In prep for moving stuff out of LocalBackend.
Change-Id: I9725aa9c3ebc7275f8c40e040b326483c0340127
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Not done yet, but this move more of the outbound dial special casing
from random packages into tsdial, which aspires to be the one unified
place for all outbound dialing shenanigans.
Then this plumbs it all around, so everybody is ultimately
holding on to the same dialer.
As of this commit, macOS/iOS using an exit node should be able to
reach to the exit node's DoH DNS proxy over peerapi, doing the sockopt
to stay within the Network Extension.
A number of steps remain, including but limited to:
* move a bunch more random dialing stuff
* make netstack-mode tailscaled be able to use exit node's DNS proxy,
teaching tsdial's resolver to use it when an exit node is in use.
Updates #1713
Change-Id: I1e8ee378f125421c2b816f47bc2c6d913ddcd2f5
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
wgengine/wgcfg: introduce wgcfg.NewDevice helper to disable roaming
at all call sites (one real plus several tests).
Fixestailscale/corp#3016.
Signed-off-by: David Anderson <danderson@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Just something I ran across while debugging an unrelated failure. This
is not in response to any bug/issue.
Signed-off-by: Maisem Ali <maisem@tailscale.com>
On iOS (and possibly other platforms), sometimes our UDP socket would
get stuck in a state where it was bound to an invalid interface (or no
interface) after a network reconfiguration. We can detect this by
actually checking the error codes from sending our STUN packets.
If we completely fail to send any STUN packets, we know something is
very broken. So on the next STUN attempt, let's rebind the UDP socket
to try to correct any problems.
This fixes a problem where iOS would sometimes get stuck using DERP
instead of direct connections until the backend was restarted.
Fixes#2994
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
Windows has a public dns.Flush used in router_windows.go.
However that won't work for platforms like Linux, where
we need a different flush mechanism for resolved versus
other implementations.
We're instead adding a FlushCaches method to the dns Manager,
which can be made to work on all platforms as needed.
Fixes https://github.com/tailscale/tailscale/issues/2132
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
We currently plumb full URLs for DNS resolvers from the control server
down to the client. But when we pass the values into the net/dns
package, we throw away any URL that isn't a bare IP. This commit
continues the plumbing, and gets the URL all the way to the built in
forwarder. (It stops before plumbing URLs into the OS configurations
that can handle them.)
For #2596
Signed-off-by: David Crawshaw <crawshaw@tailscale.com>
And in the process, fix the related confusing error messages from
pinging your own IP or hostname.
Fixes#2803
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Having removed magicconn.Start, there's no need to synchronize startup
of other things to it any more.
Signed-off-by: David Anderson <danderson@tailscale.com>
Over time, other magicsock refactors have made Start effectively a
no-op, except that some other functions choose to panic if called
before Start.
Signed-off-by: David Anderson <danderson@tailscale.com>
The number of peers we have will be pretty stable across time.
Allocate roughly the right slice size.
This reduces memory usage when there are many peers.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Two optimizations.
Use values instead of pointers.
We were using pointers to make track the "peer in progress" easier.
It's not too hard to do it manually, though.
Make two passes through the data, so that we can size our
return value accurately from the beginning.
This is cheap enough compared to the allocation,
which grows linearly in the number of peers,
that it is worth doing.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Still very much a prototype (hard-coded IPs, etc) but should be
non-invasive enough to submit at this point and iterate from here.
Updates #2589
Co-Author: David Crawshaw <crawshaw@tailscale.com>
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The fact that Hash returns a [sha256.Size]byte leaks details about
the underlying hash implementation. This could very well be any other
hashing algorithm with a possible different block size.
Abstract this implementation detail away by declaring an opaque type
that is comparable. While we are changing the signature of UpdateHash,
rename it to just Update to reduce stutter (e.g., deephash.Update).
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
Pull in the latest version of wireguard-windows.
Switch to upstream wireguard-go.
This requires reverting all of our import paths.
Unfortunately, this has to happen at the same time.
The wireguard-go change is very low risk,
as that commit matches our fork almost exactly.
(The only changes are import paths, CI files, and a go.mod entry.)
So if there are issues as a result of this commit,
the first place to look is wireguard-windows changes.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
magicsock.Conn.ParseEndpoint requires a peer's public key,
disco key, and legacy ip/ports in order to do its job.
We currently accomplish that by:
* adding the public key in our wireguard-go fork
* encoding the disco key as magic hostname
* using a bespoke comma-separated encoding
It's a bit messy.
Instead, switch to something simpler: use a json-encoded struct
containing exactly the information we need, in the form we use it.
Our wireguard-go fork still adds the public key to the
address when it passes it to ParseEndpoint, but now the code
compensating for that is just a couple of simple, well-commented lines.
Once this commit is in, we can remove that part of the fork
and remove the compensating code.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Yes, it printed, but that was an implementation detail for hashing.
