A new package can also later record/report which knobs are checked and
set. It also makes the code cleaner & easier to grep for env knobs.
Change-Id: Id8a123ab7539f1fadbd27e0cbeac79c2e4f09751
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This fixes a deadlock on shutdown.
One goroutine is waiting to send on c.derpRecvCh before unlocking c.mu.
The other goroutine is waiting to lock c.mu before receiving from c.derpRecvCh.
#3736 has a more detailed explanation of the sequence of events.
Fixes#3736
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Turning this on at the beginning of the 1.21.x dev cycle, for 1.22.
Updates #150
Change-Id: I1de567cfe0be3df5227087de196ab88e60c9eb56
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The blockForeverConn was only using its sync.Cond one side. Looks like it
was just forgotten.
Fixes#3671
Change-Id: I4ed0191982cdd0bfd451f133139428a4fa48238c
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Bigger changes coming later, but this should improve things a bit in
the meantime.
Rationale:
* 2 minutes -> 45 seconds: 2 minutes was overkill and never considered
phones/battery at the time. It was totally arbitrary. 45 seconds is
also arbitrary but is less than 2 minutes.
* heartbeat from 2 seconds to 3 seconds: in practice this meant two
packets per second (2 pings and 2 pongs every 2 seconds) because the
other side was also pinging us every 2 seconds on their own.
That's just overkill. (see #540 too)
So in the worst case before: when we sent a single packet (say: a DNS
packet), we ended up sending 61 packets over 2 minutes: the 1 DNS
query and then then 60 disco pings (2 minutes / 2 seconds) & received
the same (1 DNS response + 60 pongs). Now it's 15. In 1.22 we plan to
remove this whole timer-based heartbeat mechanism entirely.
The 5 seconds to 6.5 seconds change is just stretching out that
interval so you can still miss two heartbeats (other 3 + 3 seconds
would be greater than 5 seconds). This means that if your peer moves
without telling you, you can have a path out for 6.5 seconds
now instead of 5 seconds before disco finds a new one. That will also
improve in 1.22 when we start doing UDP+DERP at the same time
when confidence starts to go down on a UDP path.
Updates #3363
Change-Id: Ic2314bbdaf42edcdd7103014b775db9cf4facb47
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Treat UDP send EPERM errors as a lost UDP packet, not something super
fatal. That's just the Linux firewall preventing it from going out.
And add a leaf package net/neterror for that (and future) policy that
all three packages can share, with tests.
Updates #3619
Change-Id: Ibdb838c43ee9efe70f4f25f7fc7fdf4607ba9c1d
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Only if the source address isn't on the currently active interface or
a ping of the DERP server fails.
Updates #3619
Change-Id: I6bf06503cff4d781f518b437c8744ac29577acc8
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
We only tracked the transport type (UDP vs DERP), not what they were.
Change-Id: Ia4430c1c53afd4634e2d9893d96751a885d77955
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
And it updates the build tag style on a couple files.
Change-Id: I84478d822c8de3f84b56fa1176c99d2ea5083237
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It's been a bunch of releases now since the TailscaleIPs slice
replacement was added.
Change-Id: I3bd80e1466b3d9e4a4ac5bedba8b4d3d3e430a03
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
endpoint.discoKey is protected by endpoint.mu.
endpoint.sendDiscoMessage was reading it without holding the lock.
This showed up in a CI failure and is readily reproducible locally.
The fix is in two parts.
First, for Conn.enqueueCallMeMaybe, eliminate the one-line helper method endpoint.sendDiscoMessage; call Conn.sendDiscoMessage directly.
This makes it more natural to read endpoint.discoKey in a context
in which endpoint.mu is already held.
Second, for endpoint.sendDiscoPing, explicitly pass the disco key
as an argument. Again, this makes it easier to read endpoint.discoKey
in a context in which endpoint.mu is already held.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
I believe that this should eliminate the flakiness.
If GitHub CI manages to be even slower that can be believed
(and I can believe a lot at this point),
then we should roll this back and make some more invasive changes.
Updates #654Fixes#3247 (I hope)
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
We can do the "maybe delete" check unilaterally:
In the case of an insert, both oldDiscoKey
and ep.discoKey will be the zero value.
And since we don't use pi again, we can skip
giving it a name, which makes scoping clearer.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
wgengine/wgcfg: introduce wgcfg.NewDevice helper to disable roaming
at all call sites (one real plus several tests).
Fixestailscale/corp#3016.
Signed-off-by: David Anderson <danderson@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
And annotate magicsock as a start.
And add localapi and debug handlers with the Prometheus-format
exporter.
Updates #3307
Change-Id: I47c5d535fe54424741df143d052760387248f8d3
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
There are a few remaining uses of testing.AllocsPerRun:
Two in which we only log the number of allocations,
and one in which dynamically calculate the allocations
target based on a different AllocsPerRun run.
This also allows us to tighten the "no allocs"
test in wgengine/filter.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
And the derper change to add a CORS endpoint for latency measurement.
And a little magicsock change to cut down some log spam on js/wasm.
