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control/controlclient: start simplifying netmap fetch APIs
Step 1 of many, cleaning up the direct/auto client & restarting map requests that leads to all the unnecessary map requests. Updates tailscale/corp#5761 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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@ -41,6 +41,8 @@ func (g *LoginGoal) sendLogoutError(err error) {
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}
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}
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var _ Client = (*Auto)(nil)
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// Auto connects to a tailcontrol server for a node.
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// It's a concrete implementation of the Client interface.
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type Auto struct {
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@ -462,7 +464,7 @@ func (c *Auto) mapRoutine() {
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c.mu.Unlock()
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health.SetInPollNetMap(false)
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err := c.direct.PollNetMap(ctx, -1, func(nm *netmap.NetworkMap) {
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err := c.direct.PollNetMap(ctx, func(nm *netmap.NetworkMap) {
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health.SetInPollNetMap(true)
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c.mu.Lock()
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@ -620,18 +620,27 @@ func inTest() bool { return flag.Lookup("test.v") != nil }
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// PollNetMap makes a /map request to download the network map, calling cb with
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// each new netmap.
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//
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// maxPolls is how many network maps to download; common values are 1
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// or -1 (to keep a long-poll query open to the server).
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func (c *Direct) PollNetMap(ctx context.Context, maxPolls int, cb func(*netmap.NetworkMap)) error {
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return c.sendMapRequest(ctx, maxPolls, cb)
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func (c *Direct) PollNetMap(ctx context.Context, cb func(*netmap.NetworkMap)) error {
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return c.sendMapRequest(ctx, -1, false, cb)
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}
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// FetchNetMap fetches the netmap once.
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func (c *Direct) FetchNetMap(ctx context.Context) (*netmap.NetworkMap, error) {
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var ret *netmap.NetworkMap
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err := c.sendMapRequest(ctx, 1, false, func(nm *netmap.NetworkMap) {
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ret = nm
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})
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if err == nil && ret == nil {
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return nil, errors.New("[unexpected] sendMapRequest success without callback")
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}
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return ret, err
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}
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// SendLiteMapUpdate makes a /map request to update the server of our latest state,
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// but does not fetch anything. It returns an error if the server did not return a
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// successful 200 OK response.
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func (c *Direct) SendLiteMapUpdate(ctx context.Context) error {
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return c.sendMapRequest(ctx, 1, nil)
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return c.sendMapRequest(ctx, 1, false, nil)
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}
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// If we go more than pollTimeout without hearing from the server,
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@ -640,7 +649,7 @@ func (c *Direct) SendLiteMapUpdate(ctx context.Context) error {
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const pollTimeout = 120 * time.Second
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// cb nil means to omit peers.
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func (c *Direct) sendMapRequest(ctx context.Context, maxPolls int, cb func(*netmap.NetworkMap)) error {
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func (c *Direct) sendMapRequest(ctx context.Context, maxPolls int, readOnly bool, cb func(*netmap.NetworkMap)) error {
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metricMapRequests.Add(1)
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metricMapRequestsActive.Add(1)
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defer metricMapRequestsActive.Add(-1)
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@ -703,6 +712,16 @@ func (c *Direct) sendMapRequest(ctx context.Context, maxPolls int, cb func(*netm
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Hostinfo: hi,
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DebugFlags: c.debugFlags,
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OmitPeers: cb == nil,
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// On initial startup before we know our endpoints, set the ReadOnly flag
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// to tell the control server not to distribute out our (empty) endpoints to peers.
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// Presumably we'll learn our endpoints in a half second and do another post
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// with useful results. The first POST just gets us the DERP map which we
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// need to do the STUN queries to discover our endpoints.
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// TODO(bradfitz): we skip this optimization in tests, though,
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// because the e2e tests are currently hyperspecific about the
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// ordering of things. The e2e tests need love.
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ReadOnly: readOnly || (len(epStrs) == 0 && !everEndpoints && !inTest()),
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}
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var extraDebugFlags []string
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if hi != nil && c.linkMon != nil && !c.skipIPForwardingCheck &&
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@ -725,17 +744,6 @@ func (c *Direct) sendMapRequest(ctx context.Context, maxPolls int, cb func(*netm
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if c.newDecompressor != nil {
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request.Compress = "zstd"
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}
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// On initial startup before we know our endpoints, set the ReadOnly flag
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// to tell the control server not to distribute out our (empty) endpoints to peers.
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// Presumably we'll learn our endpoints in a half second and do another post
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// with useful results. The first POST just gets us the DERP map which we
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// need to do the STUN queries to discover our endpoints.
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// TODO(bradfitz): we skip this optimization in tests, though,
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// because the e2e tests are currently hyperspecific about the
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// ordering of things. The e2e tests need love.
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if len(epStrs) == 0 && !everEndpoints && !inTest() {
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request.ReadOnly = true
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}
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bodyData, err := encode(request, serverKey, serverNoiseKey, machinePrivKey)
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if err != nil {
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