We had two separate code paths for the initial UDP listener bind
and any subsequent rebinds.
IPv6 got left out of the rebind code.
Rather than duplicate it there, unify the two code paths.
Then improve the resulting code:
* Rebind had nested listen attempts to try the user-specified port first,
and then fall back to :0 if that failed. Convert that into a loop.
* Initial bind tried only the user-specified port.
Rebind tried the user-specified port and 0.
But there are actually three ports of interest:
The one the user specified, the most recent port in use, and 0.
We now try all three in order, as appropriate.
* In the extremely rare case in which binding to port 0 fails,
use a dummy net.PacketConn whose reads block until close.
This will keep the wireguard-go receive func goroutine alive.
As a pleasant side-effect of this, if we decide that
we need to resuscitate #1796, it will now be much easier.
Fixes#1799
Co-authored-by: David Anderson <danderson@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Assume it'll stay at 0 forever, so hard-code it
and delete code conditional on it being non-0.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
It was set to context.Background by all callers, for the same reasons.
Set it locally instead, to simplify call sites.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
The old implementation knew too much about how wireguard-go worked.
As a result, it missed genuine problems that occurred due to unrelated bugs.
This fourth attempt to fix the health checks takes a black box approach.
A receive func is healthy if one (or both) of these conditions holds:
* It is currently running and blocked.
* It has been executed recently.
The second condition is required because receive functions
are not continuously executing. wireguard-go calls them and then
processes their results before calling them again.
There is a theoretical false positive if wireguard-go go takes
longer than one minute to process the results of a receive func execution.
If that happens, we have other problems.
Updates #1790
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
They were not doing their job.
They need yet another conceptual re-think.
Start by clearing the decks.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
The existing implementation was completely, embarrassingly conceptually broken.
We aren't able to see whether wireguard-go's receive function goroutines
are running or not. All we can do is model that based on what we have done.
This commit fixes that model.
Fixes#1781
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Avery reported a sub-ms health transition from "receiveIPv4 not running" to "ok".
To avoid these transient false-positives, be more precise about
the expected lifetime of receive funcs. The problematic case is one in which
they were started but exited prior to a call to connBind.Close.
Explicitly represent started vs running state, taking care with the order of updates.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
We were accidentally logging oldPort -> oldPort.
Log oldPort as well as c.port; if we failed to get the preferred port
in a previous rebind, oldPort might differ from c.port.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Track endpoints internally with a new tailcfg.Endpoint type that
includes a typed netaddr.IPPort (instead of just a string) and
includes a type for how that endpoint was discovered (STUN, local,
etc).
Use []tailcfg.Endpoint instead of []string internally.
At the last second, send it to the control server as the existing
[]string for endpoints, but also include a new parallel
MapRequest.EndpointType []tailcfg.EndpointType, so the control server
can start filtering out less-important endpoint changes from
new-enough clients. Notably, STUN-discovered endpoints can be filtered
out from 1.6+ clients, as they can discover them amongst each other
via CallMeMaybe disco exchanges started over DERP. And STUN endpoints
change a lot, causing a lot of MapResposne updates. But portmapped
endpoints are worth keeping for now, as they they work right away
without requiring the firewall traversal extra RTT dance.
End result will be less control->client bandwidth. (despite negligible
increase in client->control bandwidth)
Updates tailscale/corp#1543
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It existed to work around the frequent opening and closing
of the conn.Bind done by wireguard-go.
The preceding commit removed that behavior,
so we can simply close the connections
when we are done with them.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
We don't use the port that wireguard-go passes to us (via magicsock.connBind.Open).
We ignore it entirely and use the port we selected.
When we tell wireguard-go that we're changing the listen_port,
it calls connBind.Close and then connBind.Open.
And in the meantime, it stops calling the receive functions,
which means that we stop receiving and processing UDP and DERP packets.
And that is Very Bad.
That was never a problem prior to b3ceca1dd7,
because we passed the SkipBindUpdate flag to our wireguard-go fork,
which told wireguard-go not to re-bind on listen_port changes.
That commit eliminated the SkipBindUpdate flag.
We could write a bunch of code to work around the gap.
We could add background readers that process UDP and DERP packets when wireguard-go isn't.
But it's simpler to never create the conditions in which wireguard-go rebinds.
The other scenario in which wireguard-go re-binds is device.Down.
Conveniently, we never call device.Down. We go from device.Up to device.Close,
and the latter only when we're shutting down a magicsock.Conn completely.
Rubber-ducked-by: Avery Pennarun <apenwarr@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Upstream wireguard-go has changed its receive model.
NewDevice now accepts a conn.Bind interface.
The conn.Bind is stateless; magicsock.Conns are stateful.
To work around this, we add a connBind type that supports
cheap teardown and bring-up, backed by a Conn.
The new conn.Bind allows us to specify a set of receive functions,
rather than having to shoehorn everything into ReceiveIPv4 and ReceiveIPv6.
This lets us plumbing DERP messages directly into wireguard-go,
instead of having to mux them via ReceiveIPv4.