Updates #3157
Change-Id: I5fd9e6f5098c815116ddc8ac90cbcd0602098a48
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Be DERP-only for now. (WebRTC can come later :))
Updates #3157
Change-Id: I56ebb3d914e37e8f4ab651306fd705b817ca381c
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Now that peerMap tracks the set of nodes for a DiscoKey.
Updates #3088
Change-Id: I927bf2bdfd2b8126475f6b6acc44bc799fcb489f
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Continuation of 2aa5df7ac1, remove nil
check because it can never be nil. (It previously was able to be nil.)
Change-Id: I59cd9ad611dbdcbfba680ed9b22e841b00c9d5e6
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This adds new fields (currently unused) to discoInfo to track what the
last verified (unambiguous) NodeKey a DiscoKey last mapped to, and
when.
Then on CallMeMaybe, Pong and on most Pings, we update the mapping
from DiscoKey to the current NodeKey for that DiscoKey.
Updates #3088
Change-Id: Idc4261972084dec71cf8ec7f9861fb9178eb0a4d
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This lets clients quickly (sub-millisecond within a local LAN) map
from an ambiguous disco key to a node key without waiting for a
CallMeMaybe (over relatively high latency DERP).
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
https://github.com/tailscale/tailscale/pull/3014 added a
rebind on STUN failure, which means there can now be a
tailscale.com/wgengine/magicsock.(*RebindingUDPConn).ReadFromNetaddr
in progress at the end of the test waiting for a STUN
response which will never arrive.
This causes a test flake due to the resource leak in those
cases where the Conn decided to rebind. For whatever reason,
it mostly flakes with Windows.
If the Conn is closed, don't Rebind after a send error.
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
Renames only; continuation of earlier 8049063d35
These kept confusing me while working on #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The one remaining caller of peerMap.endpointForDiscoKey was making the
improper assumption that there's exactly 1 node with a given DiscoKey
in the network. That was the cause of #3088.
Now that all the other callers have been updated to not use
endpointForDiscoKey, there's no need to try to keep maintaining that
prone-to-misuse index.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
A DiscoKey maps 1:n to endpoints. When we get a disco pong, we don't
necessarily know which endpoint sent it to us. Ask them all. There
will only usually be 1 (and in rare circumstances 2). So it's easier
to ask all two rather than building new maps from the random ping TxID
to its endpoint.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
We can reply to a ping without knowing which exact node it's from. As
long as it's in our netmap, it's safe to reply. If there's more than
one node with that discokey, it doesn't matter who we're relpying to.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
As more prep for removing the false assumption that you're able to
map from DiscoKey to a single peer, move the lastPingFrom and lastPingTime
fields from the endpoint type to a new discoInfo type, effectively upgrading
the old sharedDiscoKey map (which only held a *[32]byte nacl precomputed key
as its value) to discoInfo which then includes that naclbox key.
Then start plumbing it into handlePing in prep for removing the need
for handlePing to take an endpoint parameter.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The pass just after in this method handles cleaning up sharedDiscoKey.
No need to do it wrong (assuming DiscoKey => 1 node) earlier.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It's not valid to assume that a discokey is globally unique.
This removes the first two of the four callers.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
On iOS (and possibly other platforms), sometimes our UDP socket would
get stuck in a state where it was bound to an invalid interface (or no
interface) after a network reconfiguration. We can detect this by
actually checking the error codes from sending our STUN packets.
If we completely fail to send any STUN packets, we know something is
very broken. So on the next STUN attempt, let's rebind the UDP socket
to try to correct any problems.
This fixes a problem where iOS would sometimes get stuck using DERP
instead of direct connections until the backend was restarted.
Fixes#2994
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
AFAICT this was always present, the log read mid-execution was never safe.
But it seems like the recent magicsock refactoring made the race much
more likely.
Signed-off-by: David Anderson <danderson@tailscale.com>
And add health check errors to ipnstate.Status (tailscale status --json).
Updates #2746
Updates #2775
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Over time, other magicsock refactors have made Start effectively a
no-op, except that some other functions choose to panic if called
before Start.
Signed-off-by: David Anderson <danderson@tailscale.com>
We were returning an error almost, but not quite like errConnClosed in
a single codepath, which could still trip the panic on reconfig in the
test logic.
Signed-off-by: David Anderson <danderson@tailscale.com>
Our prod code doesn't eagerly handshake, because our disco layer enables
on-demand handshaking. Configuring both peers to eagerly handshake leads
to WireGuard handshake races that make TestTwoDevicePing flaky.
Signed-off-by: David Anderson <danderson@tailscale.com>
It only existed to override one test-only behavior with a
different test-only behavior, in both cases working around
an annoying feature of our CI environments. Instead, handle
that weirdness entirely in the test code, with a tweaked
TestOnlyPacketListener that gets injected.
Signed-off-by: David Anderson <danderson@tailscale.com>
The docstring said it was meant for use in tests, but it's specifically a
special codepath that is _only_ used in tests, so make the claim stronger.
Signed-off-by: David Anderson <danderson@tailscale.com>