This lets clients quickly (sub-millisecond within a local LAN) map
from an ambiguous disco key to a node key without waiting for a
CallMeMaybe (over relatively high latency DERP).
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
(cherry picked from commit 75a7779b42)
https://github.com/tailscale/tailscale/pull/3014 added a
rebind on STUN failure, which means there can now be a
tailscale.com/wgengine/magicsock.(*RebindingUDPConn).ReadFromNetaddr
in progress at the end of the test waiting for a STUN
response which will never arrive.
This causes a test flake due to the resource leak in those
cases where the Conn decided to rebind. For whatever reason,
it mostly flakes with Windows.
If the Conn is closed, don't Rebind after a send error.
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
(cherry picked from commit def650b3e8)
Renames only; continuation of earlier 8049063d35
These kept confusing me while working on #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
(cherry picked from commit 569f70abfd)
The one remaining caller of peerMap.endpointForDiscoKey was making the
improper assumption that there's exactly 1 node with a given DiscoKey
in the network. That was the cause of #3088.
Now that all the other callers have been updated to not use
endpointForDiscoKey, there's no need to try to keep maintaining that
prone-to-misuse index.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
(cherry picked from commit 695df497ba)
A DiscoKey maps 1:n to endpoints. When we get a disco pong, we don't
necessarily know which endpoint sent it to us. Ask them all. There
will only usually be 1 (and in rare circumstances 2). So it's easier
to ask all two rather than building new maps from the random ping TxID
to its endpoint.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
(cherry picked from commit 04fd94acd6)
We can reply to a ping without knowing which exact node it's from. As
long as it's in our netmap, it's safe to reply. If there's more than
one node with that discokey, it doesn't matter who we're relpying to.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
(cherry picked from commit 151b4415ca)
As more prep for removing the false assumption that you're able to
map from DiscoKey to a single peer, move the lastPingFrom and lastPingTime
fields from the endpoint type to a new discoInfo type, effectively upgrading
the old sharedDiscoKey map (which only held a *[32]byte nacl precomputed key
as its value) to discoInfo which then includes that naclbox key.
Then start plumbing it into handlePing in prep for removing the need
for handlePing to take an endpoint parameter.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
(cherry picked from commit d86081f353)
The pass just after in this method handles cleaning up sharedDiscoKey.
No need to do it wrong (assuming DiscoKey => 1 node) earlier.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
(cherry picked from commit 36a07089ee)
It's not valid to assume that a discokey is globally unique.
This removes the first two of the four callers.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
(cherry picked from commit 82fa15fa3b)
On iOS (and possibly other platforms), sometimes our UDP socket would
get stuck in a state where it was bound to an invalid interface (or no
interface) after a network reconfiguration. We can detect this by
actually checking the error codes from sending our STUN packets.
If we completely fail to send any STUN packets, we know something is
very broken. So on the next STUN attempt, let's rebind the UDP socket
to try to correct any problems.
This fixes a problem where iOS would sometimes get stuck using DERP
instead of direct connections until the backend was restarted.
Fixes#2994
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
This feature wasn't working until I realized that we also need to opt into
the events. MSDN wasn't so generous as to make this easy to deduce.
Updates #2956
Signed-off-by: Aaron Klotz <aaron@tailscale.com>
A couple of gnarly assumptions in this code, as always with the async
message thing.
UI button is based on the DNS settings in the admin panel.
Co-authored-by: Maisem Ali <maisem@tailscale.com>
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
iOS and Android no longer use these. They both now (as of today)
use the hostinfo.SetFoo setters instead.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Turns out the iOS client has been only sending the OS version it first
started at. This whole hostinfo-via-prefs mechanism was never a good idea.
Start removing it.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This config update will let tailscale use bencher without worrying about the bencher check appearing as failed due to a benchmark regressing.
Updates #2938
Signed-off-by: Nathan Dias <nathan@orijtech.com>
I forgot to include this file in the earlier
7cf8ec8108 commit.
This exists purely to keep "go mod tidy" happy.
Updates #1609
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>