One consequence of the new conn.Bind layer is that
closing the wireguard-go device is now indistinguishable
from the routine bring-up and tear-down normally experienced
by a conn.Bind. We thus have to explicitly close the magicsock.Conn
when the close the wireguard-go device.
One downside of this change is that we are reliant on wireguard-go
to call receiveDERP to process DERP messages. This is fine for now,
but is perhaps something we should fix in the future.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
The code is not obviously better or worse, but this makes the little warning
triangle in my editor go away, and the distraction removal is worth it.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
It can end up executing an a new goroutine,
at which point instead of immediately stopping test execution, it hangs.
Since this is unexpected anyway, panic instead.
As a bonus, it makes call sites nicer and removes a kludge comment.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
The tstun packagen contains both constructors for generic tun
Devices, and a wrapper that provides additional functionality.
Signed-off-by: David Anderson <danderson@tailscale.com>
e.g.
$ tailscale ping 1.1.1.1
exit node found but not enabled
$ tailscale ping 10.2.200.2
node "tsbfvlan2" found, but not using its 10.2.200.0/24 route
$ sudo tailscale up --accept-routes
$ tailscale ping 10.2.200.2
pong from tsbfvlan2 (100.124.196.94) via 10.2.200.34:41641 in 1ms
$ tailscale ping mon.ts.tailscale.com
pong from monitoring (100.88.178.64) via DERP(sfo) in 83ms
pong from monitoring (100.88.178.64) via DERP(sfo) in 21ms
pong from monitoring (100.88.178.64) via [2604:a880:4:d1::37:d001]:41641 in 22ms
This necessarily moves code up from magicsock to wgengine, so we can
look at the actual wireguard config.
Fixes#1564
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
No server support yet, but we want Tailscale 1.6 clients to be able to respond
to them when the server can do it.
Updates #1310
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
There was a logical race where Conn.Rebind could acquire the
RebindingUDPConn mutex, close the connection, fail to rebind, release
the mutex, and then because the mutex was no longer held, ReceiveIPv4
wouldn't retry reads that failed with net.ErrClosed, letting that
error back to wireguard-go, which would then stop running that receive
IP goroutine.
Instead, keep the RebindingUDPConn mutex held for the entirety of the
replacement in all cases.
Updates tailscale/corp#1289
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Also change the type to netaddr.IP while here, because it made sorting
easier.
Updates tailscale/corp#1397
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
UIs need to see the full unedited netmap in order to know what exit nodes they
can offer to the user.
Signed-off-by: David Anderson <danderson@tailscale.com>
* move probing out of netcheck into new net/portmapper package
* use PCP ANNOUNCE op codes for PCP discovery, rather than causing
short-lived (sub-second) side effects with a 1-second-expiring map +
delete.
* track when we heard things from the router so we can be less wasteful
in querying the router's port mapping services in the future
* use portmapper from magicsock to map a public port
Fixes#1298Fixes#1080Fixes#1001
Updates #864
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
When a handshake race occurs, a queued data packet can get lost.
TestTwoDevicePing expected that the very first data packet would arrive.
This caused occasional flakes.
Change TestTwoDevicePing to repeatedly re-send packets
and succeed when one of them makes it through.
This is acceptable (vs making WireGuard not drop the packets)
because this only affects communication with extremely old clients.
And those extremely old clients will eventually connect,
because the kernel will retry sends on timeout.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
We modified the standard net package to not allocate a *net.UDPAddr
during a call to (*net.UDPConn).ReadFromUDP if the caller's use
of the *net.UDPAddr does not cause it to escape.
That is https://golang.org/cl/291390.
This is the companion change to magicsock.
There are two changes required.
First, call ReadFromUDP instead of ReadFrom, if possible.
ReadFrom returns a net.Addr, which is an interface, which always allocates.
Second, reduce the lifetime of the returned *net.UDPAddr.
We do this by immediately converting it into a netaddr.IPPort.
We left the existing RebindingUDPConn.ReadFrom method in place,
as it is required to satisfy the net.PacketConn interface.
With the upstream change and both of these fixes in place,
we have removed one large allocation per packet received.
name old time/op new time/op delta
ReceiveFrom-8 16.7µs ± 5% 16.4µs ± 8% ~ (p=0.310 n=5+5)
name old alloc/op new alloc/op delta
ReceiveFrom-8 112B ± 0% 64B ± 0% -42.86% (p=0.008 n=5+5)
name old allocs/op new allocs/op delta
ReceiveFrom-8 3.00 ± 0% 2.00 ± 0% -33.33% (p=0.008 n=5+5)
Co-authored-by: Sonia Appasamy <sonia@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
addrSet maintained duplicate lists of netaddr.IPPorts and net.UDPAddrs.
Unify to use the netaddr type only.
This makes (*Conn).ReceiveIPvN a bit uglier,
but that'll be cleaned up in a subsequent commit.
This is preparatory work to remove an allocation from ReceiveIPv4.
Co-authored-by: Sonia Appasamy <sonia@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
I based my estimation of the required timeout based on locally
observed behavior. But CI machines are worse than my local machine.
16s was enough to reduce flakiness but not eliminate it. Bump it up again.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
We removed the "fast retry" code from our wireguard-go fork.
