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ipn/ipnserver: on Windows in unattended mode, wait for Engine forever
Updates #1187
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4fea604979
commit
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@ -503,41 +503,6 @@ func Run(ctx context.Context, logf logger.Logf, logid string, getEngine func() (
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}()
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logf("Listening on %v", listen.Addr())
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bo := backoff.NewBackoff("ipnserver", logf, 30*time.Second)
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var unservedConn net.Conn // if non-nil, accepted, but hasn't served yet
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eng, err := getEngine()
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if err != nil {
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logf("ipnserver: initial getEngine call: %v", err)
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for i := 1; ctx.Err() == nil; i++ {
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c, err := listen.Accept()
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if err != nil {
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logf("%d: Accept: %v", i, err)
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bo.BackOff(ctx, err)
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continue
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}
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logf("ipnserver: try%d: trying getEngine again...", i)
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eng, err = getEngine()
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if err == nil {
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logf("%d: GetEngine worked; exiting failure loop", i)
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unservedConn = c
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break
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}
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logf("ipnserver%d: getEngine failed again: %v", i, err)
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errMsg := err.Error()
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go func() {
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defer c.Close()
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serverToClient := func(b []byte) { ipn.WriteMsg(c, b) }
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bs := ipn.NewBackendServer(logf, nil, serverToClient)
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bs.SendErrorMessage(errMsg)
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time.Sleep(time.Second)
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}()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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}
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var store ipn.StateStore
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if opts.StatePath != "" {
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store, err = ipn.NewFileStore(opts.StatePath)
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@ -566,6 +531,82 @@ func Run(ctx context.Context, logf logger.Logf, logid string, getEngine func() (
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store = &ipn.MemoryStore{}
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}
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bo := backoff.NewBackoff("ipnserver", logf, 30*time.Second)
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var unservedConn net.Conn // if non-nil, accepted, but hasn't served yet
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eng, err := getEngine()
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if err != nil {
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logf("ipnserver: initial getEngine call: %v", err)
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// Issue 1187: on Windows, in unattended mode,
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// sometimes we try 5 times and fail to create the
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// engine before the system's ready. Hack until the
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// bug if fixed properly: if we're running in
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// unattended mode on Windows, keep trying forever,
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// waiting for the machine to be ready (networking to
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// come up?) and then dial our own safesocket TCP
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// listener to wake up the usual mechanism that lets
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// us surface getEngine errors to UI clients. (We
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// don't want to just call getEngine in a loop without
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// the listener.Accept, as we do want to handle client
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// connections so we can tell them about errors)
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bootRaceWaitForEngine, bootRaceWaitForEngineCancel := context.WithTimeout(context.Background(), time.Minute)
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if runtime.GOOS == "windows" && opts.AutostartStateKey != "" {
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logf("ipnserver: in unattended mode, waiting for engine availability")
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getEngine = getEngineUntilItWorksWrapper(getEngine)
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// Wait for it to be ready.
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go func() {
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defer bootRaceWaitForEngineCancel()
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t0 := time.Now()
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for {
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time.Sleep(10 * time.Second)
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if _, err := getEngine(); err != nil {
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logf("ipnserver: unattended mode engine load: %v", err)
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continue
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}
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c, err := net.Dial("tcp", listen.Addr().String())
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logf("ipnserver: engine created after %v; waking up Accept: Dial error: %v", time.Since(t0).Round(time.Second), err)
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if err == nil {
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c.Close()
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}
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break
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}
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}()
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} else {
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bootRaceWaitForEngineCancel()
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}
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for i := 1; ctx.Err() == nil; i++ {
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c, err := listen.Accept()
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if err != nil {
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logf("%d: Accept: %v", i, err)
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bo.BackOff(ctx, err)
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continue
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}
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<-bootRaceWaitForEngine.Done()
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logf("ipnserver: try%d: trying getEngine again...", i)
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eng, err = getEngine()
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if err == nil {
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logf("%d: GetEngine worked; exiting failure loop", i)
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unservedConn = c
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break
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}
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logf("ipnserver%d: getEngine failed again: %v", i, err)
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errMsg := err.Error()
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go func() {
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defer c.Close()
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serverToClient := func(b []byte) { ipn.WriteMsg(c, b) }
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bs := ipn.NewBackendServer(logf, nil, serverToClient)
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bs.SendErrorMessage(errMsg)
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time.Sleep(time.Second)
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}()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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}
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b, err := ipn.NewLocalBackend(logf, logid, store, eng)
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if err != nil {
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return fmt.Errorf("NewLocalBackend: %v", err)
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@ -756,6 +797,27 @@ func FixedEngine(eng wgengine.Engine) func() (wgengine.Engine, error) {
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return func() (wgengine.Engine, error) { return eng, nil }
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}
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// getEngineUntilItWorksWrapper returns a getEngine wrapper that does
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// not call getEngine concurrently and stops calling getEngine once
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// it's returned a working engine.
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func getEngineUntilItWorksWrapper(getEngine func() (wgengine.Engine, error)) func() (wgengine.Engine, error) {
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var mu sync.Mutex
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var engGood wgengine.Engine
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return func() (wgengine.Engine, error) {
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mu.Lock()
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defer mu.Unlock()
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if engGood != nil {
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return engGood, nil
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}
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e, err := getEngine()
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if err != nil {
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return nil, err
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}
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engGood = e
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return e, nil
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}
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}
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type dummyAddr string
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type oneConnListener struct {
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conn net.Conn
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