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wgengine/magicsock, derp, derp/derphttp: respond to DERP server->client pings
No server support yet, but we want Tailscale 1.6 clients to be able to respond to them when the server can do it. Updates #1310 Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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66480755c2
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@ -59,7 +59,8 @@
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* server sends frameServerInfo
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Steady state:
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* server occasionally sends frameKeepAlive
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* server occasionally sends frameKeepAlive (or framePing)
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* client responds to any framePing with a framePong
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* client sends frameSendPacket
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* server then sends frameRecvPacket to recipient
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*/
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@ -97,6 +98,9 @@
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// connection. (To be used for cluster load balancing
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// purposes, when clients end up on a non-ideal node)
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frameClosePeer = frameType(0x11) // 32B pub key of peer to close.
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framePing = frameType(0x12) // 8 byte ping payload, to be echoed back in framePong
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framePong = frameType(0x13) // 8 byte payload, the contents of the ping being replied to
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)
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var bin = binary.BigEndian
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@ -238,6 +238,18 @@ func (c *Client) ForwardPacket(srcKey, dstKey key.Public, pkt []byte) (err error
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func (c *Client) writeTimeoutFired() { c.nc.Close() }
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func (c *Client) SendPong(data [8]byte) error {
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c.wmu.Lock()
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defer c.wmu.Unlock()
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if err := writeFrameHeader(c.bw, framePong, 8); err != nil {
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return err
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}
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if _, err := c.bw.Write(data[:]); err != nil {
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return err
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}
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return c.bw.Flush()
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}
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// NotePreferred sends a packet that tells the server whether this
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// client is the user's preferred server. This is only used in the
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// server for stats.
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@ -319,6 +331,12 @@ type ServerInfoMessage struct{
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func (ServerInfoMessage) msg() {}
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// PingMessage is a request from a client or server to reply to the
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// other side with a PongMessage with the given payload.
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type PingMessage [8]byte
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func (PingMessage) msg() {}
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// Recv reads a message from the DERP server.
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//
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// The returned message may alias memory owned by the Client; it
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@ -397,8 +415,8 @@ func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err erro
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// TODO: add the results of parseServerInfo to ServerInfoMessage if we ever need it.
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return ServerInfoMessage{}, nil
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case frameKeepAlive:
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// TODO: eventually we'll have server->client pings that
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// require ack pongs.
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// A one-way keep-alive message that doesn't require an acknowledgement.
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// This predated framePing/framePong.
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continue
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case framePeerGone:
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if n < keyLen {
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@ -427,6 +445,15 @@ func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err erro
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copy(rp.Source[:], b[:keyLen])
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rp.Data = b[keyLen:n]
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return rp, nil
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case framePing:
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var pm PingMessage
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if n < 8 {
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c.logf("[unexpected] dropping short ping frame")
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continue
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}
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copy(pm[:], b[:])
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return pm, nil
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}
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}
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}
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@ -6,6 +6,7 @@
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import (
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"bufio"
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"bytes"
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"context"
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crand "crypto/rand"
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"crypto/x509"
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@ -791,6 +792,63 @@ func TestMetaCert(t *testing.T) {
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}
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}
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type dummyNetConn struct {
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net.Conn
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}
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func (dummyNetConn) SetReadDeadline(time.Time) error { return nil }
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func TestClientRecv(t *testing.T) {
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tests := []struct {
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name string
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input []byte
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want interface{}
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}{
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{
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name: "ping",
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input: []byte{
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byte(framePing), 0, 0, 0, 8,
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1, 2, 3, 4, 5, 6, 7, 8,
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},
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want: PingMessage{1, 2, 3, 4, 5, 6, 7, 8},
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},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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c := &Client{
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nc: dummyNetConn{},
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br: bufio.NewReader(bytes.NewReader(tt.input)),
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logf: t.Logf,
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}
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got, err := c.Recv()
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if err != nil {
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t.Fatal(err)
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}
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if !reflect.DeepEqual(got, tt.want) {
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t.Errorf("got %#v; want %#v", got, tt.want)
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}
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})
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}
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}
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func TestClientSendPong(t *testing.T) {
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var buf bytes.Buffer
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c := &Client{
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bw: bufio.NewWriter(&buf),
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}
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if err := c.SendPong([8]byte{1, 2, 3, 4, 5, 6, 7, 8}); err != nil {
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t.Fatal(err)
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}
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want := []byte{
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byte(framePong), 0, 0, 0, 8,
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1, 2, 3, 4, 5, 6, 7, 8,
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}
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if !bytes.Equal(buf.Bytes(), want) {
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t.Errorf("unexpected output\nwrote: % 02x\n want: % 02x", buf.Bytes(), want)
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}
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}
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func BenchmarkSendRecv(b *testing.B) {
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for _, size := range []int{10, 100, 1000, 10000} {
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b.Run(fmt.Sprintf("msgsize=%d", size), func(b *testing.B) { benchmarkSendRecvSize(b, size) })
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@ -642,6 +642,29 @@ func (c *Client) ForwardPacket(from, to key.Public, b []byte) error {
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return err
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}
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// SendPong sends a reply to a ping, with the ping's provided
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// challenge/identifier data.
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//
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// Unlike other send methods, SendPong makes no attempt to connect or
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// reconnect to the peer. It's best effort. If there's a connection
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// problem, the server will choose to hang up on us if we're not
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// replying.
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func (c *Client) SendPong(data [8]byte) error {
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c.mu.Lock()
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if c.closed {
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c.mu.Unlock()
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return ErrClientClosed
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}
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if c.client == nil {
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c.mu.Unlock()
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return errors.New("not connected")
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}
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dc := c.client
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c.mu.Unlock()
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return dc.SendPong(data)
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}
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// NotePreferred notes whether this Client is the caller's preferred
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// (home) DERP node. It's only used for stats.
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func (c *Client) NotePreferred(v bool) {
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@ -1465,6 +1465,15 @@ func (c *Conn) runDerpReader(ctx context.Context, derpFakeAddr netaddr.IPPort, d
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peerPresent[m.Source] = true
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c.addDerpPeerRoute(m.Source, regionID, dc)
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}
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case derp.PingMessage:
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// Best effort reply to the ping.
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pingData := [8]byte(m)
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go func() {
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if err := dc.SendPong(pingData); err != nil {
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c.logf("magicsock: derp-%d SendPong error: %v", regionID, err)
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}
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}()
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continue
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default:
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// Ignore.
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continue
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