This renames canP2P in magicsock to canP2PLocked to reflect
expectation of mutex lock, fixes a race we discovered in the meantime,
and updates the current stats.
Co-authored-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Signed-off-by: Jenny Zhang <jz@tailscale.com>
The //go:build syntax was introduced in Go 1.17:
https://go.dev/doc/go1.17#build-lines
gofmt has kept the +build and go:build lines in sync since
then, but enough time has passed. Time to remove them.
Done with:
perl -i -npe 's,^// \+build.*\n,,' $(git grep -l -F '+build')
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
There is utility in logging traffic statistics that occurs at the physical layer.
That is, in order to send packets virtually to a particular tailscale IP address,
what physical endpoints did we need to communicate with?
This functionality logs IP addresses identical to
what had always been logged in magicsock prior to #5823,
so there is no increase in PII being logged.
ExtractStatistics returns a mapping of connections to counts.
The source is always a Tailscale IP address (without port),
while the destination is some endpoint reachable on WAN or LAN.
As a special case, traffic routed through DERP will use 127.3.3.40
as the destination address with the port being the DERP region.
This entire feature is only enabled if data-plane audit logging
is enabled on the tailnet (by default it is disabled).
Example of type of information logged:
------------------------------------ Tx[P/s] Tx[B/s] Rx[P/s] Rx[B/s]
PhysicalTraffic: 25.80 3.39Ki 38.80 5.57Ki
100.1.2.3 -> 143.11.22.33:41641 15.40 2.00Ki 23.20 3.37Ki
100.4.5.6 -> 192.168.0.100:41641 10.20 1.38Ki 15.60 2.20Ki
100.7.8.9 -> 127.3.3.40:2 0.20 6.40 0.00 0.00
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
We had previously added this to the netcheck report in #5087 but never
copied it into the NetInfo struct. Additionally, add it to log lines so
it's visible to support.
Change-Id: Ib6266f7c6aeb2eb2a28922aeafd950fe1bf5627e
Signed-off-by: Andrew Dunham <andrew@tailscale.com>
Sets up new file for separate silent disco goroutine, tentatively named
pathfinder for now.
Updates #540
Co-authored-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Signed-off-by: Jenny Zhang <jz@tailscale.com>
During development of silent disco (#540), an alternate send policy
for magicsock that doesn't wake up the radio frequently with
heartbeats, we want the old & new policies to coexist, like we did
previously pre- and post-disco.
We started to do that earlier in 5c42990c2f but only set up the
env+control knob plumbing to set a bool about which path should be
used.
This starts to add a way for the silent disco code to update the send
path from a separate goroutine. (Part of the effort is going to
de-state-machinify the event based soup that is the current disco
code and make it more Go synchronous style.)
So far this does nothing. (It does add an atomic load on each send
but that should be noise in the grand scheme of things, and a even more
rare atomic store of nil on node config changes.)
Baby steps.
Updates #540
Co-authored-by: Jenny Zhang <jz@tailscale.com>
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The wireguard-go code unfortunately calls this unconditionally
even when verbose logging is disabled.
Partial revert of #5911.
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
This field seems seldom used and the documentation is wrong.
It is simpler to just derive its original value dynamically
when endpoint.DstToString is called.
This method is potentially used by wireguard-go,
but not in any code path is performance sensitive.
All calls to it use it in conjunction with fmt.Printf,
which is going to be slow anyways since it uses Go reflection.
Signed-off-by: Joe Tsai <joetsai@digital-static.net>
- At high data rates more buffer space is required in order to avoid
packet loss during any cause of delay.
- On slower machines more buffer space is required in order to avoid
packet loss while decryption & tun writing is underway.
- On higher latency network paths more buffer space is required in order
to overcome BDP.
- On Linux set with SO_*BUFFORCE to bypass net.core.{r,w}mem_max.
- 7MB is the current default maximum on macOS 12.6
- Windows test is omitted, as Windows does not support getsockopt for
these options.
