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Improve documentation in backend.go.
Signed-off-by: David Anderson <dave@natulte.net>
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@ -72,9 +72,9 @@ type Notify struct {
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type StateKey string
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type Options struct {
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// Public logtail id used by frontend.
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// FrontendLogID is the public logtail id used by the frontend.
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FrontendLogID string
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// Base URL for the tailcontrol server to talk to.
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// ServerURL is the base URL of the tailcontrol server to talk to.
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ServerURL string
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// StateKey and Prefs together define the state the backend should
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// use:
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@ -86,27 +86,32 @@ type Options struct {
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// an initial overwrite of backend state with Prefs.
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StateKey StateKey
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Prefs *Prefs
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// Callback for backend events.
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// Notify is called when backend events happen.
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Notify func(Notify) `json:"-"`
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}
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type Backend interface {
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// Start or restart the backend, because a new Handle has connected.
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Start(opts Options) error
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// Start a new interactive login. This should trigger a new
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// BrowseToURL notification eventually.
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// StartLoginInteractive requests to start a new interactive login
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// flow. This should trigger a new BrowseToURL notification
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// eventually.
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StartLoginInteractive()
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// Terminate the current login session and stop the wireguard engine.
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// Logout terminates the current login session and stop the
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// wireguard engine.
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Logout()
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// Install a new set of user preferences, including WantRunning.
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// This may cause the wireguard engine to reconfigure or stop.
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// SetPrefs install a new set of user preferences, including
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// WantRunning. This may cause the wireguard engine to
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// reconfigure or stop.
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SetPrefs(new Prefs)
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// Poll for an update from the wireguard engine. Only needed if
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// you want to display byte counts. Connection events are emitted
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// automatically without polling.
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// RequestEngineStatus polls for an update from the wireguard
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// engine. Only needed if you want to display byte
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// counts. Connection events are emitted automatically without
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// polling.
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RequestEngineStatus()
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// Pretend the current key is going to expire after duration x.
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// This is useful for testing GUIs to make sure they react properly
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// with keys that are going to expire.
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// FakeExpireAfter pretends that the current key is going to
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// expire after duration x. This is useful for testing GUIs to
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// make sure they react properly with keys that are going to
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// expire.
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FakeExpireAfter(x time.Duration)
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}
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