Also move KubeStore and MemStore into their own package.
RELNOTE: tsnet now supports providing a custom ipn.StateStore.
Signed-off-by: Maisem Ali <maisem@tailscale.com>
I'm sick of this flaking. Even if this isn't the right fix, it
stops the alert fatigue.
Updates #3020
Change-Id: I4001c127d78f1056302f7741adec34210a72ee61
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Not done yet, but this move more of the outbound dial special casing
from random packages into tsdial, which aspires to be the one unified
place for all outbound dialing shenanigans.
Then this plumbs it all around, so everybody is ultimately
holding on to the same dialer.
As of this commit, macOS/iOS using an exit node should be able to
reach to the exit node's DoH DNS proxy over peerapi, doing the sockopt
to stay within the Network Extension.
A number of steps remain, including but limited to:
* move a bunch more random dialing stuff
* make netstack-mode tailscaled be able to use exit node's DNS proxy,
teaching tsdial's resolver to use it when an exit node is in use.
Updates #1713
Change-Id: I1e8ee378f125421c2b816f47bc2c6d913ddcd2f5
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
LocalBackend.Shutdown's docs say:
> The backend can no longer be used after Shutdown returns.
Nevertheless, TestStateMachine blithely calls Shutdown, talks some smack,
and continues on, expecting things to work. Other uses of Shutdown
in the codebase are as intended.
Things mostly kinda work anyway, except that the wgengine.Engine has been
shut down, so calls to Reconfig fail. Those get logged:
> local.go:603: wgengine status error: engine closing; no status
but otherwise ignored.
However, the Reconfig failure caused one fewer call to pause/unpause
than normal. Now the assertCalls lines match the equivalent ones
earlier in the test.
I don't see an obvious correct replacement for Shutdown in the context
of this test; I'm not sure entirely what it is trying to accomplish.
It is possible that many of the tests remaining after the prior call
to Shutdown are now extraneous. They don't harm anything, though,
so err on the side of safety and leave them for now.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Use helpers and variadic functions to make the call sites
a lot easier to read, since they occur a lot.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Concurrent calls to LocalBackend.setWgengineStatus
could result in some of the status updates being dropped.
This was exacerbated by 92077ae78c,
which increases the probability of concurrent status updates,
causing test failures (tailscale/corp#2579).
It's going to take a bit of work to fix this test.
The ipnlocal state machine is difficult to reason about,
particularly in the face of concurrency.
We could fix the test trivially by throwing a new mutex around
setWgengineStatus to serialize calls to it,
but I'd like to at least try to do better than cosmetics.
In the meantime, commit the test.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
* Revert "Revert "types/key: add MachinePrivate and MachinePublic.""
This reverts commit 61c3b98a24.
Signed-off-by: David Anderson <danderson@tailscale.com>
* types/key: add ControlPrivate, with custom serialization.
ControlPrivate is just a MachinePrivate that serializes differently
in JSON, to be compatible with how the Tailscale control plane
historically serialized its private key.
Signed-off-by: David Anderson <danderson@tailscale.com>
Plumb throughout the codebase as a replacement for the mixed use of
tailcfg.MachineKey and wgkey.Private/Public.
Signed-off-by: David Anderson <danderson@tailscale.com>
The resulting empty Prefs had AllowSingleHosts=false and
Routeall=false, so that on iOS if you did these steps:
- Login and leave running
- Terminate the frontend
- Restart the frontend (fast path restart, missing prefs)
- Set WantRunning=false
- Set WantRunning=true
...then you would have Tailscale running, but with no routes. You would
also accidentally disable the ExitNodeID/IP prefs (symptom: the current
exit node setting didn't appear in the UI), but since nothing
else worked either, you probably didn't notice.
The fix was easy enough. It turns out we already knew about the
problem, so this also fixes one of the BUG entries in state_test.
Fixes: #1918 (BUG-1) and some as-yet-unreported bugs with exit nodes.
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
Previously, there was no server round trip required to log out, so when
you asked ipnlocal to Logout(), it could clear the netmap immediately
and switch to NeedsLogin state.
In v1.8, we added a true Logout operation. ipn.Logout() would trigger
an async cc.StartLogout() and *also* immediately switch to NeedsLogin.
Unfortunately, some frontends would see NeedsLogin and immediately
trigger a new StartInteractiveLogin() operation, before the
controlclient auth state machine actually acted on the Logout command,
thus accidentally invalidating the entire logout operation, retaining
the netmap, and violating the user's expectations.
Instead, add a new LogoutFinished signal from controlclient
(paralleling LoginFinished) and, upon starting a logout, don't update
the ipn state machine until it's received.
Updates: #1918 (BUG-2)
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
This code path is very tricky since it was originally designed for the
"re-authenticate to refresh my keys" use case, which didn't want to
lose the original session even if the refresh cycle failed. This is why
it acts differently from the Logout(); Login(); case.
Maybe that's too fancy, considering that it probably never quite worked
at all, for switching between users without logging out first. But it
works now.
This was more invasive than I hoped, but the necessary fixes actually
removed several other suspicious BUG: lines from state_test.go, so I'm
pretty confident this is a significant net improvement.
Fixestailscale/corp#1756.
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
Per discussion, we want to have only one test assertion library,
and we want to start by exploring quicktest.
This was a mostly mechanical translation.
I think we could make this nicer by defining a few helper
closures at the beginning of the test. Later.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
This removes the NewLocalBackendWithClientGen constructor added in
b4d04a065f and instead adds
LocalBackend.SetControlClientGetterForTesting, mirroring
LocalBackend.SetHTTPTestClient. NewLocalBackendWithClientGen was
weird in being exported but taking an unexported type. This was noted
during code review:
https://github.com/tailscale/tailscale/pull/1818#discussion_r623155669
which ended in:
"I'll leave it for y'all to clean up if you find some way to do it elegantly."
This is more idiomatic.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Without this, macOS would fail to display its menu state correctly if you
started it while !WantRunning. It relies on the netmap in order to show
the logged-in username.
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
There was logic that would make a "down" tailscale backend (ie.
!WantRunning) refuse to do any network activity. Unfortunately, this
makes the macOS and iOS UI unable to render correctly if they start
while !WantRunning.
Now that we have Prefs.LoggedOut, use that instead. So `tailscale down`
will still allow the controlclient to connect its authroutine, but
pause the maproutine. `tailscale logout` will entirely stop all
activity.
This new behaviour is not obviously correct; it's a bit annoying that
`tailsale down` doesn't terminate all activity like you might expect.
Maybe we should redesign the UI code to render differently when
disconnected, and then revert this change.
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
EditPrefs should be just a wrapper around the action of changing prefs,
but someone had added a side effect of calling Login() sometimes. The
side effect happened *after* running the state machine, which would
sometimes result in us going into NeedsLogin immediately before calling
cc.Login().
This manifested as the macOS app not being able to Connect if you
launched it with LoggedOut=false and WantRunning=false. Trying to
Connect() would sent us to the NeedsLogin state instead.
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
A very long unit test that verifies the way the controlclient and
ipn.Backend interact.
This is a giant sequential test of the state machine. The test passes,
but only because it's asserting all the wrong behaviour. I marked all
the behaviour I think is wrong with BUG comments, and several
additional test opportunities with TODO.
Note: the new test supercedes TestStartsInNeedsLoginState, which was
checking for incorrect behaviour (although the new test still checks
for the same incorrect behaviour) and assumed .Start() would converge
before returning, which it happens to do, but only for this very
specific case, for the current implementation. You're supposed to wait
for the notifications.
Updates: tailscale/corp#1660
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>