Signed-off-by: James Tucker <james@tailscale.com>
And add a CLI/localapi and c2n mechanism to enable it for a fixed
amount of time.
Updates #1548
Change-Id: I71674aaf959a9c6761ff33bbf4a417ffd42195a7
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This fixes a race condition which caused `c.muCond.Broadcast()` to
never fire in the `firstDerp` if block. It resulted in `Close()`
hanging forever.
Signed-off-by: Kyle Carberry <kyle@carberry.com>
From 5c42990c2f, not yet released in a stable build.
Caught by existing tests.
Fixes#5685
Change-Id: Ia76bb328809d9644e8b96910767facf627830600
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Baby steps towards turning off heartbeat pings entirely as per #540.
This doesn't change any current magicsock functionality and requires additional
changes to send/disco paths before the flag can be turned on.
Updates #540
Change-Id: Idc9a72748e74145b068d67e6dd4a4ffe3932efd0
Signed-off-by: Jenny Zhang <jz@tailscale.com>
Signed-off-by: Jenny Zhang <jz@tailscale.com>
The io/ioutil package has been deprecated as of Go 1.16 [1]. This commit
replaces the existing io/ioutil functions with their new definitions in
io and os packages.
Reference: https://golang.org/doc/go1.16#ioutil
Signed-off-by: Eng Zer Jun <engzerjun@gmail.com>
Fixes an panic in `(*magicsock.Conn).ServeHTTPDebug` when the
`recentPongs` ring buffer for an endpoint wraps around.
Signed-off-by: Colin Adler <colin1adler@gmail.com>
Incoming disco packets are now dropped unless they match one of the
current bound ports, or have a zero port*.
The BPF filter passes all packets with a disco header to the raw packet
sockets regardless of destination port (in order to avoid needing to
reconfigure BPF on rebind).
If a BPF enabled node has just rebound, due to restart or rebind, it may
receive and reply to disco ping packets destined for ports other than
those which are presently bound. If the pong is accepted, the pinging
node will now assume that it can send WireGuard traffic to the pinged
port - such traffic will not reach the node as it is not destined for a
bound port.
*The zero port is ignored, if received. This is a speculative defense
and would indicate a problem in the receive path, or the BPF filter.
This condition is allowed to pass as it may enable traffic to flow,
however it will also enable problems with the same symptoms this patch
otherwise fixes.
Fixes#5536
Signed-off-by: James Tucker <james@tailscale.com>
1f959edeb0 introduced a regression for JS
where the initial bind no longer occurred at all for JS.
The condition is moved deeper in the call tree to avoid proliferation of
higher level conditions.
Updates #5537
Signed-off-by: James Tucker <james@tailscale.com>
Both RebindingUDPConns now always exist. the initial bind (which now
just calls rebind) now ensures that bind is called for both, such that
they both at least contain a blockForeverConn. Calling code no longer
needs to assert their state.
Signed-off-by: James Tucker <james@tailscale.com>
This is entirely optional (i.e. failing in this code is non-fatal) and
only enabled on Linux for now. Additionally, this new behaviour can be
disabled by setting the TS_DEBUG_DISABLE_AF_PACKET environment variable.
Updates #3824
Replaces #5474
Co-authored-by: Andrew Dunham <andrew@du.nham.ca>
Signed-off-by: David Anderson <danderson@tailscale.com>
The Start method was removed in 4c27e2fa22, but the comment on NewConn
still mentioned it doesn't do anything until this method is called.
Signed-off-by: Kris Brandow <kris.brandow@gmail.com>
This adds a lighter mechanism for endpoint updates from control.
Change-Id: If169c26becb76d683e9877dc48cfb35f90cc5f24
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The version string changed slightly. Adapt.
And always check the current Go version to prevent future
accidental regressions. I would have missed this one had
I not explicitly manually checked it.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
A new package can also later record/report which knobs are checked and
set. It also makes the code cleaner & easier to grep for env knobs.
