when a link becomes idle and packet are buffered that the link could send, send at least 65535 bytes worth instead of 1 packet, this reduces syscall overhead when small packets are sent through the network

This commit is contained in:
Arceliar 2019-08-18 12:29:07 -05:00
parent 62337bcd64
commit 8af1a7086c
2 changed files with 41 additions and 29 deletions

View File

@ -556,8 +556,10 @@ func DEBUG_simLinkPeers(p, q *peer) {
goWorkers := func(source, dest *peer) {
source.linkOut = make(chan []byte, 1)
send := make(chan []byte, 1)
source.out = func(bs []byte) {
send <- bs
source.out = func(bss [][]byte) {
for _, bs := range bss {
send <- bs
}
}
go source.linkLoop()
go func() {

View File

@ -784,39 +784,49 @@ func (t *switchTable) handleIdle(port switchPort) bool {
if to == nil {
return true
}
var best string
var bestPriority float64
var packets [][]byte
var psize int
t.queues.cleanup(t)
now := time.Now()
for streamID, buf := range t.queues.bufs {
// Filter over the streams that this node is closer to
// Keep the one with the smallest queue
packet := buf.packets[0]
coords := switch_getPacketCoords(packet.bytes)
priority := float64(now.Sub(packet.time)) / float64(buf.size)
if priority > bestPriority && t.portIsCloser(coords, port) {
best = streamID
bestPriority = priority
for psize < 65535 {
var best string
var bestPriority float64
for streamID, buf := range t.queues.bufs {
// Filter over the streams that this node is closer to
// Keep the one with the smallest queue
packet := buf.packets[0]
coords := switch_getPacketCoords(packet.bytes)
priority := float64(now.Sub(packet.time)) / float64(buf.size)
if priority > bestPriority && t.portIsCloser(coords, port) {
best = streamID
bestPriority = priority
}
}
}
if bestPriority != 0 {
buf := t.queues.bufs[best]
var packet switch_packetInfo
// TODO decide if this should be LIFO or FIFO
packet, buf.packets = buf.packets[0], buf.packets[1:]
buf.size -= uint64(len(packet.bytes))
t.queues.size -= uint64(len(packet.bytes))
if len(buf.packets) == 0 {
delete(t.queues.bufs, best)
if bestPriority != 0 {
buf := t.queues.bufs[best]
var packet switch_packetInfo
// TODO decide if this should be LIFO or FIFO
packet, buf.packets = buf.packets[0], buf.packets[1:]
buf.size -= uint64(len(packet.bytes))
t.queues.size -= uint64(len(packet.bytes))
if len(buf.packets) == 0 {
delete(t.queues.bufs, best)
} else {
// Need to update the map, since buf was retrieved by value
t.queues.bufs[best] = buf
}
packets = append(packets, packet.bytes)
psize += len(packet.bytes)
} else {
// Need to update the map, since buf was retrieved by value
t.queues.bufs[best] = buf
// Finished finding packets
break
}
to.sendPackets([][]byte{packet.bytes})
return true
} else {
return false
}
if len(packets) > 0 {
to.sendPackets(packets)
return true
}
return false
}
// The switch worker does routing lookups and sends packets to where they need to be