And coming optimization will make it print even less.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
On benchmark completion, we shut down the wgengine.
If we happen to poll for status during shutdown,
we get an "engine closing" error.
It doesn't hurt anything; ignore it.
Fixestailscale/corp#1776
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
It is unused, and has been since early Feb 2021 (Tailscale 1.6).
We can't get delete the DeviceOptions entirely yet;
first #1831 and #1839 need to go in, along with some wireguard-go changes.
Deleting this chunk of code now will make the later commits more clearly correct.
Pingers can now go too.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
We had a long-standing bug in which our TUN events channel
was being received from simultaneously in two places.
The first is wireguard-go.
At wgengine/userspace.go:366, we pass e.tundev to wireguard-go,
which starts a goroutine (RoutineTUNEventReader)
that receives from that channel and uses events to adjust the MTU
and bring the device up/down.
At wgengine/userspace.go:374, we launch a goroutine that
receives from e.tundev, logs MTU changes, and triggers
state updates when up/down changes occur.
Events were getting delivered haphazardly between the two of them.
We don't really want wireguard-go to receive the up/down events;
we control the state of the device explicitly by calling device.Up.
And the userspace.go loop MTU logging duplicates logging that
wireguard-go does when it received MTU updates.
So this change splits the single TUN events channel into up/down
and other (aka MTU), and sends them to the parties that ought
to receive them.
I'm actually a bit surprised that this hasn't caused more visible trouble.
If a down event went to wireguard-go but the subsequent up event
went to userspace.go, we could end up with the wireguard-go device disappearing.
I believe that this may also (somewhat accidentally) be a fix for #1790.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Track endpoints internally with a new tailcfg.Endpoint type that
includes a typed netaddr.IPPort (instead of just a string) and
includes a type for how that endpoint was discovered (STUN, local,
etc).
Use []tailcfg.Endpoint instead of []string internally.
At the last second, send it to the control server as the existing
[]string for endpoints, but also include a new parallel
MapRequest.EndpointType []tailcfg.EndpointType, so the control server
can start filtering out less-important endpoint changes from
new-enough clients. Notably, STUN-discovered endpoints can be filtered
out from 1.6+ clients, as they can discover them amongst each other
via CallMeMaybe disco exchanges started over DERP. And STUN endpoints
change a lot, causing a lot of MapResposne updates. But portmapped
endpoints are worth keeping for now, as they they work right away
without requiring the firewall traversal extra RTT dance.
End result will be less control->client bandwidth. (despite negligible
increase in client->control bandwidth)
Updates tailscale/corp#1543
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Upstream wireguard-go has changed its receive model.
NewDevice now accepts a conn.Bind interface.
The conn.Bind is stateless; magicsock.Conns are stateful.
To work around this, we add a connBind type that supports
cheap teardown and bring-up, backed by a Conn.
The new conn.Bind allows us to specify a set of receive functions,
rather than having to shoehorn everything into ReceiveIPv4 and ReceiveIPv6.
This lets us plumbing DERP messages directly into wireguard-go,
instead of having to mux them via ReceiveIPv4.
One consequence of the new conn.Bind layer is that
closing the wireguard-go device is now indistinguishable
from the routine bring-up and tear-down normally experienced
by a conn.Bind. We thus have to explicitly close the magicsock.Conn
when the close the wireguard-go device.
One downside of this change is that we are reliant on wireguard-go
to call receiveDERP to process DERP messages. This is fine for now,
but is perhaps something we should fix in the future.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
The resolver still only supports a single upstream config, and
ipn/wgengine still have to split up the DNS config, but this moves
closer to unifying the DNS configs.
As a handy side-effect of the refactor, IPv6 MagicDNS records exist
now.
Signed-off-by: David Anderson <danderson@tailscale.com>
So we have a documented & tested way to check whether we're in
netstack mode. To be used by future commits.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
For discovery when an explicit hostname/IP is known. We'll still
also send it via control for finding peers by a list.
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
"Fake" doesn't mean a lot any more, given that many components
of the engine can be faked out, including in valid production
configurations like userspace-networking.
Signed-off-by: David Anderson <danderson@tailscale.com>
This makes setup more explicit in prod codepaths, without
requiring a bunch of arguments or helpers for tests and
userspace mode.
Signed-off-by: David Anderson <danderson@tailscale.com>
The tstun packagen contains both constructors for generic tun
Devices, and a wrapper that provides additional functionality.
Signed-off-by: David Anderson <danderson@tailscale.com>
e.g.
$ tailscale ping 1.1.1.1
exit node found but not enabled
$ tailscale ping 10.2.200.2
node "tsbfvlan2" found, but not using its 10.2.200.0/24 route
$ sudo tailscale up --accept-routes
$ tailscale ping 10.2.200.2
pong from tsbfvlan2 (100.124.196.94) via 10.2.200.34:41641 in 1ms
$ tailscale ping mon.ts.tailscale.com
pong from monitoring (100.88.178.64) via DERP(sfo) in 83ms
pong from monitoring (100.88.178.64) via DERP(sfo) in 21ms
pong from monitoring (100.88.178.64) via [2604:a880:4:d1::37:d001]:41641 in 22ms
This necessarily moves code up from magicsock to wgengine, so we can
look at the actual wireguard config.