Change-Id: Id8a123ab7539f1fadbd27e0cbeac79c2e4f09751
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This fixes a deadlock on shutdown.
One goroutine is waiting to send on c.derpRecvCh before unlocking c.mu.
The other goroutine is waiting to lock c.mu before receiving from c.derpRecvCh.
#3736 has a more detailed explanation of the sequence of events.
Fixes#3736
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Turning this on at the beginning of the 1.21.x dev cycle, for 1.22.
Updates #150
Change-Id: I1de567cfe0be3df5227087de196ab88e60c9eb56
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The blockForeverConn was only using its sync.Cond one side. Looks like it
was just forgotten.
Fixes#3671
Change-Id: I4ed0191982cdd0bfd451f133139428a4fa48238c
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Bigger changes coming later, but this should improve things a bit in
the meantime.
Rationale:
* 2 minutes -> 45 seconds: 2 minutes was overkill and never considered
phones/battery at the time. It was totally arbitrary. 45 seconds is
also arbitrary but is less than 2 minutes.
* heartbeat from 2 seconds to 3 seconds: in practice this meant two
packets per second (2 pings and 2 pongs every 2 seconds) because the
other side was also pinging us every 2 seconds on their own.
That's just overkill. (see #540 too)
So in the worst case before: when we sent a single packet (say: a DNS
packet), we ended up sending 61 packets over 2 minutes: the 1 DNS
query and then then 60 disco pings (2 minutes / 2 seconds) & received
the same (1 DNS response + 60 pongs). Now it's 15. In 1.22 we plan to
remove this whole timer-based heartbeat mechanism entirely.
The 5 seconds to 6.5 seconds change is just stretching out that
interval so you can still miss two heartbeats (other 3 + 3 seconds
would be greater than 5 seconds). This means that if your peer moves
without telling you, you can have a path out for 6.5 seconds
now instead of 5 seconds before disco finds a new one. That will also
improve in 1.22 when we start doing UDP+DERP at the same time
when confidence starts to go down on a UDP path.
Updates #3363
Change-Id: Ic2314bbdaf42edcdd7103014b775db9cf4facb47
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Treat UDP send EPERM errors as a lost UDP packet, not something super
fatal. That's just the Linux firewall preventing it from going out.
And add a leaf package net/neterror for that (and future) policy that
all three packages can share, with tests.
Updates #3619
Change-Id: Ibdb838c43ee9efe70f4f25f7fc7fdf4607ba9c1d
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Only if the source address isn't on the currently active interface or
a ping of the DERP server fails.
Updates #3619
Change-Id: I6bf06503cff4d781f518b437c8744ac29577acc8
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
We only tracked the transport type (UDP vs DERP), not what they were.
Change-Id: Ia4430c1c53afd4634e2d9893d96751a885d77955
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
And it updates the build tag style on a couple files.
Change-Id: I84478d822c8de3f84b56fa1176c99d2ea5083237
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It's been a bunch of releases now since the TailscaleIPs slice
replacement was added.
Change-Id: I3bd80e1466b3d9e4a4ac5bedba8b4d3d3e430a03
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
endpoint.discoKey is protected by endpoint.mu.
endpoint.sendDiscoMessage was reading it without holding the lock.
This showed up in a CI failure and is readily reproducible locally.
The fix is in two parts.
First, for Conn.enqueueCallMeMaybe, eliminate the one-line helper method endpoint.sendDiscoMessage; call Conn.sendDiscoMessage directly.
This makes it more natural to read endpoint.discoKey in a context
in which endpoint.mu is already held.
Second, for endpoint.sendDiscoPing, explicitly pass the disco key
as an argument. Again, this makes it easier to read endpoint.discoKey
in a context in which endpoint.mu is already held.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
I believe that this should eliminate the flakiness.
If GitHub CI manages to be even slower that can be believed
(and I can believe a lot at this point),
then we should roll this back and make some more invasive changes.
