wgengine: use set.HandleSet in another place

I guess we missed this one earlier when we unified the various
copies into set.HandleSet.

Updates #cleanup

Change-Id: I7e6de9ce16e8fc4846abf384dfcc8eaec4d99e60
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This commit is contained in:
Brad Fitzpatrick
2023-09-11 19:30:49 -07:00
committed by Brad Fitzpatrick
parent 42072683d6
commit f06e64c562
2 changed files with 3 additions and 9 deletions

View File

@@ -42,11 +42,6 @@ type NetInfoCallback func(*tailcfg.NetInfo)
// into network map updates.
type NetworkMapCallback func(*netmap.NetworkMap)
// someHandle is allocated so its pointer address acts as a unique
// map key handle. (It needs to have non-zero size for Go to guarantee
// the pointer is unique.)
type someHandle struct{ _ byte }
// ErrNoChanges is returned by Engine.Reconfig if no changes were made.
var ErrNoChanges = errors.New("no changes made to Engine config")