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derp/derphttp: avoid endless reconnect race on failure
Originally from @stablebits (Dmitry Adamushko) in: https://github.com/tailscale/tailscale/pull/264
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parent
347a926ac4
commit
614eec174f
@ -240,7 +240,7 @@ func (c *Client) Send(dstKey key.Public, b []byte) error {
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return err
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}
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if err := client.Send(dstKey, b); err != nil {
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c.closeForReconnect()
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c.closeForReconnect(client)
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}
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return err
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}
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@ -259,7 +259,7 @@ func (c *Client) NotePreferred(v bool) {
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if client != nil {
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if err := client.NotePreferred(v); err != nil {
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c.closeForReconnect()
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c.closeForReconnect(client)
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}
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}
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}
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@ -271,7 +271,7 @@ func (c *Client) Recv(b []byte) (derp.ReceivedMessage, error) {
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}
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m, err := client.Recv(b)
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if err != nil {
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c.closeForReconnect()
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c.closeForReconnect(client)
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}
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return m, err
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}
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@ -296,9 +296,19 @@ func (c *Client) Close() error {
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// closeForReconnect closes the underlying network connection and
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// zeros out the client field so future calls to Connect will
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// reconnect.
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func (c *Client) closeForReconnect() {
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//
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// The provided brokenClient is the client to forget. If current
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// client is not brokenClient, closeForReconnect does nothing. (This
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// prevents a send and receive goroutine from failing at the ~same
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// time and both calling closeForReconnect and the caller goroutines
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// forever calling closeForReconnect in lockstep endlessly;
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// https://github.com/tailscale/tailscale/pull/264)
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func (c *Client) closeForReconnect(brokenClient *derp.Client) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.client != brokenClient {
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return
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}
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if c.netConn != nil {
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c.netConn.Close()
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c.netConn = nil
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