Updates #654Fixes#3247 (I hope)
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
We can do the "maybe delete" check unilaterally:
In the case of an insert, both oldDiscoKey
and ep.discoKey will be the zero value.
And since we don't use pi again, we can skip
giving it a name, which makes scoping clearer.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
wgengine/wgcfg: introduce wgcfg.NewDevice helper to disable roaming
at all call sites (one real plus several tests).
Fixestailscale/corp#3016.
Signed-off-by: David Anderson <danderson@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
And annotate magicsock as a start.
And add localapi and debug handlers with the Prometheus-format
exporter.
Updates #3307
Change-Id: I47c5d535fe54424741df143d052760387248f8d3
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
There are a few remaining uses of testing.AllocsPerRun:
Two in which we only log the number of allocations,
and one in which dynamically calculate the allocations
target based on a different AllocsPerRun run.
This also allows us to tighten the "no allocs"
test in wgengine/filter.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
And the derper change to add a CORS endpoint for latency measurement.
And a little magicsock change to cut down some log spam on js/wasm.
Updates #3157
Change-Id: I5fd9e6f5098c815116ddc8ac90cbcd0602098a48
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Be DERP-only for now. (WebRTC can come later :))
Updates #3157
Change-Id: I56ebb3d914e37e8f4ab651306fd705b817ca381c
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Now that peerMap tracks the set of nodes for a DiscoKey.
Updates #3088
Change-Id: I927bf2bdfd2b8126475f6b6acc44bc799fcb489f
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Continuation of 2aa5df7ac1, remove nil
check because it can never be nil. (It previously was able to be nil.)
Change-Id: I59cd9ad611dbdcbfba680ed9b22e841b00c9d5e6
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This adds new fields (currently unused) to discoInfo to track what the
last verified (unambiguous) NodeKey a DiscoKey last mapped to, and
when.
Then on CallMeMaybe, Pong and on most Pings, we update the mapping
from DiscoKey to the current NodeKey for that DiscoKey.
Updates #3088
Change-Id: Idc4261972084dec71cf8ec7f9861fb9178eb0a4d
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
This lets clients quickly (sub-millisecond within a local LAN) map
from an ambiguous disco key to a node key without waiting for a
CallMeMaybe (over relatively high latency DERP).
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
https://github.com/tailscale/tailscale/pull/3014 added a
rebind on STUN failure, which means there can now be a
tailscale.com/wgengine/magicsock.(*RebindingUDPConn).ReadFromNetaddr
in progress at the end of the test waiting for a STUN
response which will never arrive.
This causes a test flake due to the resource leak in those
cases where the Conn decided to rebind. For whatever reason,
it mostly flakes with Windows.
If the Conn is closed, don't Rebind after a send error.
Signed-off-by: Denton Gentry <dgentry@tailscale.com>
Renames only; continuation of earlier 8049063d35
These kept confusing me while working on #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The one remaining caller of peerMap.endpointForDiscoKey was making the
improper assumption that there's exactly 1 node with a given DiscoKey
in the network. That was the cause of #3088.
Now that all the other callers have been updated to not use
endpointForDiscoKey, there's no need to try to keep maintaining that
prone-to-misuse index.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
A DiscoKey maps 1:n to endpoints. When we get a disco pong, we don't
necessarily know which endpoint sent it to us. Ask them all. There
will only usually be 1 (and in rare circumstances 2). So it's easier
to ask all two rather than building new maps from the random ping TxID
to its endpoint.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
We can reply to a ping without knowing which exact node it's from. As
long as it's in our netmap, it's safe to reply. If there's more than
one node with that discokey, it doesn't matter who we're relpying to.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
As more prep for removing the false assumption that you're able to
map from DiscoKey to a single peer, move the lastPingFrom and lastPingTime
fields from the endpoint type to a new discoInfo type, effectively upgrading
the old sharedDiscoKey map (which only held a *[32]byte nacl precomputed key
as its value) to discoInfo which then includes that naclbox key.
