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cmd/tailscale/cli: add basic 'down' subcommand
RELNOTE=yes
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commit
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@ -31,7 +31,7 @@ func ActLikeCLI() bool {
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return false
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}
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switch os.Args[1] {
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case "up", "status", "netcheck", "ping", "version",
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case "up", "down", "status", "netcheck", "ping", "version",
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"debug",
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"-V", "--version", "-h", "--help":
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return true
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@ -58,6 +58,7 @@ func Run(args []string) error {
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`),
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Subcommands: []*ffcli.Command{
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upCmd,
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downCmd,
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netcheckCmd,
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statusCmd,
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pingCmd,
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67
cmd/tailscale/cli/down.go
Normal file
67
cmd/tailscale/cli/down.go
Normal file
@ -0,0 +1,67 @@
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// Copyright (c) 2020 Tailscale Inc & AUTHORS All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package cli
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import (
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"context"
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"log"
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"time"
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"github.com/peterbourgon/ff/v2/ffcli"
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"tailscale.com/ipn"
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)
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var downCmd = &ffcli.Command{
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Name: "down",
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ShortUsage: "down",
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ShortHelp: "Disconnect from Tailscale",
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Exec: runDown,
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}
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func runDown(ctx context.Context, args []string) error {
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if len(args) > 0 {
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log.Fatalf("too many non-flag arguments: %q", args)
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}
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c, bc, ctx, cancel := connect(ctx)
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defer cancel()
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timer := time.AfterFunc(5*time.Second, func() {
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log.Fatalf("timeout running stop")
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})
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defer timer.Stop()
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bc.SetNotifyCallback(func(n ipn.Notify) {
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if n.ErrMessage != nil {
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log.Fatal(*n.ErrMessage)
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}
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if n.Status != nil {
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cur := n.Status.BackendState
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switch cur {
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case "Stopped":
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log.Printf("already stopped")
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cancel()
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default:
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log.Printf("was in state %q", cur)
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}
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return
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}
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if n.State != nil {
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log.Printf("now in state %q", *n.State)
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if *n.State == ipn.Stopped {
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cancel()
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}
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return
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}
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log.Printf("Notify: %#v", n)
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})
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bc.RequestStatus()
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bc.SetWantRunning(false)
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pump(ctx, bc, c)
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return nil
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}
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@ -144,6 +144,9 @@ type Backend interface {
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// WantRunning. This may cause the wireguard engine to
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// reconfigure or stop.
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SetPrefs(*Prefs)
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// SetWantRunning is like SetPrefs but sets only the
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// WantRunning field.
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SetWantRunning(wantRunning bool)
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// RequestEngineStatus polls for an update from the wireguard
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// engine. Only needed if you want to display byte
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// counts. Connection events are emitted automatically without
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@ -79,6 +79,10 @@ func (b *FakeBackend) SetPrefs(new *Prefs) {
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}
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}
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func (b *FakeBackend) SetWantRunning(v bool) {
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b.SetPrefs(&Prefs{WantRunning: v})
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}
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func (b *FakeBackend) RequestEngineStatus() {
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b.notify(Notify{Engine: &EngineStatus{}})
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}
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@ -90,6 +90,12 @@ type StatusBuilder struct {
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st Status
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}
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func (sb *StatusBuilder) SetBackendState(v string) {
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sb.mu.Lock()
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defer sb.mu.Unlock()
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sb.st.BackendState = v
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}
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func (sb *StatusBuilder) Status() *Status {
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sb.mu.Lock()
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defer sb.mu.Unlock()
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14
ipn/local.go
14
ipn/local.go
@ -144,6 +144,8 @@ func (b *LocalBackend) UpdateStatus(sb *ipnstate.StatusBuilder) {
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b.mu.Lock()
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defer b.mu.Unlock()
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sb.SetBackendState(b.state.String())
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// TODO: hostinfo, and its networkinfo
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// TODO: EngineStatus copy (and deprecate it?)
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if b.netMap != nil {
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@ -796,6 +798,18 @@ func (b *LocalBackend) shieldsAreUp() bool {
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return b.prefs.ShieldsUp
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}
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func (b *LocalBackend) SetWantRunning(wantRunning bool) {
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b.mu.Lock()
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new := b.prefs.Clone()
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b.mu.Unlock()
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if new.WantRunning == wantRunning {
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return
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}
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new.WantRunning = wantRunning
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b.logf("SetWantRunning: %v", wantRunning)
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b.SetPrefs(new)
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}
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// SetPrefs saves new user preferences and propagates them throughout
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// the system. Implements Backend.
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func (b *LocalBackend) SetPrefs(new *Prefs) {
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@ -57,6 +57,7 @@ type Command struct {
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Login *oauth2.Token
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Logout *NoArgs
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SetPrefs *SetPrefsArgs
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SetWantRunning *bool
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RequestEngineStatus *NoArgs
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RequestStatus *NoArgs
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FakeExpireAfter *FakeExpireAfterArgs
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@ -144,6 +145,9 @@ func (bs *BackendServer) GotCommand(cmd *Command) error {
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} else if c := cmd.SetPrefs; c != nil {
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bs.b.SetPrefs(c.New)
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return nil
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} else if c := cmd.SetWantRunning; c != nil {
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bs.b.SetWantRunning(*c)
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return nil
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} else if c := cmd.RequestEngineStatus; c != nil {
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bs.b.RequestEngineStatus()
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return nil
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@ -266,6 +270,10 @@ func (bc *BackendClient) Ping(ip string) {
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bc.send(Command{Ping: &PingArgs{IP: ip}})
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}
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func (bc *BackendClient) SetWantRunning(v bool) {
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bc.send(Command{SetWantRunning: &v})
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}
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// MaxMessageSize is the maximum message size, in bytes.
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const MaxMessageSize = 10 << 20
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