It is a bit faster.
But more importantly, it matches upstream byte-for-byte,
which ensures there'll be no corner cases in which we disagree.
name old time/op new time/op delta
SetPeers-8 3.58µs ± 0% 3.16µs ± 2% -11.74% (p=0.016 n=4+5)
name old alloc/op new alloc/op delta
SetPeers-8 2.53kB ± 0% 2.53kB ± 0% ~ (all equal)
name old allocs/op new allocs/op delta
SetPeers-8 99.0 ± 0% 99.0 ± 0% ~ (all equal)
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Pull in the latest version of wireguard-windows.
Switch to upstream wireguard-go.
This requires reverting all of our import paths.
Unfortunately, this has to happen at the same time.
The wireguard-go change is very low risk,
as that commit matches our fork almost exactly.
(The only changes are import paths, CI files, and a go.mod entry.)
So if there are issues as a result of this commit,
the first place to look is wireguard-windows changes.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
We repeat many peers each time we call SetPeers.
Instead of constructing strings for them from scratch every time,
keep strings alive across iterations.
name old time/op new time/op delta
SetPeers-8 3.58µs ± 1% 2.41µs ± 1% -32.60% (p=0.000 n=9+10)
name old alloc/op new alloc/op delta
SetPeers-8 2.53kB ± 0% 1.30kB ± 0% -48.73% (p=0.000 n=10+10)
name old allocs/op new allocs/op delta
SetPeers-8 99.0 ± 0% 16.0 ± 0% -83.84% (p=0.000 n=10+10)
We could reduce alloc/op 12% and allocs/op 23% if strs had
type map[string]strCache instead of map[string]*strCache,
but that wipes out the execution time impact.
Given that re-use is the most common scenario, let's optimize for it.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Our wireguard-go fork used different values from upstream for
package device's memory limits on iOS.
This was the last blocker to removing our fork.
These values are now vars rather than consts for iOS.
c27ff9b9f6
Adjust them on startup to our preferred values.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
magicsock.Conn.ParseEndpoint requires a peer's public key,
disco key, and legacy ip/ports in order to do its job.
We currently accomplish that by:
* adding the public key in our wireguard-go fork
* encoding the disco key as magic hostname
* using a bespoke comma-separated encoding
It's a bit messy.
Instead, switch to something simpler: use a json-encoded struct
containing exactly the information we need, in the form we use it.
Our wireguard-go fork still adds the public key to the
address when it passes it to ParseEndpoint, but now the code
compensating for that is just a couple of simple, well-commented lines.
Once this commit is in, we can remove that part of the fork
and remove the compensating code.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
The new code is ugly, but much faster and leaner.
name old time/op new time/op delta
SetPeers-8 7.81µs ± 1% 3.59µs ± 1% -54.04% (p=0.000 n=9+10)
name old alloc/op new alloc/op delta
SetPeers-8 7.68kB ± 0% 2.53kB ± 0% -67.08% (p=0.000 n=10+10)
name old allocs/op new allocs/op delta
SetPeers-8 237 ± 0% 99 ± 0% -58.23% (p=0.000 n=10+10)
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Because it showed up on hello profiles.
Cycle through some moderate-sized sets of peers.
This should cover the "small tweaks to netmap"
and the "up/down cycle" cases.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Yes, it printed, but that was an implementation detail for hashing.
And coming optimization will make it print even less.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
On benchmark completion, we shut down the wgengine.
If we happen to poll for status during shutdown,
we get an "engine closing" error.
It doesn't hurt anything; ignore it.
Fixestailscale/corp#1776
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Without any synchronization here, the "first packet" callback can
be delayed indefinitely, while other work continues.
Since the callback starts the benchmark timer, this could skew results.
Worse, if the benchmark manages to complete before the benchmark timer begins,
it'll cause a data race with the benchmark shutdown performed by package testing.
That is what is reported in #1881.
This is a bit unfortunate, in that it means that users of TrafficGen have
to be careful to keep this callback speedy and lightweight and to avoid deadlocks.
Fixes#1881
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
It is possible to get multiple status callbacks from an Engine.
We need to wait for at least one from each Engine.
Without limiting to one per Engine,
wait.Wait can exit early or can panic due to a negative counter.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This reduces the speed with which these benchmarks exhaust their supply fds.
Not to zero unfortunately, but it's still helpful when doing long runs.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Fields rename only.
Part of the general effort to make our code agnostic about endpoint formatting.
It's just a name, but it will soon be a misleading one; be more generic.
Do this as a separate commit because it generates a lot of whitespace changes.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Upstream wireguard-go renamed the interface method
from CreateEndpoint to ParseEndpoint.