As a result, pings can take longer to transit when retries are required.
Allow that.
Fixes#1277
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
The fix can make this test run unconditionally.
This moves code from 5c619882bc for
testability but doesn't fix it yet. The #1282 problem remains (when I
wrote its wake-up mechanism, I forgot there were N DERP readers
funneling into 1 UDP reader, and the code just isn't correct at all
for that case).
Also factor out some test helper code from BenchmarkReceiveFrom.
The refactoring in magicsock.go for testability should have no
behavior change.
Magicsock started dropping all traffic internally when Tailscale is
shut down, to avoid spurious wireguard logspam. This made the benchmark
not receive anything. Setting a dummy private key is sufficient to get
magicsock to pass traffic for benchmarking purposes.
Fixes#1270.
Signed-off-by: David Anderson <danderson@tailscale.com>
Use tb.Cleanup to simplify both the API and the implementation.
One behavior change: When the number of goroutines shrinks, don't log.
I've never found these logs to be useful, and they frequently add noise.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This is mostly code movement from the wireguard-go repo.
Most of the new wgcfg package corresponds to the wireguard-go wgcfg package.
wgengine/wgcfg/device{_test}.go was device/config{_test}.go.
There were substantive but simple changes to device_test.go to remove
internal package device references.
The API of device.Config (now wgcfg.DeviceConfig) grew an error return;
we previously logged the error and threw it away.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Rewrite log lines on the fly, based on the set of known peers.
This enables us to use upstream wireguard-go logging,
but maintain the Tailscale-style peer public key identifiers
that the rest of our systems (and people) expect.
Fixes#1183
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Also, don't try to use IPv6 LinkLocalUnicast addresses for now. Like endpoints
exchanged with control, we share them but don't yet use them.
Updates #1172
c8c493f3d9 made it always say
`created=false` which scared me when I saw it, as that would've implied
things were broken much worse. Fortunately the logging was just wrong.
DstToString is used in two places in wireguard-go: Logging and uapi.
We are switching to use uapi for wireguard-go config.
To preserve existing behavior, we need the full set of addrs.
And for logging, having the full set of addrs seems useful.
(The Addrs method itself is slated for removal. When that happens,
the implementation will move to DstToString.)
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
To save CPU and wakeups, don't run the DERP cleanup timer regularly
unless there is a non-home DERP connection open.
Also eliminates the goroutine, moving to a time.AfterFunc.
Updates #1034
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This reverts commit 08baa17d9a.
It caused deadlocks due to lock ordering violations.
It was not the right fix, and thus should simply be reverted
while we look for the right fix (if we haven't already found it
in the interim; we've fixed other logging-after-test issues).
Fixes#1161
context.cancelCtx.Done involves a mutex and isn't as cheap as I
previously assumed. Convert the donec method into a struct field and
store the channel value once. Our one magicsock.Conn gets one pointer
larger, but it cuts ~1% of the CPU time of the ReceiveFrom benchmark
and removes a bubble from the --svg output :)
22507adf54 stopped relying on
our fork of wireguard-go's UpdateDst callback.
As a result, we can unwind that code,
and the extra return value of ReceiveIPv{4,6}.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
TwoDevicePing is explicitly testing the behavior of the legacy codepath, everything
else is happy to assume that code no longer exists.
Signed-off-by: David Anderson <danderson@tailscale.com>
Previously, this benchmark relied on behavior of the legacy
receive codepath, which I changed in 22507adf. With this
change, the benchmark instead relies on the new active discovery
path.
Signed-off-by: David Anderson <danderson@tailscale.com>
This prevents us from continuing to do unnecessary work
(including logging) after the connection has closed.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This eliminates a dependency on wgcfg.Endpoint,
as part of the effort to eliminate our wireguard-go fork.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This makes connectivity between ancient and new tailscale nodes slightly
worse in some cases, but only in cases where the ancient version would
likely have failed to get connectivity anyway.
Signed-off-by: David Anderson <danderson@tailscale.com>
In sendDiscoMessage there is a check of whether the connection is
closed, which is not being reliably exercised by other tests.
This shows up in code coverage reports, the lines of code in
sendDiscoMessage are alternately added and subtracted from
code coverage.
Add a test to specifically exercise and verify this code path.
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
In derpWriteChanOfAddr when we call derphttp.NewRegionClient(),
there is a check of whether the connection is already errored and
if so it returns before grabbing the lock. The lock might already
be held and would be a deadlock.
This corner case is not being reliably exercised by other tests.
This shows up in code coverage reports, the lines of code in
derpWriteChanOfAddr are alternately added and subtracted from
code coverage.
Add a test to specifically exercise this code path, and verify that
it doesn't deadlock.
This is the best tradeoff I could come up with:
+ the moment code calls Err() to check if there is an error, we
grab the lock to make sure it would deadlock if it tries to grab
the lock itself.
+ if a new call to Err() is added in this code path, only the
first one will be covered and the rest will not be tested.
+ this test doesn't verify whether code is checking for Err() in
the right place, which ideally I guess it would.
Signed-off-by: Denton Gentry <dgentry@tailscale.com>