Fixes#1564
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The Engine.LinkChange method was recently removed in
e3df29d488 while misremembering how
Android's link state mechanism worked.
Rather than do some last minute rearchitecting of link state on
Android before Tailscale 1.6, restore the old Engine.LinkChange hook
for now so the Android client doesn't need any changes. But change how
it's implemented to instead inject an event into the link monitor.
Fixes#1427
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Gets it out of wgengine so the Engine isn't responsible for being a
callback registration hub for it.
This also removes the Engine.LinkChange method, as it's no longer
necessary. The monitor tells us about changes; it doesn't seem to
need any help. (Currently it was only used by Swift, but as of
14dc790137 we just do the same from Go)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
And add a --socks5-server flag.
And fix a race in SOCKS5 replies where the response header was written
concurrently with the copy from the backend.
Co-authored with Naman Sood.
Updates #707
Updates #504
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Currently it assumes exactly 1 registered callback. This changes it to
support 0, 1, or more than 1.
This is a step towards plumbing wgengine/monitor into more places (and
moving some of wgengine's interface state fetching into monitor in a
later step)
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This was in place because retrieved allowed_ips was very expensive.
Upstream changed the data structure to make them cheaper to compute.
This commit is an experiment to find out whether they're now cheap enough.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
And move a couple other types down into leafier packages.
Now cmd/tailscale doesn't bring in netlink, magicsock, wgengine, etc.
Fixes#1181
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This is mostly code movement from the wireguard-go repo.
Most of the new wgcfg package corresponds to the wireguard-go wgcfg package.
wgengine/wgcfg/device{_test}.go was device/config{_test}.go.
There were substantive but simple changes to device_test.go to remove
internal package device references.
The API of device.Config (now wgcfg.DeviceConfig) grew an error return;
we previously logged the error and threw it away.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Rewrite log lines on the fly, based on the set of known peers.
This enables us to use upstream wireguard-go logging,
but maintain the Tailscale-style peer public key identifiers
that the rest of our systems (and people) expect.
Fixes#1183
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This eliminates a dependency on wgcfg.Endpoint,
as part of the effort to eliminate our wireguard-go fork.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Not usefully functional yet (mostly a proof of concept), but getting
it submitted for some work @namansood is going to do atop this.
Updates #707
Updates #634
Updates #48
Updates #835
The log lines that wireguard-go prints as it starts
and stops its worker routines are mostly noise.
They also happen after other work is completed,
which causes failures in some of the log testing packages.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This is a replacement for the key-related parts
of the wireguard-go wgcfg package.
This is almost a straight copy/paste from the wgcfg package.
I have slightly changed some of the exported functions and types
to avoid stutter, added and tweaked some comments,
and removed some now-unused code.
To avoid having wireguard-go depend on this new package,
wgcfg will keep its key types.
We translate into and out of those types at the last minute.
These few remaining uses will be eliminated alongside
the rest of the wgcfg package.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Lazy wg configuration now triggers if a peer has only endpoint
addresses (/32 for IPv4, /128 for IPv6). Subnet routers still
trigger eager configuration to avoid the need for a CIDR match
in the hot packet path.
Signed-off-by: David Anderson <danderson@tailscale.com>
The packet filter still rejects all IPv6, but decodes enough from v6
packets to do something smarter in a followup.
name time/op
Decode/tcp4-8 28.8ns ± 2%
Decode/tcp6-8 20.6ns ± 1%
Decode/udp4-8 28.2ns ± 1%
Decode/udp6-8 20.0ns ± 6%
Decode/icmp4-8 21.7ns ± 2%
Decode/icmp6-8 14.1ns ± 2%
Decode/unknown-8 9.43ns ± 2%
Signed-off-by: David Anderson <danderson@tailscale.com>
There was a bug with the lazy wireguard config code where, if the
minimum set of peers to tell wireguard didn't change, we skipped
calling userspaceEngine.updateActivityMapsLocked which updated
the various data structures that matched incoming traffic to later
reconfigure the minimum config.
That meant if an idle peer restarted and changed discovery keys, we
skipped updating our maps of disco keys/IPs that would caused us to
lazily inflate the config for that peer later if/when it did send
traffic.
This function is only called in fake mode, which won't do anything more
with the packet after we respond to it anyway, so dropping it in the
prefilter is not necessary. And it's kinda semantically wrong: we did
not reject it, so telling the upper layer that it was rejected produces
an ugly error message.
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
If no interfaces are up, calm down and stop spamming so much. It was
noticed as especially bad on Windows, but probably was bad
everywhere. I just have the best network conditions testing on a
Windows VM.
Updates #604