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wgengine/magicsock: add client flag and envknob to disable heartbeat (#5638)
Baby steps towards turning off heartbeat pings entirely as per #540. This doesn't change any current magicsock functionality and requires additional changes to send/disco paths before the flag can be turned on. Updates #540 Change-Id: Idc9a72748e74145b068d67e6dd4a4ffe3932efd0 Signed-off-by: Jenny Zhang <jz@tailscale.com> Signed-off-by: Jenny Zhang <jz@tailscale.com>
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@ -1456,6 +1456,10 @@ type Debug struct {
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// re-enabled for the lifetime of the process.
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DisableLogTail bool `json:",omitempty"`
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// EnableSilentDisco disables the use of heartBeatTimer in magicsock and attempts to
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// handle disco silently. See issue #540 for details.
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EnableSilentDisco bool `json:",omitempty"`
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// Exit optionally specifies that the client should os.Exit
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// with this code.
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Exit *int `json:",omitempty"`
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@ -35,6 +35,9 @@
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debugReSTUNStopOnIdle = envknob.RegisterBool("TS_DEBUG_RESTUN_STOP_ON_IDLE")
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// debugAlwaysDERP disables the use of UDP, forcing all peer communication over DERP.
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debugAlwaysDERP = envknob.RegisterBool("TS_DEBUG_ALWAYS_USE_DERP")
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// debugEnableSilentDisco disables the use of heartbeatTimer on the endpoint struct
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// and attempts to handle disco silently. See issue #540 for details.
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debugEnableSilentDisco = envknob.RegisterBool("TS_DEBUG_ENABLE_SILENT_DISCO")
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)
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// inTest reports whether the running program is a test that set the
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@ -18,6 +18,7 @@ func debugOmitLocalAddresses() bool { return false }
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func logDerpVerbose() bool { return false }
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func debugReSTUNStopOnIdle() bool { return false }
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func debugAlwaysDERP() bool { return false }
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func debugEnableSilentDisco() bool { return false }
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func debugUseDerpRouteEnv() string { return "" }
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func debugUseDerpRoute() opt.Bool { return "" }
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@ -2356,6 +2356,8 @@ func (c *Conn) SetNetworkMap(nm *netmap.NetworkMap) {
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}
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c.netMap = nm
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heartbeatDisabled := debugEnableSilentDisco() || (c.netMap != nil && c.netMap.Debug != nil && c.netMap.Debug.EnableSilentDisco)
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// Try a pass of just upserting nodes and creating missing
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// endpoints. If the set of nodes is the same, this is an
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// efficient alloc-free update. If the set of nodes is different,
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@ -2364,16 +2366,18 @@ func (c *Conn) SetNetworkMap(nm *netmap.NetworkMap) {
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for _, n := range nm.Peers {
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if ep, ok := c.peerMap.endpointForNodeKey(n.Key); ok {
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oldDiscoKey := ep.discoKey
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ep.heartbeatDisabled = heartbeatDisabled
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ep.updateFromNode(n)
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c.peerMap.upsertEndpoint(ep, oldDiscoKey) // maybe update discokey mappings in peerMap
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continue
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}
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ep := &endpoint{
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c: c,
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publicKey: n.Key,
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sentPing: map[stun.TxID]sentPing{},
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endpointState: map[netip.AddrPort]*endpointState{},
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c: c,
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publicKey: n.Key,
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sentPing: map[stun.TxID]sentPing{},
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endpointState: map[netip.AddrPort]*endpointState{},
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heartbeatDisabled: heartbeatDisabled,
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}
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if !n.DiscoKey.IsZero() {
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ep.discoKey = n.DiscoKey
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@ -3307,6 +3311,8 @@ type endpoint struct {
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isCallMeMaybeEP map[netip.AddrPort]bool
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pendingCLIPings []pendingCLIPing // any outstanding "tailscale ping" commands running
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heartbeatDisabled bool // heartBeatTimer disabled for silent disco. See issue #540.
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}
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type pendingCLIPing struct {
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@ -3502,6 +3508,11 @@ func (de *endpoint) heartbeat() {
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de.heartBeatTimer = nil
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if de.heartbeatDisabled {
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// If control override to disable heartBeatTimer set, return early.
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return
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}
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if !de.canP2P() {
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// Cannot form p2p connections, no heartbeating necessary.
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return
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@ -3560,7 +3571,7 @@ func (de *endpoint) wantFullPingLocked(now mono.Time) bool {
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func (de *endpoint) noteActiveLocked() {
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de.lastSend = mono.Now()
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if de.heartBeatTimer == nil && de.canP2P() {
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if de.heartBeatTimer == nil && de.canP2P() && !de.heartbeatDisabled {
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de.heartBeatTimer = time.AfterFunc(heartbeatInterval, de.heartbeat)
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}
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}
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