Then start plumbing it into handlePing in prep for removing the need
for handlePing to take an endpoint parameter.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
The pass just after in this method handles cleaning up sharedDiscoKey.
No need to do it wrong (assuming DiscoKey => 1 node) earlier.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It's not valid to assume that a discokey is globally unique.
This removes the first two of the four callers.
Updates #3088
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
On iOS (and possibly other platforms), sometimes our UDP socket would
get stuck in a state where it was bound to an invalid interface (or no
interface) after a network reconfiguration. We can detect this by
actually checking the error codes from sending our STUN packets.
If we completely fail to send any STUN packets, we know something is
very broken. So on the next STUN attempt, let's rebind the UDP socket
to try to correct any problems.
This fixes a problem where iOS would sometimes get stuck using DERP
instead of direct connections until the backend was restarted.
Fixes#2994
Signed-off-by: Avery Pennarun <apenwarr@tailscale.com>
AFAICT this was always present, the log read mid-execution was never safe.
But it seems like the recent magicsock refactoring made the race much
more likely.
Signed-off-by: David Anderson <danderson@tailscale.com>
And add health check errors to ipnstate.Status (tailscale status --json).
Updates #2746
Updates #2775
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Over time, other magicsock refactors have made Start effectively a
no-op, except that some other functions choose to panic if called
before Start.
Signed-off-by: David Anderson <danderson@tailscale.com>
We were returning an error almost, but not quite like errConnClosed in
a single codepath, which could still trip the panic on reconfig in the
test logic.
Signed-off-by: David Anderson <danderson@tailscale.com>
Our prod code doesn't eagerly handshake, because our disco layer enables
on-demand handshaking. Configuring both peers to eagerly handshake leads
to WireGuard handshake races that make TestTwoDevicePing flaky.
Signed-off-by: David Anderson <danderson@tailscale.com>
It only existed to override one test-only behavior with a
different test-only behavior, in both cases working around
an annoying feature of our CI environments. Instead, handle
that weirdness entirely in the test code, with a tweaked
TestOnlyPacketListener that gets injected.
Signed-off-by: David Anderson <danderson@tailscale.com>
The docstring said it was meant for use in tests, but it's specifically a
special codepath that is _only_ used in tests, so make the claim stronger.
Signed-off-by: David Anderson <danderson@tailscale.com>
Instead of using the legacy codepath, teach discoEndpoint to handle
peers that have a home DERP, but no disco key. We can still communicate
with them, but only over DERP.
Signed-off-by: David Anderson <danderson@tailscale.com>
magicsock makes multiple calls to Now per packet.
Move to mono.Now. Changing some of the calls to
use package mono has a cascading effect,
causing non-per-packet call sites to also switch.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
logBufWriter had no serialization.
It just so happens that none of its users currently ever log concurrently.
Make it safe for concurrent use.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
The DERPTestPort int meant two things before: which port to use, and
whether to disable TLS verification. Users would like to set the port
without disabling TLS, so break it into two options.
Updates #1264
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
After allowing for custom DERP maps, it's convenient to be able to see their latency in
netcheck. This adds a query to the local tailscaled for the current DERPMap.
Updates #1264
Signed-off-by: julianknodt <julianknodt@gmail.com>
Pull in the latest version of wireguard-windows.
Switch to upstream wireguard-go.
This requires reverting all of our import paths.
Unfortunately, this has to happen at the same time.
The wireguard-go change is very low risk,
as that commit matches our fork almost exactly.
(The only changes are import paths, CI files, and a go.mod entry.)
So if there are issues as a result of this commit,
the first place to look is wireguard-windows changes.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
magicsock.Conn.ParseEndpoint requires a peer's public key,
disco key, and legacy ip/ports in order to do its job.
We currently accomplish that by:
* adding the public key in our wireguard-go fork
* encoding the disco key as magic hostname
* using a bespoke comma-separated encoding
It's a bit messy.
