* wgengine/magicsock: add envknob to send CallMeMaybe to non-existent peer
For testing older client version responses to the PeerGone packet format change.
Updates #4326
Signed-off-by: Val <valerie@tailscale.com>
* derp: remove dead sclient struct member replaceLimiter
Leftover from an previous solution to the duplicate client problem.
Updates #2751
Signed-off-by: Val <valerie@tailscale.com>
* derp, derp/derphttp, wgengine/magicsock: add new PeerGone message type Not Here
Extend the PeerGone message type by adding a reason byte. Send a
PeerGone "Not Here" message when an endpoint sends a disco message to
a peer that this server has no record of.
Fixes#4326
Signed-off-by: Val <valerie@tailscale.com>
---------
Signed-off-by: Val <valerie@tailscale.com>
This updates all source files to use a new standard header for copyright
and license declaration. Notably, copyright no longer includes a date,
and we now use the standard SPDX-License-Identifier header.
This commit was done almost entirely mechanically with perl, and then
some minimal manual fixes.
Updates #6865
Signed-off-by: Will Norris <will@tailscale.com>
So magicsock can later ask a DERP connection whether its source IP
would've changed if it reconnected.
Updates #3619
Change-Id: Ibc8810340c511d6786b60c78c1a61c09f5800e40
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
In prep for a future change to have client ping derp connections
when their state is questionable, rather than aggressively tearing
them down and doing a heavy reconnect when their state is unknown.
We already support ping/pong in the other direction (servers probing
clients) so we already had the two frame types, but I'd never finished
this direction.
Updates #3619
Change-Id: I024b815d9db1bc57c20f82f80f95fb55fc9e2fcc
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
No server support yet, but we want Tailscale 1.6 clients to be able to respond
to them when the server can do it.
Updates #1310
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
* advertise server's DERP public key following its ServerHello
* have client look for that DEPR public key in the response
PeerCertificates
* let client advertise it's going into a "fast start" mode
if it finds it
* modify server to support that fast start mode, just not
sending the HTTP response header
Cuts down another round trip, bringing the latency of being able to
write our first DERP frame from SF to Bangalore from ~725ms
(3 RTT) to ~481ms (2 RTT: TCP and TLS).
Fixes#693
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It just has a version number in it and it's not really needed.
Instead just return it as a normal Recv message type for those
that care (currently only tests).
Updates #150 (in that it shares the same goal: initial DERP latency)
Updates #199 (in that it removes some DERP versioning)
For various reasons (mostly during rollouts or config changes on our
side), nodes may end up connecting to a fallback DERP node in a
region, rather than the primary one we tell them about in the DERP
map.
Connecting to the "wrong" node is fine, but it's in our best interest
for all nodes in a domain to connect to the same node, to reduce
intra-region packet forwarding.
This adds a privileged frame type used by the control system that can
kick off a client connection when they're connected to the wrong node
in a region. Then they hopefully reconnect immediately to the correct
location. (If not, we can leave them alone and stop closing them.)
Updates tailscale/corp#372
The magicsock derpReader was holding onto 65KB for each DERP
connection forever, just in case.
Make the derp{,http}.Client be in charge of memory instead. It can
reuse its bufio.Reader buffer space.
(The NewMeshClient constructor I added recently was gross in
retrospect at call sites, especially when it wasn't obvious that a
meshKey empty string meant a regular client)
This lets a trusted DERP client that knows a pre-shared key subscribe
to the connection list. Upon subscribing, they get the current set
of connected public keys, and then all changes over time.
This lets a set of DERP server peers within a region all stay connected to
each other and know which clients are connected to which nodes.
Updates #388
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>