The deadlock was:
* Conn.Close was called, which acquired c.mu
* Then this goroutine scheduled:
if firstDerp {
startGate = c.derpStarted
go func() {
dc.Connect(ctx)
close(c.derpStarted)
}()
}
* The getRegion hook for that derphttp.Client then ran, which also
tries to acquire c.mu.
This change makes that hook first see if we're already in a closing
state and then it can pretend that region doesn't exist.
wireguard-go uses 3 goroutines per peer (with reasonably large stacks
& buffers).
Rather than tell wireguard-go about all our peers, only tell it about
peers we're actively communicating with. That means we need hooks into
magicsock's packet receiving path and tstun's packet sending path to
lazily create a wireguard peer on demand from the network map.
This frees up lots of memory for iOS (where we have almost nothing
left for larger domains with many users).
We should ideally do this in wireguard-go itself one day, but that'd
be a pretty big change.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Before this patch, the 250ms sleep would not be interrupted by context cancellation,
which would result in the goroutine sometimes lingering in tests (100ms grace period).
Signed-off-by: Dmytro Shynkevych <dmytro@tailscale.com>
Very rarely, cancellation occurs between a successful send on derpRecvCh
and a call to copyBuf on the receiving side.
Without this patch, this situation results in <-copyBuf blocking indefinitely.
Signed-off-by: Dmytro Shynkevych <dmytro@tailscale.com>
Peers advertising a discovery key know how to speak the discovery
protocol and do their own heartbeats to get through NATs and keep NATs
open. No need for the pinger except for with legacy peers.
There's a lot of confusion around what tailscale status shows, so make it better:
show region names, last write time, and put stars around DERP too if active.
Now stars are always present if activity, and always somewhere.
* fix tailscale status for peers using discovery
* as part of that, pull out disco address selection into reusable
and testable discoEndpoint.addrForSendLocked
* truncate ping/pong logged hex txids in half to eliminate noise
* move a bunch of random time constants into named constants
with docs
* track a history of per-endpoint pong replies for future use &
status display
* add "send" and " got" prefix to discovery message logging
immediately before the frame type so it's easier to read than
searching for the "<-" or "->" arrows earlier in the line; but keep
those as the more reasily machine readable part for later.
Updates #483
Update the mapping from ip:port to discokey, so when we retrieve a
packet from the network, we can find the same conn.Endpoint that we
gave to wireguard-go previously, without making it think we've
roamed. (We did, but we're not using its roaming.)
Updates #483
Ping messages now go out somewhat regularly, pong replies are sent,
and pong replies are now partially handled enough to upgrade off DERP
to LAN.
CallMeMaybe packets are sent & received over DERP, but aren't yet
handled. That's next (and regular maintenance timers), and then WAN
should work.
Updates #483
Starting at yesterday's e96f22e560 (convering some UDPAddrs to
IPPorts), Conn.ReceiveIPv4 could return a nil addr, which would make
its way through wireguard-go and blow up later. The DERP read path
wasn't initializing the addr result parameter any more, and wgRecvAddr
wasn't checking it either.
Fixes#515
And while plumbing, a bit of discovery work I'll need: the
endpointOfAddr map to map from validated paths to the discoEndpoint.
Not being populated yet.
Updates #483
This adds a new magicsock endpoint type only used when both sides
support discovery (that is, are advertising a discovery
key). Otherwise the old code is used.
So far the new code only communicates over DERP as proof that the new
code paths are wired up. None of the actually discovery messaging is
implemented yet.
Support for discovery (generating and advertising a key) are still
behind an environment variable for now.
Updates #483
And track known peers.
Doesn't yet do anything with the messages. (nor does it send any yet)
Start of docs on the message format. More will come in subsequent changes.
Updates #483
If there's been 5 minutes of inactivity, stop doing STUN lookups. That
means NAT mappings will expire, but they can resume later when there's
activity again.
We'll do this for all platforms later.
Updates tailscale/corp#320
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The magicsock derpReader was holding onto 65KB for each DERP
connection forever, just in case.
Make the derp{,http}.Client be in charge of memory instead. It can
reuse its bufio.Reader buffer space.