Instead, switch to something simpler: use a json-encoded struct
containing exactly the information we need, in the form we use it.
Our wireguard-go fork still adds the public key to the
address when it passes it to ParseEndpoint, but now the code
compensating for that is just a couple of simple, well-commented lines.
Once this commit is in, we can remove that part of the fork
and remove the compensating code.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Fields rename only.
Part of the general effort to make our code agnostic about endpoint formatting.
It's just a name, but it will soon be a misleading one; be more generic.
Do this as a separate commit because it generates a lot of whitespace changes.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Upstream wireguard-go renamed the interface method
from CreateEndpoint to ParseEndpoint.
I missed some comments. Fix them.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Legacy endpoints (addrSet) currently reconstruct their dst string when requested.
Instead, store the dst string we were given to begin with.
In addition to being simpler and cheaper, this makes less code
aware of how to interpret endpoint strings.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
For historical reasons, we ended up with two near-duplicate
copies of curve25519 key types, one in the wireguard-go module
(wgcfg) and one in the tailscale module (types/wgkey).
Then we moved wgcfg to the tailscale module.
We can now remove the wgcfg key type in favor of wgkey.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
One of the consequences of the bind refactoring in 6f23087175
is that attempting to bind an IPv6 socket will always
result in c.pconn6.pconn being non-nil.
If the bind fails, it'll be set to a placeholder packet conn
that blocks forever.
As a result, we can always run ReceiveIPv6 and health check it.
This removes IPv4/IPv6 asymmetry and also will allow health checks
to detect any IPv6 receive func failures.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
It must be an IP address; enforce that at the type level.
Suggested-by: Brad Fitzpatrick <bradfitz@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
We had two separate code paths for the initial UDP listener bind
and any subsequent rebinds.
IPv6 got left out of the rebind code.
Rather than duplicate it there, unify the two code paths.
Then improve the resulting code:
* Rebind had nested listen attempts to try the user-specified port first,
and then fall back to :0 if that failed. Convert that into a loop.
* Initial bind tried only the user-specified port.
Rebind tried the user-specified port and 0.
But there are actually three ports of interest:
The one the user specified, the most recent port in use, and 0.
We now try all three in order, as appropriate.
* In the extremely rare case in which binding to port 0 fails,
use a dummy net.PacketConn whose reads block until close.
This will keep the wireguard-go receive func goroutine alive.
As a pleasant side-effect of this, if we decide that
we need to resuscitate #1796, it will now be much easier.
Fixes#1799
Co-authored-by: David Anderson <danderson@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Assume it'll stay at 0 forever, so hard-code it
and delete code conditional on it being non-0.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
It was set to context.Background by all callers, for the same reasons.
Set it locally instead, to simplify call sites.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
The old implementation knew too much about how wireguard-go worked.
As a result, it missed genuine problems that occurred due to unrelated bugs.
This fourth attempt to fix the health checks takes a black box approach.
A receive func is healthy if one (or both) of these conditions holds:
* It is currently running and blocked.
* It has been executed recently.
The second condition is required because receive functions
are not continuously executing. wireguard-go calls them and then
processes their results before calling them again.
There is a theoretical false positive if wireguard-go go takes
longer than one minute to process the results of a receive func execution.
If that happens, we have other problems.
Updates #1790
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
They were not doing their job.
They need yet another conceptual re-think.
Start by clearing the decks.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
The existing implementation was completely, embarrassingly conceptually broken.
We aren't able to see whether wireguard-go's receive function goroutines
are running or not. All we can do is model that based on what we have done.
This commit fixes that model.
Fixes#1781
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Avery reported a sub-ms health transition from "receiveIPv4 not running" to "ok".
To avoid these transient false-positives, be more precise about
the expected lifetime of receive funcs. The problematic case is one in which
they were started but exited prior to a call to connBind.Close.
