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derp: return keep-alive message up to callers
To be used by health checking, which wants to see activity, even if idle. Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
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@ -351,6 +351,13 @@ func (ServerInfoMessage) msg() {}
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func (PingMessage) msg() {}
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// KeepAliveMessage is a one-way empty message from server to client, just to
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// keep the connection alive. It's like a PingMessage, but doesn't solicit
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// a reply from the client.
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type KeepAliveMessage struct{}
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func (KeepAliveMessage) msg() {}
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// Recv reads a message from the DERP server.
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//
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// The returned message may alias memory owned by the Client; it
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@ -431,7 +438,7 @@ func (c *Client) recvTimeout(timeout time.Duration) (m ReceivedMessage, err erro
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case frameKeepAlive:
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// A one-way keep-alive message that doesn't require an acknowledgement.
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// This predated framePing/framePong.
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continue
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return KeepAliveMessage{}, nil
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case framePeerGone:
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if n < keyLen {
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c.logf("[unexpected] dropping short peerGone frame from DERP server")
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