientInfo.MeshKey != "" && clientInfo.MeshKey == s.meshKey,
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}
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@ -729,6 +730,8 @@ func (c *sclient) run(ctx context.Context) error {
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err = c.handleFrameWatchConns(ft, fl)
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case frameClosePeer:
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err = c.handleFrameClosePeer(ft, fl)
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case framePing:
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err = c.handleFramePing(ft, fl)
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default:
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err = c.handleUnknownFrame(ft, fl)
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}
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@ -766,6 +769,32 @@ func (c *sclient) handleFrameWatchConns(ft frameType, fl uint32) error {
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return nil
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}
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func (c *sclient) handleFramePing(ft frameType, fl uint32) error {
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var m PingMessage
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if fl < uint32(len(m)) {
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return fmt.Errorf("short ping: %v", fl)
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}
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if fl > 1000 {
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// unreasonably extra large. We leave some extra
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// space for future extensibility, but not too much.
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return fmt.Errorf("ping body too large: %v", fl)
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}
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_, err := io.ReadFull(c.br, m[:])
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if err != nil {
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return err
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}
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if extra := int64(fl) - int64(len(m)); extra > 0 {
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_, err = io.CopyN(ioutil.Discard, c.br, extra)
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}
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select {
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case c.sendPongCh <- [8]byte(m):
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default:
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// They're pinging too fast. Ignore.
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// TODO(bradfitz): add a rate limiter too.
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}
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return err
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}
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func (c *sclient) handleFrameClosePeer(ft frameType, fl uint32) error {
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if fl != keyLen {
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return fmt.Errorf("handleFrameClosePeer wrong size")
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@ -1202,6 +1231,7 @@ type sclient struct {
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remoteIPPort netaddr.IPPort // zero if remoteAddr is not ip:port.
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sendQueue chan pkt // packets queued to this client; never closed
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discoSendQueue chan pkt // important packets queued to this client; never closed
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sendPongCh chan [8]byte // pong replies to send to the client; never closed
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peerGone chan key.NodePublic // write request that a previous sender has disconnected (not used by mesh peers)
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meshUpdate chan struct{} // write request to write peerStateChange
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canMesh bool // clientInfo had correct mesh token for inter-region routing
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@ -1342,6 +1372,9 @@ func (c *sclient) sendLoop(ctx context.Context) error {
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werr = c.sendPacket(msg.src, msg.bs)
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c.recordQueueTime(msg.enqueuedAt)
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continue
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case msg := <-c.sendPongCh:
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werr = c.sendPong(msg)
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continue
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case <-keepAliveTick.C:
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werr = c.sendKeepAlive()
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continue
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@ -1368,6 +1401,9 @@ func (c *sclient) sendLoop(ctx context.Context) error {
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case msg := <-c.discoSendQueue:
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werr = c.sendPacket(msg.src, msg.bs)
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c.recordQueueTime(msg.enqueuedAt)
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case msg := <-c.sendPongCh:
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werr = c.sendPong(msg)
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continue
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case <-keepAliveTick.C:
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werr = c.sendKeepAlive()
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}
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@ -1384,6 +1420,16 @@ func (c *sclient) sendKeepAlive() error {
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return writeFrameHeader(c.bw.bw(), frameKeepAlive, 0)
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}
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// sendPong sends a pong reply, without flushing.
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func (c *sclient) sendPong(data [8]byte) error {
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c.setWriteDeadline()
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if err := writeFrameHeader(c.bw.bw(), framePong, uint32(len(data))); err != nil {
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return err
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}
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_, err := c.bw.Write(data[:])
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return err
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}
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// sendPeerGone sends a peerGone frame, without flushing.
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func (c *sclient) sendPeerGone(peer key.NodePublic) error {
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c.s.peerGoneFrames.Add(1)
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@ -812,6 +812,14 @@ func TestClientRecv(t *testing.T) {
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},
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want: PingMessage{1, 2, 3, 4, 5, 6, 7, 8},
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},
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{
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name: "pong",
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input: []byte{
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byte(framePong), 0, 0, 0, 8,
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1, 2, 3, 4, 5, 6, 7, 8,
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},
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want: PongMessage{1, 2, 3, 4, 5, 6, 7, 8},
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},
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{
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name: "health_bad",
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input: []byte{
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@ -858,6 +866,23 @@ func TestClientRecv(t *testing.T) {
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}
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}
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func TestClientSendPing(t *testing.T) {
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var buf bytes.Buffer
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c := &Client{
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bw: bufio.NewWriter(&buf),
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}
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if err := c.SendPing([8]byte{1, 2, 3, 4, 5, 6, 7, 8}); err != nil {
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t.Fatal(err)
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}
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want := []byte{
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byte(framePing), 0, 0, 0, 8,
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1, 2, 3, 4, 5, 6, 7, 8,
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}
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if !bytes.Equal(buf.Bytes(), want) {
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t.Errorf("unexpected output\nwrote: % 02x\n want: % 02x", buf.Bytes(), want)
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}
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}
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func TestClientSendPong(t *testing.T) {
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var buf bytes.Buffer
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c := &Client{
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@ -873,7 +898,6 @@ func TestClientSendPong(t *testing.T) {
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if !bytes.Equal(buf.Bytes(), want) {
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t.Errorf("unexpected output\nwrote: % 02x\n want: % 02x", buf.Bytes(), want)
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}
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}
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func TestServerDupClients(t *testing.T) {
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@ -1316,3 +1340,30 @@ func TestClientSendRateLimiting(t *testing.T) {
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t.Errorf("limited conn's bytes count = %v; want >=%v, <%v", bytesLimited, bytes1K*2, bytes1K)
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}
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}
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func TestServerRepliesToPing(t *testing.T) {
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ts := newTestServer(t)
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defer ts.close(t)
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tc := newRegularClient(t, ts, "alice")
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data := [8]byte{1, 2, 3, 4, 5, 6, 7, 42}
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if err := tc.c.SendPing(data); err != nil {
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t.Fatal(err)
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}
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for {
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m, err := tc.c.recvTimeout(time.Second)
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if err != nil {
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t.Fatal(err)
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}
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switch m := m.(type) {
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case PongMessage:
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if ([8]byte(m)) != data {
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t.Fatalf("got pong %2x; want %2x", [8]byte(m), data)
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}
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return
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}
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}
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}
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@ -698,6 +698,20 @@ func (c *Client) Send(dstKey key.NodePublic, b []byte) error {
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return err
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}
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// SendPing sends a ping message, without any implicit connect or reconnect.
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func (c *Client) SendPing(data [8]byte) error {
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c.mu.Lock()
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closed, client := c.closed, c.client
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c.mu.Unlock()
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if closed {
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return ErrClientClosed
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}
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if client == nil {
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return errors.New("client not connected")
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}
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return client.SendPing(data)
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}
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func (c *Client) ForwardPacket(from, to key.NodePublic, b []byte) error {
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client, _, err := c.connect(context.TODO(), "derphttp.Client.ForwardPacket")
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if err != nil {
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