I missed some comments. Fix them.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
By using conn.NewDefaultBind, this test requires that our endpoints
be comprehensible to wireguard-go. Instead, use a no-op bind that
treats endpoints as opaque strings.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Legacy endpoints (addrSet) currently reconstruct their dst string when requested.
Instead, store the dst string we were given to begin with.
In addition to being simpler and cheaper, this makes less code
aware of how to interpret endpoint strings.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Prefer the error from the actual wireguard-go device method call,
not {To,From}UAPI, as those tend to be less interesting I/O errors.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
When wireguard-go's UAPI interface fails with an error, ReconfigDevice hangs.
Fix that by buffering the channel and closing the writer after the call.
The code now matches the corresponding code in DeviceConfig, where I got it right.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
It is unused, and has been since early Feb 2021 (Tailscale 1.6).
We can't get delete the DeviceOptions entirely yet;
first #1831 and #1839 need to go in, along with some wireguard-go changes.
Deleting this chunk of code now will make the later commits more clearly correct.
Pingers can now go too.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
The earlier eb06ec172f fixed
the flaky SSH issue (tailscale/corp#1725) by making sure that packets
addressed to Tailscale IPs in hybrid netstack mode weren't delivered
to netstack, but another issue remained:
All traffic handled by netstack was also potentially being handled by
the host networking stack, as the filter hook returned "Accept", which
made it keep processing. This could lead to various random racey chaos
as a function of OS/firewalls/routes/etc.
Instead, once we inject into netstack, stop our caller's packet
processing.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Prior to wireguard-go using printf-style logging,
all wireguard-go logging occurred using format string "%s".
We fixed that but continued to use %s when we rewrote
peer identifiers into Tailscale style.
This commit removes that %sl, which makes rate limiting work correctly.
As a happy side-benefit, it should generate less garbage.
Instead of replacing all wireguard-go peer identifiers
that might occur anywhere in a fully formatted log string,
assume that they only come from args.
Check all args for things that look like *device.Peers
and replace them with appropriately reformatted strings.
There is a variety of ways that this could go wrong
(unusual format verbs or modifiers, peer identifiers
occurring as part of a larger printed object, future API changes),
but none of them occur now, are likely to be added,
or would be hard to work around if they did.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
The "stop phrases" we use all occur in wireguard-go in the format string.
We can avoid doing a bunch of fmt.Sprintf work when they appear.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
For historical reasons, we ended up with two near-duplicate
copies of curve25519 key types, one in the wireguard-go module
(wgcfg) and one in the tailscale module (types/wgkey).
Then we moved wgcfg to the tailscale module.
We can now remove the wgcfg key type in favor of wgkey.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
One of the consequences of the bind refactoring in 6f23087175
is that attempting to bind an IPv6 socket will always
result in c.pconn6.pconn being non-nil.
If the bind fails, it'll be set to a placeholder packet conn
that blocks forever.
As a result, we can always run ReceiveIPv6 and health check it.
This removes IPv4/IPv6 asymmetry and also will allow health checks
to detect any IPv6 receive func failures.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
It must be an IP address; enforce that at the type level.
Suggested-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
We had two separate code paths for the initial UDP listener bind
and any subsequent rebinds.
IPv6 got left out of the rebind code.
Rather than duplicate it there, unify the two code paths.
Then improve the resulting code:
* Rebind had nested listen attempts to try the user-specified port first,
and then fall back to :0 if that failed. Convert that into a loop.
* Initial bind tried only the user-specified port.
Rebind tried the user-specified port and 0.
But there are actually three ports of interest:
The one the user specified, the most recent port in use, and 0.
We now try all three in order, as appropriate.
* In the extremely rare case in which binding to port 0 fails,
use a dummy net.PacketConn whose reads block until close.
This will keep the wireguard-go receive func goroutine alive.
As a pleasant side-effect of this, if we decide that
we need to resuscitate #1796, it will now be much easier.
Fixes#1799
Co-authored-by: David Anderson <danderson@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Assume it'll stay at 0 forever, so hard-code it
and delete code conditional on it being non-0.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
It was set to context.Background by all callers, for the same reasons.
Set it locally instead, to simplify call sites.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
The old implementation knew too much about how wireguard-go worked.
As a result, it missed genuine problems that occurred due to unrelated bugs.
This fourth attempt to fix the health checks takes a black box approach.
A receive func is healthy if one (or both) of these conditions holds:
* It is currently running and blocked.
* It has been executed recently.
The second condition is required because receive functions
are not continuously executing. wireguard-go calls them and then
processes their results before calling them again.
There is a theoretical false positive if wireguard-go go takes
longer than one minute to process the results of a receive func execution.
If that happens, we have other problems.
Updates #1790
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>