Peers advertising a discovery key know how to speak the discovery
protocol and do their own heartbeats to get through NATs and keep NATs
open. No need for the pinger except for with legacy peers.
The new interface lets implementors more precisely distinguish
local traffic from forwarded traffic, and applies different
forwarding logic within Machines for each type. This allows
Machines to be packet forwarders, which didn't quite work
with the implementation of Inject.
Signed-off-by: David Anderson <danderson@tailscale.com>
This log line looks buggy, even though lacking a filter is expected during bringup.
We already know if we forget to SetFilter: it breaks the magicsock test,
so no useful information is lost.
Resolves#559.
Signed-off-by: Dmytro Shynkevych <dmytro@tailscale.com>
The test demonstrates that magicsock can traverse two stateful
firewalls facing each other, that each require localhost to
initiate connections.
Signed-off-by: David Anderson <danderson@tailscale.com>
This change adds to tsdns the ability to delegate lookups to upstream nameservers.
This is crucial for setting Magic DNS as the system resolver.
Signed-off-by: Dmytro Shynkevych <dmytro@tailscale.com>
Never return "nil, nil" anymore. The caller expected a usable
interface now. I missed some of these earlier.
Also, handle address deletion now.
Updates #532
There's a lot of confusion around what tailscale status shows, so make it better:
show region names, last write time, and put stars around DERP too if active.
Now stars are always present if activity, and always somewhere.
* fix tailscale status for peers using discovery
* as part of that, pull out disco address selection into reusable
and testable discoEndpoint.addrForSendLocked
* truncate ping/pong logged hex txids in half to eliminate noise
* move a bunch of random time constants into named constants
with docs
* track a history of per-endpoint pong replies for future use &
status display
* add "send" and " got" prefix to discovery message logging
immediately before the frame type so it's easier to read than
searching for the "<-" or "->" arrows earlier in the line; but keep
those as the more reasily machine readable part for later.
Updates #483
Update the mapping from ip:port to discokey, so when we retrieve a
packet from the network, we can find the same conn.Endpoint that we
gave to wireguard-go previously, without making it think we've
roamed. (We did, but we're not using its roaming.)
Updates #483
Ping messages now go out somewhat regularly, pong replies are sent,
and pong replies are now partially handled enough to upgrade off DERP
to LAN.
CallMeMaybe packets are sent & received over DERP, but aren't yet
handled. That's next (and regular maintenance timers), and then WAN
should work.
Updates #483
Starting at yesterday's e96f22e560 (convering some UDPAddrs to
IPPorts), Conn.ReceiveIPv4 could return a nil addr, which would make
its way through wireguard-go and blow up later. The DERP read path
wasn't initializing the addr result parameter any more, and wgRecvAddr
wasn't checking it either.
Fixes#515
And while plumbing, a bit of discovery work I'll need: the
endpointOfAddr map to map from validated paths to the discoEndpoint.
Not being populated yet.
Updates #483