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derp/derphttp: fix derptrack fix
3d7fb6c21d
dropped the explicit called to (*Client).connect when
its (*Client).WatchConnectionChanges got removed+refactored.
This puts it back, but in RunWatchConnectionLoop, before the call
to the (*Client).ServerPublicKey accessor, which is documented to
return the zero value (which is what broke us) on an unconnected
connection.
Plus some tests.
Fixes tailscale/corp#15604
Change-Id: I0f242816f5ee4ad3bb0bf0400abc961dbe9f5fc8
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This commit is contained in:
parent
8dc6de6f58
commit
b2b836214c
@ -401,3 +401,49 @@ func TestBreakWatcherConn(t *testing.T) {
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timer.Reset(5 * time.Second)
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}
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}
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func noopAdd(key.NodePublic, netip.AddrPort) {}
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func noopRemove(key.NodePublic) {}
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func TestRunWatchConnectionLoopServeConnect(t *testing.T) {
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defer func() { testHookWatchLookConnectResult = nil }()
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ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second)
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defer cancel()
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priv := key.NewNode()
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serverURL, s := newTestServer(t, priv)
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defer s.Close()
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pub := priv.Public()
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watcher := newWatcherClient(t, priv, serverURL)
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defer watcher.Close()
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// Test connecting to ourselves, and that we get hung up on.
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testHookWatchLookConnectResult = func(err error, wasSelfConnect bool) bool {
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t.Helper()
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if err != nil {
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t.Fatalf("error connecting to server: %v", err)
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}
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if !wasSelfConnect {
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t.Error("wanted self-connect; wasn't")
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}
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return false
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}
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watcher.RunWatchConnectionLoop(ctx, pub, t.Logf, noopAdd, noopRemove)
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// Test connecting to the server with a zero value for ignoreServerKey,
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// so we should always connect.
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testHookWatchLookConnectResult = func(err error, wasSelfConnect bool) bool {
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t.Helper()
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if err != nil {
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t.Fatalf("error connecting to server: %v", err)
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}
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if wasSelfConnect {
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t.Error("wanted normal connect; got self connect")
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}
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return false
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}
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watcher.RunWatchConnectionLoop(ctx, key.NodePublic{}, t.Logf, noopAdd, noopRemove)
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}
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@ -16,6 +16,10 @@
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var retryInterval = 5 * time.Second
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// testHookWatchLookConnectResult, if non-nil for tests, is called by RunWatchConnectionLoop
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// with the connect result. If it returns false, the loop ends.
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var testHookWatchLookConnectResult func(connectError error, wasSelfConnect bool) (keepRunning bool)
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// RunWatchConnectionLoop loops until ctx is done, sending
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// WatchConnectionChanges and subscribing to connection changes.
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//
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@ -112,7 +116,21 @@ func (c *Client) RunWatchConnectionLoop(ctx context.Context, ignoreServerKey key
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}
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for ctx.Err() == nil {
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if c.ServerPublicKey() == ignoreServerKey {
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// Make sure we're connected before calling s.ServerPublicKey.
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_, _, err := c.connect(ctx, "RunWatchConnectionLoop")
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if err != nil {
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if f := testHookWatchLookConnectResult; f != nil && !f(err, false) {
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return
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}
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logf("mesh connect: %v", err)
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sleep(retryInterval)
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continue
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}
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selfConnect := c.ServerPublicKey() == ignoreServerKey
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if f := testHookWatchLookConnectResult; f != nil && !f(err, selfConnect) {
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return
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}
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if selfConnect {
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logf("detected self-connect; ignoring host")
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return
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}
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