Explicitly represent started vs running state, taking care with the order of updates.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
We were accidentally logging oldPort -> oldPort.
Log oldPort as well as c.port; if we failed to get the preferred port
in a previous rebind, oldPort might differ from c.port.
Signed-off-by: Josh Bleecher Snyder <josharian@gmail.com>
Track endpoints internally with a new tailcfg.Endpoint type that
includes a typed netaddr.IPPort (instead of just a string) and
includes a type for how that endpoint was discovered (STUN, local,
etc).
Use []tailcfg.Endpoint instead of []string internally.
At the last second, send it to the control server as the existing
[]string for endpoints, but also include a new parallel
MapRequest.EndpointType []tailcfg.EndpointType, so the control server
can start filtering out less-important endpoint changes from
new-enough clients. Notably, STUN-discovered endpoints can be filtered
out from 1.6+ clients, as they can discover them amongst each other
via CallMeMaybe disco exchanges started over DERP. And STUN endpoints
change a lot, causing a lot of MapResposne updates. But portmapped
endpoints are worth keeping for now, as they they work right away
without requiring the firewall traversal extra RTT dance.
End result will be less control->client bandwidth. (despite negligible
increase in client->control bandwidth)
Updates tailscale/corp#1543
Signed-off-by: Brad Fitzpatrick <bradfitz@tailscale.com>
It existed to work around the frequent opening and closing
of the conn.Bind done by wireguard-go.
The preceding commit removed that behavior,
so we can simply close the connections
when we are done with them.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
We don't use the port that wireguard-go passes to us (via magicsock.connBind.Open).
We ignore it entirely and use the port we selected.
When we tell wireguard-go that we're changing the listen_port,
it calls connBind.Close and then connBind.Open.
And in the meantime, it stops calling the receive functions,
which means that we stop receiving and processing UDP and DERP packets.
And that is Very Bad.
That was never a problem prior to b3ceca1dd7,
because we passed the SkipBindUpdate flag to our wireguard-go fork,
which told wireguard-go not to re-bind on listen_port changes.
That commit eliminated the SkipBindUpdate flag.
We could write a bunch of code to work around the gap.
We could add background readers that process UDP and DERP packets when wireguard-go isn't.
But it's simpler to never create the conditions in which wireguard-go rebinds.
The other scenario in which wireguard-go re-binds is device.Down.
Conveniently, we never call device.Down. We go from device.Up to device.Close,
and the latter only when we're shutting down a magicsock.Conn completely.
Rubber-ducked-by: Avery Pennarun <apenwarr@tailscale.com>
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
Upstream wireguard-go has changed its receive model.
NewDevice now accepts a conn.Bind interface.
The conn.Bind is stateless; magicsock.Conns are stateful.
To work around this, we add a connBind type that supports
cheap teardown and bring-up, backed by a Conn.
The new conn.Bind allows us to specify a set of receive functions,
rather than having to shoehorn everything into ReceiveIPv4 and ReceiveIPv6.
This lets us plumbing DERP messages directly into wireguard-go,
instead of having to mux them via ReceiveIPv4.
One consequence of the new conn.Bind layer is that
closing the wireguard-go device is now indistinguishable
from the routine bring-up and tear-down normally experienced
by a conn.Bind. We thus have to explicitly close the magicsock.Conn
when the close the wireguard-go device.
One downside of this change is that we are reliant on wireguard-go
to call receiveDERP to process DERP messages. This is fine for now,
but is perhaps something we should fix in the future.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
The code is not obviously better or worse, but this makes the little warning
triangle in my editor go away, and the distraction removal is worth it.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
It can end up executing an a new goroutine,
at which point instead of immediately stopping test execution, it hangs.
Since this is unexpected anyway, panic instead.
As a bonus, it makes call sites nicer and removes a kludge comment.
Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
The tstun packagen contains both constructors for generic tun
Devices, and a wrapper that provides additional functionality.
Signed-off-by: David Anderson <danderson@tailscale.com>