This saves a layer of translation, and saves us having to
pass in extra bits and pieces of the netmap and prefs to
wgengine. Now it gets one Wireguard config, and one OS
network stack config.
Signed-off-by: David Anderson <danderson@tailscale.com>
Instead, pass in only exactly the relevant configuration pieces
that the OS network stack cares about.
Signed-off-by: David Anderson <danderson@tailscale.com>
New logic installs precise filters for subnet routes,
plays nice with other users of netfilter, and lays the
groundwork for fixing routing loops via policy routing.
Signed-off-by: David Anderson <danderson@tailscale.com>
This was only done occasionally, but was extremely disruptive
when done and is no longer necessary.
It used to be that when switching links, we had to immediately
generate handshakes to everyone we were communicating with to
punch a hole in any NAT we were talking through. (This ended up
not really working, because in the process we got rid of our
session keys and ended up having a futile conversation for many
seconds.)
Now we have DERP, our link change propogates to the other side
as a new list of endpoints, so they start spraying packets.
We will definitely get one thanks to DERP, which will cause us
to spray, opening any NAT we are behind.
The result is that for good connections, we don't trash session
keys and cause an interruption.
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
It was one of the top garbage producers on my phone.
It's slated to be deleted and replaced anyway, but this helps in the
meantime.
The go.sum changes look scary, but the new dep only adds 240 bytes to
the binary. The go.sum noise is just cmd/go being aggressive in
including a lot of stuff (which is being fixed in Go 1.15, for what I
understand). And I ran a go mod tidy, which added some too. (I had to
write a custom wrapper around go mod tidy because this mod tidy
normally breaks on tailscale.io/control being missing but referenced
in tests)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Use this when making the ipn state transition from Starting to
Running. This way a network of quiet nodes with no active
handshaking will still transition to Active.
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
This was (presumably) missing from wgengine because the
interactions between magicsock and wireguard-go meant that the
shutdown never worked. Now those are fixed, actually shut down.
Fixes occasional flake in expanded ipn/e2e_test.
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
Because wgLock is held while some wireguard-go methods run,
trying to hold wgLock during HandshakeDone potentially creates
lock cycles between wgengine and internals of wireguard-go.
Arguably wireguard-go should call HandshakeDone in a new goroutine,
but until its API promises that, don't make any assumptions here.
Maybe for #110.
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
For 3 seconds after a successful handshake, wgengine will send a
ping packet every 300ms to its peer. This ensures the spray logic
in magicsock has something to spray.
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
This is the first, and easier, part of incremental wireguard-go
reconfiguration. It means that a new node appearing on the
network does not cause all existing nodes to re-handshake with
the other nodes they are talking to.
(This code has been running on hello.ipn.dev for a few weeks and
peers have successfully reconnected to it through many network
map updates.)
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
And make the monitor package portable with no-op implementations on
unsupported operating systems.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
* make RouterGen return an error, not take both tunname and tundev
* also remove RouteGen taking a wireguard/device.Device; currently unused
* remove derp parameter (it'll work differently)
* unexport NewUserspaceRouter in per-OS impls, add documented wrapper
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>